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### Folk Hero The archetypal Folk Hero combines the martial mastery common to all fighters with a love and magical attunement with music. Folk Heroes use magical techniques similar to those practice by bards. Folk Heroes do not have the breadth of spells available to them as most bards, as they have not fully dedicated themselves to the craft. This reservation limits their ability to learn spells to those within the enchantment and divination schools, which they commit to memory. #### Learning the Craft At 3rd level, you become proficient with one skill and one musical instrument of your choice. #### Spellcasting When you reach 3rd level, you augment your martial prowess with the ability to cast spells. ***Cantrips.*** You learn two cantrips of your choice from the bard spell list. You learn an additional bard cantrip of your choice at 10th level. ***Spell Slots.*** The Folk Hero Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. ***Spells Known of 1st-Level and Higher.*** You know three 1st-level bard spells of your choice, two of which you must choose from the enchantment and divination spells on the bard spell list. The Spells Known column of the Folk Hero Spellcasting table shows when you learn more bard spells of 1st level or higher. Each of these spells must be a enchantment or divination spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. The spells you learn at 8th, 14th, and 20th level can come from any school of magic. Whenever you gain a level in this class, you can replace one of the bard spells you know with another spell of your choice from the bard spell list. The new spell must be of a level for which you have spell slots, and it must be a enchantment or divination spell, unless you’re replacing the spell you gained at 8th, 14th, or 20th level. ***Spellcasting Ability.*** Charisma is your spellcasting ability for your bard spells, since you learn your spells through you're attunement to music. You use your charisma whenever a spell refers to your spellcasting ability. In addition, you use your charisma modifier when setting the saving throw DC for a spell you cast and when making an attack roll with one. **Spell save DC** = 8 + your proficiency bonus
+ your Charisma Modifier **Spell attack modifier** = your proficiency bonus
+ your Charisma Modifier \columnbreak
##### Folk Hero Spellcasting | Fighter Level | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | |:---:|:---:|:---:|:---:|:---:|:---:|:---:| | 3rd | 2 | 3 | 2 | — | — | — | — | — | — | — | — | | 4th | 2 | 4 | 3 | — | — | — | — | — | — | — | — | | 5th | 2 | 4 | 3 | — | — | — | — | — | — | — | — | | 6th | 2 | 4 | 3 | ─ | ─ | ─ | ─ | — | — | — | — | | 7th | 2 | 5 | 4 | 2 | — | — | — | — | — | — | — | | 8th | 2 | 6 | 4 | 2 | — | — | — | — | — | — | — | | 9th | 2 | 6 | 4 | 2 | — | — | — | — | — | — | — | | 10th | 3 | 7 | 4 | 3 | ─ | ─ | ─ | — | — | — | — | | 11th | 3 | 8 | 4 | 3 | ─ | ─ | ─ | — | — | — | — | | 12th | 3 | 8 | 4 | 3 | ─ | ─ | ─ | — | — | — | — | | 13th | 3 | 9 | 4 | 3 | 2 | ─ | ─ | — | — | — | — | | 14th | 3 | 10 | 4 | 3 | 2 | ─ | ─ | — | — | — | — | | 15th | 3 | 10 | 4 | 3 | 2 | ─ | ─ | — | — | — | — | | 16th | 3 | 11 | 4 | 3 | 3 | ─ | ─ | — | — | — | — | | 17th | 3 | 11 | 4 | 3 | 3 | ─ | ─ | — | — | — | — | | 18th | 3 | 11 | 4 | 3 | 3 | ─ | ─ | — | — | — | — | | 19th | 3 | 12 | 4 | 3 | 3 | 1 | ─ | — | — | — | — | | 20th | 3 | 13 | 4 | 3 | 3 | 1 | ─ | — | — | — | — |
#### Distracting Style Beginning at 7th level, whenever you hit a creature with a weapon attack, you can use your bonus action to distract the creature with fancy footwork and maneuvering. The creature must succeed on a Wisdom saving throw or it can't take reactions until the start of its next turn. #### Stirring Words At 10th level, you learn to bolster your companions with words laced with bardic magic. When you hit a creature with a weapon attack, you can use your reaction to give one creature you can see within 30 feet of you that can hear you a Folk Hero die, which is a d4. The next time that creature makes an attack roll or saving throw, they can roll the Folk Hero die and add it to their total. If the creature makes an attack roll or saving throw and does not use the Folk Hero die, it is lost. Only one creature can have a Folk Hero die given by you at a time, and any Folk Hero die remaining are lost at the end of combat. \pagebreak #### Trash Talk At 15th level, you gain the ability to cast Vicious Mockery when you use your Action Surge. You can cast Vicious Mockery before or after the additional action. You do not need to have Vicious Mockery memorized to use this feature. #### Inspiring Presence Beginning at 18th level, when you roll initiative you can give one creature you can see within 30 feet of you that can hear you a Folk Hero die.
### Bard Spells #### Cantrips | Cantrip Name | Source Material |:---|:---:| | Blade Ward | phb 218 | | Dancing Lights | phb 230 | | Friends | phb 244 | | Light | phb 255 | | Mage Hand | phb 256 | | Mending | phb 259 | | Message | phb 259 | | Minor Illusion | phb 260 | | Prestidigitation | phb 267 | | Thunderclap | ee 22, xge 168 | | True Strike | phb 284 | | Vicious Mockery | phb 285 | \columnbreak #### Enchantment | Spell Name | Spell Level | Source Material |:---|:---:|:---:| | Animal Friendship | 1 | phb 212 | | Bane | 1 | phb 216 | | Charm Person | 1 | phb 221 | | Dissonant Whispers | 1 | phb 234 | | Heroism | 1 | phb 250 | | Sleep | 1 | phb 276 | | Tasha's Hideous Laughter | 1 | phb 280 | | Animal Messenger | 2 | phb 212 | | Calm Emotions | 2 | phb 221 | | Crown of Madness | 2 | phb 229 | | Enthrall | 2 | phb 238 | | Hold Person | 2 | phb 251 | | Suggestion | 2 | phb 279 | | Zone of Truth | 2 | phb 289 | | Catnap | 3 | xge 151 | | Enemies Abound | 3 | xge 155 | | Charm Monster | 4 | xge 151 | | Compulsion | 4 | phb 224 | | Confusion | 4 | phb 224 | #### Divination | Spell Name | Spell Level | Source Material |:---|:---:|:---:| | Comprehend Languages | 1 | phb 224 | | Detect Magic | 1 | phb 231 | | Identify | 1 | phb 252 | | Speak with Animals | 1 | phb 277 | | Detect Thoughts | 2 | phb 231 | | Locate Animals or Plants | 2 | phb 256 | | Locate Object | 2 | phb 256 | | See Invisibility | 2 | phb 274 | | Clairvoyance | 3 | phb 222 | | Tongues | 3 | phb 283 | | Locate Creature | 4 | phb 256 |