Divine Knight

by EKArcana

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Divine Knight

The archetypal Divine Knight combines the martial mastery common to all fighters with a love and magical attunement with music. Divine Knights use magical techniques similar to those practice by clerics. Divine Knights do not have the breadth of spells available to them as most clerics, as they have not fully dedicated themselves to the craft. This reservation limits their ability to learn spells to those within the evocation and necromancy schools, which they commit to memory.

Valorous Presence

At 3rd level, you become proficient in Persuasion.

Additionally, you can cast Light on a weapon you're holding, which stays active until you let go of the weapon. You do not need to know the Light cantrip to use this feature.

Spellcasting

When you reach 3rd level, you augment your martial prowess with the ability to cast spells.

Cantrips. You learn two cantrips of your choice from the cleric spell list. You learn an additional cleric cantrip of your choice at 10th level.

Spell Slots. The Divine Knight Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

Spells Known of 1st-Level and Higher. You know three 1st-level cleric spells of your choice, two of which you must choose from the evocation and necromancy spells on the cleric spell list.

The Spells Known column of the Divine Knight Spellcasting table shows when you learn more cleric spells of 1st level or higher. Each of these spells must be a evocation or necromancy spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

The spells you learn at 8th, 14th, and 20th level can come from any school of magic.

Whenever you gain a level in this class, you can replace one of the cleric spells you know with another spell of your choice from the cleric spell list. The new spell must be of a level for which you have spell slots, and it must be a evocation or necromancy spell, unless you’re replacing the spell you gained at 8th, 14th, or 20th level.

Spellcasting Ability. Wisdom is your spellcasting ability for your cleric spells, since you learn your spells through you're attunement to music. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus
                                + your Wisdom Modifier

Spell attack modifier = your proficiency bonus
                                + your Wisdom Modifier


Divine Knight Spellcasting
Fighter Level Cantrips Known Spells Known 1st 2nd 3rd 4th
3rd 2 3 2
4th 2 4 3
5th 2 4 3
6th 2 4 3
7th 2 5 4 2
8th 2 6 4 2
9th 2 6 4 2
10th 3 7 4 3
11th 3 8 4 3
12th 3 8 4 3
13th 3 9 4 3 2
14th 3 10 4 3 2
15th 3 10 4 3 2
16th 3 11 4 3 3
17th 3 11 4 3 3
18th 3 11 4 3 3
19th 3 12 4 3 3 1
20th 3 13 4 3 3 1

Wrath of the Gods

Beginning at 7th level, whenever you hit a creature with a weapon attack, you can use your bonus action to channel divine energy.

While channeling this energy, the next attack you make deals radiant damage instead of it's normal damage type. Add your Wisdom modifier to the damage roll of this attack.

Divine Resilience

Beginning at 10th level, you can add your Wisdom modifier to your death saving throws.

Blessing of the Faithful

At 15th level, you gain the ability to heal physical wounds when you use your Action Surge. You can cast Healing Word without expending a spell slot, before or after the additional action.

You do not need to know the Healing Word spell to use this feature.

Zealous Aggression

Beginning at 18th level, when you roll initiative, you can choose to apply your Wrath of the Gods effect to all attacks before the end of your first turn.


Cleric Spells

Cantrips

Cantrip Name Source Material
Guidance phb 248
Light phb 255
Mending phb 259
Resistance phb 272
Sacred Flame phb 272
Spare the Dying phb 277
Thaumaturgy phb 282
Toll the Dead xge 169
Word of Radiance xge 171

evocation

Spell Name Spell Level Source Material
Cure Wounds 1 phb 230
Guiding Bolt 1 phb 248
Healing Word 1 phb 250
Continual Flame 2 phb 227
Prayer of Healing 2 phb 267
Spiritual Weapon 2 phb 278
Daylight 3 phb 230
Mass Healing Word 3 phb 258
Sending 3 phb 274

necromancy

Spell Name Spell Level Source Material
Inflict Wounds 1 phb 253
Blindness/Deafness 2 phb 219
Gentle Repose 2 phb 245
Animate Dead 3 phb 212
Bestow Curse 3 phb 218
Feign Death 3 phb 240
Life Transference 3 xge 160
Revivify 3 phb272
Speak with Dead 3 phb277
 

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