Circle of Shadows
Far from light in the womb of the world or the darkness of night, the depths of the primeval forests and the Shadowfell, Druids of the Circle of Shadows have come to understand that without the cooling darkness light soon becomes overwhelming, burning and unbearable. As in all things in nature light requires balance and the shadows provide that balance.
Circle of Shadows Features
| Druid Level | Feature |
|---|---|
| 2nd | Circle Spells, Shadow Sight |
| 6th | Shadow Step |
| 10th | One with the Shadows |
| 14th | Darkstrike |
Circle Spells
Your attunment to shadows and darkness and your ability to tap into the power of the Shadowfell grants you access to certain spells. At 2nd level, you learn the Toll the Dead cantrip. At 3rd, 5th, 7th and 9th levels you gain access to the spells listed for that level in the table below. Once you gain access to one of these spells you always have it prepared and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, that spell is nonetheless a druid spell for you.
| Druid Level | Spells |
|---|---|
| 3rd | Shadow Blade, Darkness |
| 5th | Speak with Dead, Vampiric Touch |
| 7th | Shadow of Moil, Evard's Black Tentacles |
| 9th | Enervation, Negative Energy Flood |
Shadow Sight
Starting at 2nd level the druid has learned to see through the darkness of shadows, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet.
Shadow Step
At 6th level, you can step between the veil using shadows as your doorway. When you are in dim light or darkness, you can use your action to teleport up to 60 feet to an unoccupied space you can see that is also dimly lit or obscured by darkness. You can use this feature a number of times equal to half your Druid level per short or long rest.
One with The Shadows
At 10th level the druid gains a full understanding of shadows and darkness. While in darkness, you are invisible to any creatures that would normally see you either with Blindsight or Darkvision. In addition, you can sense any undead creatures or denizens of the Shadowfell up to a distance of 60 feet, you cannot discern type but can discern number. Any attacks you make from shadow or darkness are made at advantage.
Darkstrike
At 14th Level the druid draws power from the shadows that surround them to open a shadow crossing. The Druid pushes a single creature through the shadow crossing into the Shadowfell itself. A single targeted creature must make a Charisma Save vs the Druid's Spell Save DC or be Banished to the Shadowfell for 1 Minute, however if the targeted creature is a denizen of the Shadowfell the Banishment is permanent. The Banished Creature can attempt to save at the start of each of its turns, a successful save will end the banishment and return the creature. A creature that has been banished cannot be targeted with this ability again for 24 hours.
Credits
Created and Designed by @DrOgres Thanks to Jacob Kellog, Okra and Sky for the thoughtful feedback.
"Circle of Shadows" is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the material used are property of Wizards of the Coast. ©Wizards of the Coast L.L.C.