Jungle Elf (Subrace)
Elf Traits
Your character inherits all of the traits of the Elves, found in the Player's Handbook, pages 21-24.
Jungle Elf
Deep within the Jungles of the tropics, far from the demands of civilization, live a race of elves that used to be considered Wood Elves. These people traveled deep into the dense underbrush, to form tribes of their own, to live according to the laws of the wild.
The jungle elves are a diminutive race of fey climbers, with long, powerful fingers and prehensile, monkey-like feel. Their bark-brown skin is mottled with the myriad greens and oranges of the jungle flora and their bodies are painted in bright pigments drawn from the many lurid flowers around them.
Size. Jungle Elves are smaller than their brethren, ranging between 4 and 5 feet tall and have extremely slight builds. Your size is small.
Speed. Your base walking speed is 25 feet.
Ability Score Improvement. Your Wisdom Score increases by 1.
Adapted to the Trees. You have a climbing speed of 30 feet.
Inherently Stealthy. You have proficiency in the Stealth skill.
Fey Veil. Your people have always had a knack for going unseen. You know and can cast the Pass without Trace spell once with this trait, without the required material components, and regain the ability to do so when you finish a long rest.
Isolationists by Choice
The tribal communities that the Jungle Elves form are extremely small and close-knit. They value their traditions and customs and, perhaps most of all, their privacy in the depths of the thinly inhabited jungle.
Contact between tribes is exceptionally limited, much less willing contact with outsiders. Those who do leave their original communities are henceforth termed the Dead. The name originated from the fact that most who become separated from their community in the jungles, die, or never return.
These Dead, while never allowed to return to the community from whence they came, are welcome and respected guests of not only the original tribe, but also of any other tribe they may encounter. Never allowed to stay for more than a few days, they are, none-the-less , valued for their ability to freely travel between the tribes, facilitating trades, carrying news and negotiating temporary peace treaties and alliances.
Theses Dead are also the only members of their society that may wish to venture out into the broader world.
Racial Feats
If your DM allows the use of Feats from Chapter 6 of the PHB and the use of the Racial Feats on page 73 of Xanathars Guide, the following racial Feat is available to you, as a Jungle Elf.
Racial Feats
| Race | Feat |
|---|---|
| Elf (jungle) | Verdant Pathways |
Verdant Pathways
Prerequisite: Elf (jungle)
A lifetime spent navigating the dense undergrowth of the jungles has granted you an eye for the pathways that wind through the undergrowth. You gain the following benefits:
- Increase your Dexterity or Wisdom score by 1, to a maximum of 20.
- Moving through nonmagical difficult terrain in wooded areas costs you no extra movement.
- Nonmagical difficult terrain in wooded areas doesn't slow your group's travel.