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# The Curse ___ You have had a curse placed upon you from an encounter with incredible malevolent energy. While you can draw vital power from it, its ultimate aim is for you to succumb to its will and drive you to madness, death or worse. A powerful other worldly being or arcane accident may have cursed you. Whatever its origin, no known magic or medicine can save you now. Will you be able to resist and overcome the curse or will you fail to contain its growing strength? ___ *Expanded Spell List* The Curse lets you choose from an expanded list of Spells when you learn a warlock spell. The following Spells are added to the warlock spell list for you. | Spell Level | Spells | |:---:|:-----------:| | 1 | Bane, Inflict Wounds | | 2 | Protection from Poison, Spike Growth | | 3 | Bestow curse, Aura of Vitality | | 4 | Evard's Black Tentacles, Vitriolic Sphere | 5 | Contagion, Greater Restoration |
##### Demon Inside You ___ Starting at 1st level you learn the *Primal Savagery* cantrip which counts as a warlock spell for you and you add your Charisma modifier to the damage it deals on a hit. Additionally, if you have disadvantage on a melee, ranged or spell attack you can remove it once per short or long rest. ___ ##### What Hatred Looks Like ___ Starting at 6th level creatures that fail the saving throw and take damage from your Warlock spells which consume a spell slot become poisoned until the end of their next turn. Additionally, you count as one size larger for determining your push, lift and drag capacities. ___ ##### Fear and Anger ___ Starting at 10th level you gain resistance to necrotic damage. Additionally, your spells and melee attacks that deal acid or poison damage ignore resistance. ___ ##### Soon It Will Kill Me ___ Starting at 14th level when you are reduced to 0 hit points, you instantly regain 30 hit points and you can use your reaction to cause all enemy creatures within 5ft of you to take 5d10 necrotic damage.
Once you use this feature, you can't use it again until you finish a long rest. \columnbreak ## New Invocations ___ #### Cursed Limbs *Prerequisites: The Curse Patron* ___ Melee and spell attacks you make with a range of touch or 5ft now gain a range of 10ft. ___ #### Empowered Form ___ You gain proficiency in the Athletics and Acrobatics Skills. ___ #### Stronger than Iron *Prerequisites: The Curse Patron* ___ When making a grapple check you can use your charisma modifier instead of your strength modifier. ___ #### Acidic Corrosion *Prerequisites: 5th level, The Curse Patron* ___ When you score a critical hit with a melee or spell attack that deals acid damage, the target's AC is reduced by 3. A creature cannot be affected by this more than once and mundane armor that has its AC bonus reduced to 0 by this invocation is destroyed. ___ #### Black Sacrament *Prerequisites: 5th level* ___ Whenever you have no warlock spell slots remaining, you gain +2 AC. ___ #### Power Overwhelming *Prerequisites: 11th level* ___ You can cast *Tenser's Transformation* once using a warlock spell slot. You can’t do so again until you finish a long rest. #### Undying Cells *Prerequisites: 13th level* ___ You can cast *Regenerate* once using a warlock spell slot. You can’t do so again until you finish a long rest.