Drhellers
Young Drheller
Medium beast, unaligned
- Armor Class 13 (natural armor)
- Hit Points 45 (6d8 + 18)
- Speed 10 ft., burrow 20 ft.
STR DEX CON INT WIS CHA 15 (+2) 8 (-1) 17 (+3) 8 (-1) 13 (+1) 7 (-2)
- Saving Throws CON + 5
- Skills Athletics +4, Investigation +1, Perception +3
- Damage Resistances Poison
- Senses tremorsense 45 ft. (blind beyond this radius), passive perception 13
- Challenge 1/2 (100 XP)
Keen Smell. The drheller has advantage on Wisdom (Perception) checks that rely on smell.
Tremorsight. The Drheller can perceive with great detail certain aspects of it's surroundings that are in range of it's tremorsense; as if it was through blindsight. Such aspects include terrain, objects and creatures that are in contact with the same ground or substance as the Drheller, as well as any creatures or objects in contact with a perceived aspect.
Actions
Multiattack. The drheller makes two attacks: one with its tusks and one with its claws.
Tusks. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
Drheller
Large beast, unaligned
- Armor Class 14 (natural armor)
- Hit Points 68 (8d10 +24)
- Speed 20 ft., burrow 30 ft.
STR DEX CON INT WIS CHA 16 (+3) 8 (-1) 17 (+3) 8 (-1) 14 (+2) 7 (-2)
- Saving Throws CON +5
- Skills Athletics +5, Investigation +1, Perception +4
- Damage Resistances Poison
- Senses Tremorsense 60 ft. (blind beyond this radius), Passive Perception 14
- Challenge 2 (450 XP)
Keen Smell. The drheller has advantage on Wisdom (Perception) checks that rely on smell.
Tremorsight. The Drheller can perceive with great detail certain aspects of it's surroundings that are in range of it's tremorsense; as if it was through blindsight. Such aspects include terrain, objects and creatures that are in contact with the same ground or substance as the Drheller, as well as any creatures or objects in contact with a perceived aspect.
Digging Tactics. While burrowing, the drheller can expend 15 feet of movement to weaken the ground in the surface area it moves through. A creature that enters the area for the first time or starts its turn in the area must succeed on a DC 14 Dexterity saving throw or be prone and restrained into the ruble formed by the collapsing ground. It can attempt to escape as an action on it's turn with a successful DC 15 Strength check to no longer be restrained.
Actions
Multiattack. The drheller makes two attacks: one with its tusks and one with its claws.
Tusks. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 +3) bludgeoning damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 +3) slashing damage.
Earth Shaping. The Drheller can choose a portion of terrain, dirt or stone within 15 feet of it, that fits in an area no larger than 15 feet on a side. It can manipulate or reshape dirt, sand, stone or clay in the area in any manner it chooses; It can raise or lower the area's elevation, create or fill in a trench or tunnel, erect or flatten a wall, or form a pillar for example. The extent of any such changes can't exceed half the area's largest dimension. It can also turn the targeted area into difficult or normal terrain. Because the terrain's transformation occurs slowly, creatures in the area can't usually be trapped or injured by these changes.