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# For Their Big Contribution.
\pagebreakNum
## The Forged
___
A click is heard, in an instant, a barrage of missiles is fired from an orc reinforced back.
An elven man slams an ogre to the ground with a punch.
A malicious tiefling shoots down the last fleeing bandit with a weird weapon.
Forged are looking for perfection an power.
Pushing their complex machinery further beyond, is what gives an edge to forged.
### Perfectionist and Loyal
___
A forged is always looking for improvement, may it be for him, or it's allies. Most of them, because of their nature are extremely loyal to their friends, even more so if it's a gnome or a person with mechanical knowledge. Often time, a forged will craft something to improve the life or fighting of it's companions.
Forged upgrades ranges from a heavier chassy to a new weapon and even scanners. Unlike paladins or barbarians, forged supplement their hand-to-hand combat with technological power.
### Time Period
___
The many forged of the world have different appearances according to certain period of time or technology, each of which determines how they act and interact depending on the era. If your character appearance reflect a certain time period, what do they look like, and what do they represent?
##### Time Period
| d4 | Era |
|:----:|:-------------|
| 01 | Steampunk-ish Era |
| 02 | Magicpunk-ish Era |
| 03 | Advanced Technology Era |
| 04 | Ultra Futuristic Era |
### Gunsmith
___
Your forged body, in most cases, was not made by you. The person who made your parts is also a helping hand when you need repairs or upgrades. What's your relationship like with this person ? Do you trust this person, do you care about them ?
##### Gunsmith
| d4 | Character Type |
|:----:|:-------------|
| 01 | Player Character |
| 02 | Following NPC |
| 03 | Stationary NPC |
| 04 | Your Character |
\pagebreakNum
##### The Forged
| Level | Proficiency Bonus | Heat Die | Features |
|:---:|:---:|:---|:---:|:---:|
| 1st | +2 | 2d8 | Forged Body, Heat |
| 2nd | +2 | 2d8 | Energy Blade|
| 3rd | +2 | 2d8 | Greater Evolution, Effective Cooling |
| 4th | +2 | 2d8 | Ability Score Improvement |
| 5th | +3 | 2d10 | Extra Attack |
| 6th | +3 | 2d10 | Greater Evolution feature |
| 7th | +3 | 2d10 | Enhanced Edge (1) |
| 8th | +3 | 2d10 | Ability Score Improvement |
| 9th | +4 | 2d10 | Heat Resistance |
| 10th| +4 | 2d10 | Greater Evolution feature |
| 11th| +4 | 3d10 | Power Move |
| 12th| +4 | 3d10 | Ability Score Improvement |
| 13th| +5 | 3d10 | Upgraded Body |
| 14th| +5 | 3d10 | Greater Evolution feature, Enhanced Edge (2) |
| 15th| +5 | 3d10 | ─ |
| 16th| +5 | 3d10 | Ability Score Improvement |
| 17th| +6 | 4d10 | Face Ripper |
| 18th| +6 | 4d10 | ─ |
| 19th| +6 | 4d10 | Ability Score Improvement|
| 20th| +6 | 4d10 | Warmup |
### Creating a Forged
___
As you make your forged character, spend some time thinking about it's origin.
How did you become a forged ? Did you get caught in a terrible accident, or did you willingly sacrifice parts of your body, maybe your part of a mechanical god cult ?
Did you steal parts of your body, or did a gnome make it ? Do you hide your warforged parts, or do you wield them proudly ? Work with your DM to determine how big a part of your past your warforged parts play in your character’s adventuring career.
Did you meet other forged ?
### Quick Build
You can make a Forged quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by {Dexterity} and Strength or Dexterity. Second, choose the Hermit background.
\columnbreak
## Class Features
As a Forged you gain the following class features.
___
- **Hit Dice:** 1d8 per forged level
- **Hit Points at 1st Level:** 8+ Constitution modifier
- **Hit Points at Higher Levels:** 1d8 (or 5) + Constitution modifier per forged level after 1st level
#### Proficiencies
___
- **Armor:** Light and medium armors
- **Weapons:** Simple weapons
- **Tools:** Tinker’s tools
- **Saving Throws:** Intelligence, {Dexterity}
- **Skills:** Choose two from Acrobatics, Arcana, Intimidation, Investigation, Perception and History
#### Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- a simple weapon
- a light or medium piece of armor
- Tinker's tools
- *(a)* an explorer's pack or *(b)* a dungeoneer’s pack
> Alternatively you can forgo this equipment for 5d4x10 gp to buy your equipment.
### Forged Body
___
Your body is enhanced by warforged parts. You keep all your racial and background traits.
You also choose the source of energy for your core between: acid, cold, fire, lightning, poison, and thunder.
You can convert to another source of energy during a long rest.
### Heat
___
You start with 10 Heat points and a number of Heat Die, you roll these dices every time you take a short or long rest (remaining heat points are discarded but your 10 base heat points are refilled), this die changes as you gain forged levels, as shown in the Heat Die column of the Forged table.
You can use these points to fuel various heat features. You start knowing two such features: Pressure Relief and . You learn more heat features as you gain levels in this class.
When you use 50% of your total heat points (including the maximuim value of your heat die), you enters the Red Zone, which gives bonus effects to your capacities. When you use all of your heat points, you are discharged, meaning that you can't use capacities that use heat points, you also can't take reactions while discharged.
Some of your capacities require your target to make a saving throw to resist the capacity effects.
The saving throw DC is calculated as follows: