
Stalker
"I don't want to sound overdramatic, but...
...They really are behind you."
- Pietr the bloodless, aspiring thespian
The stalker is Horzine's answer to espionage. The stalker appears to to be a slender female with long, sharp claws. Physically weak, the stalkers have a trick up their metaphorical sleeve, a cloaking device. This magical device derived from Pixie magic enables the stalkers to turn invisible at will, the only indication of their presence a slight haze in the air, and the occasional churlish laugh as they ready to ambush.
Hit and run hunters, stalkers will attack their prey and then back off, turning invisible and then attempting an approach from a different angle. They will continue to employ this tactic, slowly fatiguing their prey until it is dead, or they are.
Stalker
Medium undead, chaotic evil
- Armor Class 12 (natural armour)
- Hit Points 82 (15d8 + 15)
- Speed 30 ft.
STR DEX CON INT WIS CHA 11 (+0) 15 (+2) 12 (+1) 7 (-2) 11 (+0) 5 (-3)
- Skills Stealth +4
- Damage Imunities poison
- Condition Immunities poisoned
- Senses darkvision 60 ft., passive Perception 10
- Languages understands all languages it spoke in life but can't speak
- Challenge 2 (450 XP)
Ambush. The stalker has advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit scored against a creature that is surprised is a critical hit.
ZED Time. If the stalker suffers a critical hit, the attacker can either make one attack as a bonus action, or move up to half its speed before the end of its turn.
Actions
Multiattack. The stalker makes two claw attacks.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Cloaking Device. The stalker magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the stalker wears or carries is invisible with it.
Created by u/1d6Adventurers for /r/MonsteraDay
Artwork: © Tripwire Interactive