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## Bloat *"A literal meatshield in the ranks of the undead."* *- Amalthalda, Paladin of Pelor, enemy of the undead.* --- The repugnant but seemingly docile bloat is a slow moving, hardy undead capable of vomiting forth acid bile on its enemies. The presence of bloats can often be heard before it is seen, with their large mass causing their footfalls to rumble through the ground, and their groans echoing through streets and nature alike. Though often found wielding at least one cleaver or axe, a bloat usually prefers to get up close to its enemies and spew its acidic bile on them, causing prolonged damage and having a particular knack for getting acid in its enemies eyes. When staring down death, the bloat can find an unnatural burst of speed before it violently explodes, coating the surrounding area in more of its acidic bile. Because of this, the bloat should be considered a threat even when near death, and shortly after. \columnbreak ___ > ## Bloat >*Medium undead, chaotic evil* > ___ > - **Armor Class** 12 (natural armour) > - **Hit Points** 110 (13d8 + 52) > - **Speed** 20 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|6 (-2)|19 (+4)|3 (-4)|6 (-2)|5 (-3)| >___ > - **Damage Immunities** poison > - **Condition Immunities** poisoned > - **Senses** darkvision 60 ft., passive Perception 8 > - **Languages** understands all languages it spoke in life but can't speak > - **Challenge** 4 (1,100 XP) > ___ > > ***Death Throes.*** When the bloat dies, it moves up to its speed and then explodes in a fountain of acidic bile. Each creature within 10 feet of it must make a DC 14 Dexterity saving throw. On a failed save, a target takes 18 (4d8) acid damage immediately and 9 (2d8) acid damage at the end of its next turn. On a successful save, the target takes half as much of the initial damage and no damage at the end of its next turn. > Pass or fail, all targets are blinded until the end of their next turn. > > ***ZED Time.*** If the bloat suffers a critical hit, the attacker can either make one attack as a bonus action, or move up to half its speed before the end of its turn. > > ### Actions > ***Cleaver.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 7 (1d6 + 4) slashing damage. > > ***Acid Bile (Recharge 4-6).*** The bloat spews a torrent of acidic bile in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw On a failed save, a target takes 18 (4d8) acid damage immediately and 9 (2d8) acid damage at the end of its next turn. On a successful save, the target takes half as much of the initial damage and no damage at the end of its next turn. > Pass or fail, all targets are blinded until the end of their next turn. \columnbreak
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