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## Matador ___ > ## Matador >*Medium undead (harbinger), neutral evil* > ___ > - **Armor Class** 15 (studded leather) > - **Hit Points** 115 (21d8 + 21) > - **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|17 (+3)|13 (+1)|10 (+0)|12 (+1)|20 (+5)| >___ > - **Saving Throws** Str +3, Con +4 > - **Skills** Performance + 11 > - **Damage Resistances** necrotic, poison > - **Condition Immunities** exhaustion, frightened, poisoned > - **Senses** darkvision 60 ft., passive Perception 12 > - **Languages** Common > - **Challenge** 5 (1,800 XP) > ___ > > ***Action Storm (Recharge 5-6).*** On the matador's turn, it can take one additional action on top of its regular action and a possible bonus action. > > ***Innate Spellcasting.*** The matador's spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components: > > At will: *gust*, *dispel magic* > 3/day: *haste* (self only) > > ***Maneuvers (1/turn).*** When the matador hits with a weapon attack on its turn, it deals an extra 4 (1d8) damage and can apply one of the following effects: > > **Goading Attack.** The target must make a DC 14 Wisdom saving throw or have disadvantage on all attack rolls against targets other than the matador until the end of matador’s next turn. > **Menacing Attack.** The target must make a DC 14 Wisdom saving throw or be frightened of the matador until the end of its next turn. > **Pushing Attack.** If the target is Large or smaller, it must make a DC 14 Strength saving throw or be pushed 15 feet away from the matador. > >
> > ***Toreador.*** The matador has advantage on attacks against beasts, minotaur, and goristro. The same types of creatures have advantage on attacks against the matador. > > ***Turn Resistance.*** The matador has advantage on saving throws against any effect that turns undead. > ### Actions > ***Multiattack.*** The matador makes three scimitar attacks. > > ***Scimitar.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) slashing damage. \columnbreak *"I swear, by my sword and capote, that I will once again be victorious! "* -Matador, *Shin Megami Tensei III*
"A master sportsman who entertains the audience in exchange for his own life: one mistake can mean his death. Some believe that matadors who die while performing remain in this world." -Demonic Compendium, *Shin Megami Tensei: Strange Journey* ___ > ### Legendary Actions >The matador can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The matador regains spent legendary actions at the start of its turn. > > **Swift Strike.** The matador moves up to 30 feet without provoking opportunity attacks. Before or after moving, it can make a scimitar attack. >**Dispel (Costs 2 Actions).** The matador casts its innate *dispel magic* spell. >**Taunt (Costs 2 Actions).** The matador targets one creature within 30 feet of it. If the target can hear the matador, the target must succeed on a DC 16 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the matador’s next turn. > **By lobstaris** > >*Matador* by Kazuma Kaneko, for the *Shin Megami Tensei* franchise.