Class Name
| Level | Proficiency Bonus | Features | Some Modifier |
|---|---|---|---|
| 1st | +2 | Something | — |
| 2nd | ─ | ─ | — |
| ... | ─ | ─ | ─ |
| 20th | ─ | ─ | ─ |
Overview on Creating
GMBinder uses markdown for its primary content. To learn about Markdown and its supporting syntax, check this out
In addition, GM Binder allows for HTML content within your document. However, "User Beware" warnings apply. Especially now in this early stage. Using HTML for things like images and links is pretty safe. However, structured HTML like divs, tables, etc, may have undesired consequences.
GMBinder Specific
Page Breaks
- Using
\pagebreakwill result in a page break. Or pressCtrl+;orCnd+;to insert this. - Using
\pagebreakNUmwill result in a page break with page number. Or pressCtrl+'orCnd+'to insert this.
Links
- Internal Links - Press Ctrl+Space to get a list of all of your document's headers. Press tab on one to insert the link into your document. ie: Welcome to your next campaign binder!
- External Links - Using the standard markdown link syntax with an external URL will result in a link that opens a new tab. ie: Staff of Darkening
- If you would like the actual URL to show in your external link, a simple solution is to simply wrap it with < and >. ie: https://www.gmbinder.com
Table of Contents
In the menu above, you'll see a Table of Contents for your document.
Images
There are a couple ways you can place images. If you would like something positioned like you see on this page, you will need to provide the appropriate styles to do so. For example:
<img src='https://www.gmbinder.com/assets/img/books.jpg' style='position:absolute;bottom:45px;right:30px;width:380px; mix-blend-mode:multiply;' />
If you would like to place an image in-line within your content, simply providing an image tag with an external URL will be sufficient. Do be aware that your images should be sized appropriately for the content.
Wrapping to Column Two
Sometimes you want your content in column 1 to be cut short and continue on to column 2. The simplest way to accomplish this is to use:
\columnbreak
You can also press Ctrl+. or Cnd+. to insert this.
Footnotes
This is an example of using html and built in styles to get a desired output.
<div class='footnote'>Part 1 | Introduction</div>
Basic Editor Shortcuts
Find and Replace
Ctrl+ForCmd+F- FindAlt+Ctrl+ForAlt+Cmd+F- Find & Replace
Editing
Ctrl+ZorCmd+Z- UndoCtrl+Shift+ZorCmd+Shift+Z- RedoCtrl+DorCmd+D- Remove current lineCtrl+U- Uppercase current selectionCtrl+Shift+U- Lowercase current selection
Content Folding
F2- Fold / Unfold a block of contentCtrl+Cmd+Alt+0Fold everythingShift+Cmd+Alt+0UnFold everything
And Much More...
Ctrl+Alt+HorCmd+Alt+HShows all Editor Shortcuts
<div=table "padding: 15px; text-align: left"; > table {
padding: 15px;
text-align: left;
}
| Firstname | Lastname |
|---|---|
| Peter | Griffin |
| Lois | Griffin |
Ancestral Inheritor
Medium humanoid (any race), any alignment
- Armor Class 15
- Hit Points 85 (10d8 + 40)
- Speed 30 ft.
STR DEX CON INT WIS CHA 18 (+4) 13 (+1) 18 (+4) 9 (-1) 15 (+2) 10 (+0)
- Skills Athletics +7, History +2, Survival +5
- Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical weapons
- Senses passive Perception 12
- Languages Any one language
- Challenge 5 (1,800 XP)
Innate Spellcasting. The inheritor's spellcasting ability is Wisdom (spell save DC 13). It can cast the following spells innately:
1/day each: augury, clairvoyance
Ancestral Demise. When the inheritor dies, it disintegrates and becomes an ancestral spirit, joining the other ancestral spirits as they pass on to guard one of the inheritor's children chosen at random. If the inheritor has no children, it dies, along with all of its ancestral spirits.
Ancestral Protectors. In battle, the inheritor is surrounded and protected by ancestral spirits, the souls of its ancestors. The first time the inheritor hits a creature with a melee weapon attack on its turn, the creature becomes the target of the ancestral spirits, hindering its attacks. The target has disadvantage on attacks rolls until the start of the inheritor's next turn.
Unarmored Defense. While the inheritor is wearing no armor, its AC includes its Constitution modifier.
Actions
Multiattack. The inheritor makes two attacks with its greataxe.
Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Reactions
Spirit Shield. When a creature the inheritor can see within 30 feet of it takes damage from an attack, the inheritor can use its reaction to provide aid through its ancestral spirits, reducing the damage by 7 (2d6) hit points.
Monster Name
Size, Alignment
- Armor Class AC
- Hit Points Hitpoints
- Speed Speed
STR DEX CON INT WIS CHA Str (Mod) Dex (Mod) Con (Mod) Int (Mod) Wis (Mod) Cha (Mod)
- Saving Throws saving_throws
- Skills skills
- Damage Vulnerabilities damage_vulnerabilities
- Damage Resistances Resistances
- Damage Immunities Damage_Immunities
- Condition Immunities condition_Immunities
- Senses Senses
- Languages Languages
- Challenge Challenge and Xp
Actions
Multiattack. The Creature Name makes Number and type of attacks
Ability Description. Attack Style: Attack Bonus to hit, Reach/Range, one target. Hit: Damage Damage Type damage
General Ability Description. General Attack Description