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## Cave Worm ___ - "*Men have their wolves, giants have their worms*." - ~ [Goblin Punch](http://goblinpunch.blogspot.com/2013/06/there-are-giants-in-earth.html) ___ - "*Cave giants can no longer walk. Naked, hairless and pale. Full-body scar marks cross the thumb-sized varicose veins that wind across their skin. They crawl, if they have the space, on deeply calloused forearms and knees, pausing often to listen and sniff the air. Their bones have turned to flexible cartilage like a sharks and will no longer support their weight when standing up. They can, however squeeze their way around underground, passing through narrow gaps that would trap any other kind of giant. This giant could come into your house though the front door. It could slowly squeeze its body up your stairs, filling the stairwell with its flesh, then send one questing hand through your bedroom door. It could squeeze its head into your room and look at you.*" - ~ [False Machine](http://falsemachine.blogspot.com/2013/08/cave-giants.html) ___ - Art by [Rustam Hasanov](https://www.artstation.com/rustamhasanov) \columnbreak ___ > ## Cave Worm >*Huge giant, Neutral* > ___ > - **Armor Class** 17 (natural armour) > - **Hit Points** 126 (12d12 + 48) > - **Speed** 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|23 (+6)|20 (+5)|18 (+4)|10 (+0)|14 (+2)|7 (-2)| >___ > - **Saving Throws** Str +9, Con +7, Wis +5 > - **Skills** Athletics +12, Perception +5, Stealth +8 > - **Damage Resistances** bludgeoning > - **Senses** Darkvision 60 ft., passive Perception 15 > - **Languages** Cave worm, understands Giant but can't speak > - **Challenge** 9 (5,000 XP) > ___ > ***Boneless.*** The giant can move through and occupy a space as narrow as 10 feet wide without squeezing. > > ***Keen Smell.*** The giant has advantage on Wisdom (Perception) checks that rely on smell. > > ***Stone Camouflage.*** The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. > > ***Sunlight Sensitivity.*** While in sunlight, the giant has disadvantage on Attack rolls, as well as on Wisdom (Perception) checks that rely on sight. > ### Actions > ***Multiattack.*** The cave worm can make one grasp attack and one squeeze attack per round. If it is grasping a target, it can make one bite attack on the grapsed target and one grasp attack against a new target, or one bite attack and one squeeze attack. > > ***Grasp.*** *Melee Attack:* +9 to hit, Reach 15 ft., one target. *Hit:* 19 (3d8 + 6) bludgeoning damage. If the target is a Huge or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, cannot breathe or speak, and the giant can't use this grasp on another target. > > ***Squeeze.*** *Melee Attack:* +9 to hit, Reach 5 ft., one creature restrained by the cave worm. *Hit:* 23 (4d8 + 6) bludgeoning damage > > ***Bite.*** *Attack Style:* +9 to hit, Reach 5 ft., one target. *Hit:* 33 (5d10 + 6) piercing damage. If it is a Medium or smaller creature, the creature is grappled (DC 17). The grapple ends if the giant bites another creature.