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# Patron: Woodland spirit Warlocks who pledge themselves to the spirits of nature make a connection to it though rituals songs and dance. Nature spirits, such as Ents and elementals, are harsh and Stoic. Those who take them as their patron will soon realise the strangeness and harshness of their requests. They are highly driven to defend nature and have a huge distaste of civilization. Nature spirits are lucrative, some high level druids go their entire lives without much more of glimpse of them. Whatever the case, someone whose patron is a nature spirit must follow the strict and Druidic guidelines.
##### Abilities | level | Ability | |:----:|:-------------| | 1st | Natures Protection | | 8th | Wrathful Spirit | | 11th | Primal Rite | | 14th | Spirital Degenaration |
Pact boons These are descriptions of the different boons as affected by this patron * Pact of the Chain; Familiars of the nature spirit are any woodland beings, any creature that drives from nature. Owls and cougars are common among these warlocks for their wisdom and ferocity respectively. But any woodland creature is suitable. * Pact of the Tome; Tomes from the woods are rare. It could be an old spell book from a dead druid, or a diary of an old archfey. * Pact of the Blade; Weapons from the woodlands are almost none exists, But, simple blades with basic designs and tend to be covered with imagery of plant life and animals are what warlocks of nature spirits tend to carry
##### Expanded spell list | Level |Spell(s) |:----:|:-------------| | 1st | Speak with animals, Entangle | | 2nd | Beast sense, Spike growth | | 3rd | Call lighting, Speak with plants | | 4th | Grasping vine, Conjure woodland beings | | 5th | Commune with nature, Tree stride |
#### Natures Protection Starting at 1st level, you are guarded by the nature around you, in reaction to a successful attack against you, but before the effects happen, you can add your spell casting Bonus to your armor class potentially changing the outcome. You can use once per short rest.
#### Wrathful Spirit At 8th level, you are always being fueled by the spirits of nature, they inhabit every living thing in the natural world, Once per long rest, you can call upon a spirit to slay your enemies. As an action when you make a spell attack you can add damage equal to double your warlock level, if the attack reduces the enemy to 0 hit points you gain hit points equal to your Charisma bonus.
#### Primal Rite At 14th level you, become more connected with the primal energies around you, when you cast a spell from your expanded list you can add your wisdom bonus to the saving throw, or spell attack and gain resistance to one of the following damage types for until the end turn of your next, if you cast another spell, before your turn ends, from your expended list you can change the resistance type. Damage resistances: Fire, Cold, Thunder, Lighting, Poison, Acid.
#### Spirital Degenaration Your connection to the spirits within all living creatures allows you to harms the lesser spirits within a being. As an action you can curse a creature on a spiritual level, you can move this curse as a bonus action. You can only have one creature cursed at any one time, while under the curse a creature suffers the following effects: the creature takes 4d8 psychic damage at the end of your turn, gains disadvantage on attack rolls, and has its speed reduced by half. This curse lasts for 1 hour, and can be ended early if the following happens: You fall unconscious, the creature dies, or it is dispelled as a bonus action.