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## Guardian While many fighters rush into battle for the hopes of glory, the guardian fights by holding their ground and protecting their land from the enemies who wish to pass them. To a guardian, protection is first and foremost in their minds. Many are tasked as gatekeepers or high ranking members within the military tasked to hold the line in battle as the enemy is picked off from a distance. ### Shield Warrior Starting at 3rd level, shields count as melee weapons for you, as well as being part of your overall armor. Shields have the light property and can be thrown (20/60). You add your proficiency bonus to attacks made with a shield and deal 1d6 Bludgeoning damage on a successful hit. ### Keeper of the Gates Starting when you choose this archetype at 3rd level, you can prepare yourself for the onslaught of enemies approaching you. As a bonus action on your turn, you can cement both your feet on a solid surface as long as you haven’t moved more than 5 this turn. You are considered under the following effects. - You have advantage on saving throws against being knocked prone. - You can't be forcefully moved; except by melee attacks made by creatures size Huge or larger. - The area within your reach is difficult terrain for hostile creatures. - If you are wielding a shield, you have resistance to ranged weapon attacks. The effects immediately end if you are knocked prone, become restrained or incapacitated, move more than 5 feet, or your feet lose contact with a solid surface. ### Repel Invaders At 7th level, whenever you deal damage with a melee weapon attack against a creature size Large or smaller, you can also push it up to 10 feet away from you. Once your reach 15th level, this feature works on creatures size Huge or smaller. ### Hold the Line At 10th level, you become a master of locking down your enemies. Creatures provoke an opportunity attack from you when they move 5 feet or more while within your reach, and if you hit a creature with an opportunity attack, the target’s speed is reduced to 0 until the end of the current turn. ### Bastion of Defense At 15th level, you can defend your allies against incoming projectiles. While using your keeper of the gates feature, friendly creatures within your reach have three-quarters cover against ranged attacks while you are wielding a shield. \columnbreak ### Vigilant Defender Starting at 18th level, you respond to danger with extraordinary vigilance. In combat, you get a special reaction that you can take once on every creature’s turn, except your turn. You can use this special reaction only to make an opportunity attack, and you can’t use it on the same turn that you take your normal reaction.