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Below is a basic template for Paragon Monsters. ___ ___ > ## Monster Name >*Size, Alignment* > ___ > | |Form 1 |Form 2 |Form 3| > |:-: |:-: |:-: |:-: | > | **Armor Class** | XXX | YYY | ZZZ | > | **Hit Points** | 60 | 60 | 60 | > | **Speed** Speed | 25 | 25 | 25 | >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (Mod)|Dex (Mod)|Con (Mod)|Int (Mod)|Wis (Mod)|Cha (Mod)| >___ > - **Saving Throws** saving_throws > - **Skills** skills > - **Damage Vulnerabilities** damage_vulnerabilities > - **Damage Resistances** Resistances > - **Damage Immunities** Damage_Immunities > - **Condition Immunities** condition_Immunities > - **Senses** Senses > - **Languages** Languages > - **Challenge** Challenge and Xp > ___ > > ### Actions > > ***Action Name [Form Name, or omit if general].*** The Creature Name makes Number and type of attacks > > ***Ability Description [Form Name, or omit if general].*** *Attack Style:* Attack Bonus to hit, Reach/Range, one target. *Hit* Damage Damage Type damage > > ***General Ability Description [Form Name, or omit if general].*** General Attack Description >___ > > ### Paragon Traits > > ***Trait Name.*** Trait description. \pagebreakNum The following is an example Paragon Monster that has been all filled out. ___ ___ > ## Dragon Statue Guardian >*Large, unaligned* > ___ > | |Aggressive Form |Guarded Form | > |:-: |:-: |:-: | > | **Armor Class** | 15 (nat) | 17 (nat) | > | **Hit Points** | 60 (10d8+10 | 60 (10d8+10) | > | **Speed** Speed | 25 ft. | 25 ft. | >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|11 (+0)|13 (+1)|8 (-1)|8 (-1)|10 (+0)| >___ > - **Saving Throws** Con +3, Str +4 > - **Skills** Perception +1, passive Perception 11 > - **Damage Resistances** cold > - **Damage Immunities** poison, psychic > - **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned > - **Senses** blindsight 60 ft. (blind beyond this radius) > - **Languages** none > - **Challenge** Paragon 2 (800 XP), 2 Creatures > ___ > > ***Antimagic Susceptibility [All Forms].*** The Dragon Statue is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute. > ___ > > ### Actions > > ***Multiattack [All Forms].*** When the Dragon Statue takes the Attack action, it may make a combination of 2 of any of the following actions: Maul, Grab, Throw, Longsword, or Shield Bash that are allowed in its current form. > > ***Frozen Annihilation [Aggressive Form] (Recharge 6).*** Line, 15ft. The caster selects up to 2 creatures in a 15ft. line. Each creature makes a DC 15 CON save (at disadvantage if the Dragon Statue has not yet acted). On a failed save, the creature takes 5d6 (+6 if the Dragon Statue has not yet acted) cold damage and is slowed for 1d4-2 (minimum 1) turns. If the creature’s hit points reach 0 due to this attack, it is frozen solid. A creature frozen in this way is effected by the petrified condition and may be restored to a normal status by using the *dispel magic*, *lesser restoration*, or *greater restoration* spells. > > ***Maul [Aggressive Form].*** *Melee Weapon Attack*: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 3) bludgeoning damage. > > ***Grab [Aggressive Form].*** The Dragon Statue may use a bonus action to attempt to grapple any creature within 5 ft. The creature must succeed on a DC 16 grapple check (escape DC 16). > > ***Throw [Aggressive From].*** If the Dragon Statue is grappling a creature at the start of the Dragon Statue’s turn, it may use a Bonus Action to throw the grappled creature. The Dragon Statue must throw the creature a minimum of 10 ft, but not more than 30ft. A thrown creature takes 2d6 bludgeoning damage, DC 10 DEX for half. > > ***Longsword [Guarded Form].*** *Melee Weapon Attack*: +5 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 3) slashing damage. > > ***Shield Bash [Guarded Form].*** *Melee Weapon Attack*: +5 to hit, reach 5ft., one target. Hit: 6 (1d4 + 3) bludgeoning damage. If the attack is successful, the target must succeed on a DC 12 Athletics check or be pushed back 5ft. > ___ > > ### Paragon Traits > > ***Paragon Fortitude.*** The Dragon Statue has multiple pools of hit points, each of which is tracked separately. All damage and healing must be completely applied to only one pool. When a pool is reduced to zero, all ongoing conditions and effects affecting the armor end. > > Once a pool is reduced to zero, that pool cannot receive any healing until after a long rest. If all of the hit point pools are reduced to zero, the Dragon Statue is killed. > > ***Paragon Fury.*** The Dragon Statue may take one additional turn in each round of combat for each of its hit point pools that have been reduced to zero. The Dragon Statue determines initiative normally for its first turn, though it gains advantage on the roll. Each subsequent turn the Dragon Statue gains is inserted immediately after any one PC's turn in the initiative order.