Recon Roguish Archetype

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Insert rogue shooter game reference.

Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency with martial ranged weapons.

Cunning Eye

Starting at 3rd level, you can use your Cunning Action class feature to perform the Search action as a bonus action on your turn.

Also, you can use a bonus action on your turn to discern or estimate particular information about a target creature you can see within 120 feet of you. When you do, choose one of the following options:

  • You determine the creature's AC.
  • You determine the creature's current hit points.
  • You determine the values of each of the creature's ability scores.
  • You determine the creature's skill proficiencies, if any.
  • You determine the creature's saving throw proficiencies, if any.

Tactical Strike

Beginning at 9th level, you know where, and when, to strike an opponent better than most people. When you make a weapon attack, you can choose to make it a tactical strike. Doing so allows you to add your Intelligence modifier (a minimum of one) to the attack and damage rolls. You can only benefit from Tactical Strike once per turn.

You can use this feature up to a number of times equal to your Intelligence modifier (a minimum of one). You regain your uses when you finish a short or long rest.

Nightvision

At 13th level, you learn a magical trick that lets you see your targets better. As an action, you flicker your eyes to turn on nightvision. When you do this, you can see an outward scan that pulses at the beginning of each of your turns for up to 10 minutes. The scan highlights creatures up to 300 feet away from you. An affected creature remains highlighted, effectively granting you truesight of those affected, until the creature leaves your field of vision or is blocked by a solid nontransparent material. Your nightvision cannot detect constructs. You can end your nightvision as an action.

Once you use this feature, you cannot use it again until you finish a short or long rest.

Sharpshooter

Starting at 17th level, when you make a ranged weapon attack with disadvantage, you can choose to ignore it. Once you use this feature, you cannot use it again until you finish a short or long rest.

 

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