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Effect |
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1
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You correctly classify the spell and create an appropriate arcane structure, but the specifics are... lacking. You accidentally cast a random spell from the same class' spell list which is of the same level. The spell's target is the same. If the new spell is an area spell, the target lies at its center. If the target is beyond the new spell's range, the spell is wasted.
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2
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Magic is an amazing thing, and you in particular are fond of its intricacies. You encounter an arcane curiosity in the spellwork which fascinates you just long enough for you to lose your focus. The energy you've conjured closes in on you, and you are stunned. At the beginning of each of your turns, you may make a Wisdom saving throw against your own spell save DC to end this condition.
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3
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Everyone has bad days — as you begin to make the motions of the spell, you realize that you've channeled too little power. Choose a 1st-level spell from the same class' spell list to cast instead, at first level.
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4
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You cast the spell as intended, but an unintended and powerful jolt of magical energy follows it as your eyes flicker around the scene. Choose one creature you can see to take the effects of a random spell of the same level. Once you have chosen a target, the DM determines the spell which takes effect.
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5
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The arcane energy consumed by the spell is far greater than you anticipated. If you have an additional spell slot of the same level used to cast the spell, you may expend it as well to successfully cast the spell. If not, the spell explodes around you in wild arcane energy. You and all creatures within 5ft of you must roll an Intelligence saving throw. An affected creature takes 1d10 force damage per level of the spell slot expended on a failed save, or half as much on a successful one.
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6
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The finished spell crackles at your fingertips, when you realize you forgot to make the somatic motion for 'release' at the beginning of the casting and are in need of a jump-start. Rather than casting your spell you hold your action, with the spell to be released only if an ally expends a spell slot of the spell's level to assist you.
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