Sacred Oath - Oath of Justice

by Zlviox

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Sacred Oath

Oath of Justice

Paladins are notable for each one's unwavering zealotry, smack in face evil. Yet some paladin's divinity can grow beyond close confrontation and bloom into a devastating barrage of holy lead. These paladins take on the oath of justice, an edict etched into the very fiber of their being.

Tenets of Justice

The tenets of the Oath of Justice hold one thing true, where law is scarce and evil runs rampant, only divine intervention from a paladin's weapon can dispense justice in the form of radiant projectiles. Justice must be met, and a paladin's weapon guides that cause.

Uproot Injustice. Justice will never dispense itself, it must be carried out with expert precision bringing law and order back to the lands.

Live as a Beacon of Justice. One must uphold that which he or she holds true. For how can one bring justice unto others, when justice lies not within oneself.

Justice for Good. Let not your task deviate you from the lives of good folk. Bringing justice to the world brings comfort to them.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Justice Spells
Paladin Level Spells
3rd command, guiding bolt
5th find steed, shatter
9th conjure barrage, speak with dead
13th elemental bane, mordenkainen's faithful hound
17th conjure volley, swift quiver

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Quickdraw. You can use your Channel Divinity to strike with haste. Whenever you are asked to roll for initiative, you can make a single weapon attack before combat begins.

Blinding Bullet. You can use your Channel Divinity to strike with heavenly light. When you hit with a ranged attack roll, you can use your Channel Divinity to attempt to blind the target. The target makes a Wisdom saving throw with a DC equal to your spell save DC. On a failure, the target is blinded and incapacitated until the end of its next turn. On a success, the target is only blinded.

Grace of God

Starting at 7th level, whenever you make an attack roll with a ranged weapon attack, you score a critical hit on a roll of 19 or 20.

Additionally, ranged attack rolls made against you are at disadvantage.

Divine Detainment

Beginning at 15th level, whenever an ally creature makes an opportunity attack against a creature within 30 feet of you, you can immediately make an opportunity attack against the creature without using your reaction.

Avatar of Justice

At 20th level, you can become a become of divine justice, spreading law and order to those around you. For the next minute you gain the following benefits.

  • Whenever you make a ranged weapon attack, you treat any roll of 9 or lower on the d20 as a 10.
  • At the start of each of your turns, you gain 10 temporary hit points.
 

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