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# Sacred Oath ### Oath of Justice Paladins are notable for each one's unwavering zealotry, smack in face evil. Yet some paladin's divinity can grow beyond close confrontation and bloom into a devastating barrage of holy lead. These paladins take on the oath of justice, an edict etched into the very fiber of their being. #### Tenets of Justice The tenets of the Oath of Justice hold one thing true, where law is scarce and evil runs rampant, only divine intervention from a paladin's weapon can dispense justice in the form of radiant projectiles. Justice must be met, and a paladin's weapon guides that cause. **Uproot Injustice.** Justice will never dispense itself, it must be carried out with expert precision bringing law and order back to the lands. **Live as a Beacon of Justice.** One must uphold that which he or she holds true. For how can one bring justice unto others, when justice lies not within oneself. **Justice for Good.** Let not your task deviate you from the lives of good folk. Bringing justice to the world brings comfort to them. #### Oath Spells You gain oath spells at the paladin levels listed. ##### Oath of Justice Spells |Paladin Level|Spells| |:----:|:-------------| | 3rd | *command, guiding bolt* | | 5th | *find steed, shatter* | | 9th | *conjure barrage, speak with dead* | | 13th | *elemental bane, mordenkainen's faithful hound* | | 17th | *conjure volley, swift quiver* | #### Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. **Quickdraw.** You can use your Channel Divinity to strike with haste. Whenever you are asked to roll for initiative, you can make a single weapon attack before combat begins. **Blinding Bullet.** You can use your Channel Divinity to strike with heavenly light. When you hit with a ranged attack roll, you can use your Channel Divinity to attempt to blind the target. The target makes a Wisdom saving throw with a DC equal to your spell save DC. On a failure, the target is blinded and incapacitated until the end of its next turn. On a success, the target is only blinded. \columnbreak #### Grace of God Starting at 7th level, whenever you make an attack roll with a ranged weapon attack, you score a critical hit on a roll of 19 or 20. Additionally, ranged attack rolls made against you are at disadvantage. #### Divine Detainment Beginning at 15th level, whenever an ally creature makes an opportunity attack against a creature within 30 feet of you, you can immediately make an opportunity attack against the creature without using your reaction. #### Avatar of Justice At 20th level, you can become a become of divine justice, spreading law and order to those around you. For the next minute you gain the following benefits. * Whenever you make a ranged weapon attack, you treat any roll of 9 or lower on the d20 as a 10. * At the start of each of your turns, you gain 10 temporary hit points.