Barbarian - Path of the Beast

by Pinzhere

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Barbarian - Path of the Beast

Raised By Wolves

Barbarians are known to be powerful wild champions, who pay tribute to the beasts, and forest around them, but can attack and enter a state of pure rage that puts them on an unstoppable path of destruction. Some Barbarians though take both of these states to a whole new level, their physical might and abilities completely altered by a beastial nature that has them attacking like a cornered animal.

Bite Rip Tear

When you choose this path at level 3, your fingers have grown dense and strong, capable of delivering dangerous amounts of force and tearing bone and meat to pieces. You gain a natural weapon attack that deals 1d6 damage which you are proficient, and can deal your choice of piercing, slashing or bludgeoning damage for each attack you make. These attacks can take the form of a bite, a punch, a kick or even slashing foes with your fingers. When you use the Dash or Disengage Action, you may as a bonus action before or after moving make a natural weapon attack at a foe within range.

Keen Scent

At 3rd level, your animalistic and more feral natures have heightened your sense of smell. You gain proficiency in perception checks, and perception checks you make using your sense of smell are done with advantage.

Feral Rage

Finally at 3rd level, while raging your true feral nature shows. You gain advantage against poison damage, as well, your natural weapons now deal 1d10 damage. You gain resistance to poison damage, and advantage saving throws vs poison and diseases. If you are already afflicted with the poison condition or a disease when you enter your rage, you may make new saving throw, on a success, the effect ends..

Beast Rush

At 6th level, your abilities to run and move on instinct has allowed you more maneuverability. You gain a climb speed equal to your walking speed while holding no items in your hands. When using the dash action, increase your walking speed by 10ft until the start of your next turn.

Rip Appart

At 6th level, your hands have strengthened even further then before, allowing you to bypass natural and even unatural defenses. Your natural weapons now count as Magical for the purposes of over coming resistances. This trait branches too your beast companions granted by your pack leader ability.

Pack Leader

At 10th level, the wilds bend to your will. While raging, you may cast Conjure animals as an action. This counts as performing an attack for your rage. The summoned creatures are considered Beasts only and last until dismissed, killed or your rage ends, and benefit from your Barbarians Rage damage and any resistances gained from your rage.

Pounce

At 14th level your primal natures have grown more intense and unchained. You may as an action leap at a target, moving up to half your movement speed in distance but must land adjacent to a target. The target makes a dexterity saving throw against 8+ your proficiency modifier + your strength mod or become grappled, and take damage as if they had been hit by your natural weapons. At the beginning of the targets and your turn, as long as the target is grappled you deal damage equal to your natural weapon attack to it.

 

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