Retribution Domain

by WhatHitYou

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Retribution Domain

Clerics of the retribution domain exist as enforcers and living demonstrations of their gods power. They stand in front and blunt the steel of the mighty so that others may live. So martyr yourself in the name of your god and let your divine fury boil forth, destroy those who would blaspheme your word, those who would harm the faithful, those who would damage your works.

When you are the last one standing among the bodies of the broken struck down by their own actions they will know that your fortress is unassailable.

Retribution Domain Spells
Paladin Level Spells
1st Absorb Elements, Armor of Agathys
3rd Protection from Poison, Zone of Truth
5th Speak with Dead, Protection from Energy
7th Fire Shield, Shadow of Moil
9th Banishing Smite, Hallow

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor.

Martyr's Retribution

When you choose this domain at 1st level, you can punish those who would harm you. Whenever a creature deals damage to you using a melee attack, as a reaction you can force the creature to take half the damage the creature dealt to you rounded down + half your cleric level rounded down in radiant damage (minimum of 1). This damage can not exceed the damage that was dealt to you.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Channel Divinity: Halo

Starting at 2nd level, you can use your Channel Divinity to bless an ally.

As an bonus action, you present your holy symbol a choose a creature within 30 feet to bless. A halo forms behind yourself and the chosen creature. While active you can cast spells from the blessed creature and any time that creature takes damage from a melee attack you can use your Martyr's Retribution feature as if you were attacked. Your halo remains on the target for up to 1 hour or until dismissed.

Vengeance Aegis

Beginning at 6th level, your Armor of Agathys spell gains a range of 60 feet and can be cast on other willing creatures.

Retribution

Starting at level 8 whenever a creature hits you or your halo target with an attack or spell, that creature takes radiant damage equal to your Wisdom modifier (minimum of 1) if you’re not incapacitated.

Restitution

Starting at 17th level, when you or your halo target fall below half their maximum hit points rounded down you both gain resistance to bludgeoning, piercing, and slashing damage.

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