Mother Harlot
"And the woman was arrayed in purple and scarlet colour, and decked with gold and precious stones and pearls, having a golden cup in her hand full of abominations and filthiness of her fornication:
And upon her forehead was a name written,
Mystery, Babylon The Great, The Mother Of Harlots And Abominations Of The Earth.
And I saw the woman drunken with the blood of the saints, and with the blood of the martyrs of Jesus: and when I saw her, I wondered with great admiration.
And the angel said unto me, Wherefore didst thou
marvel? I will tell thee the mystery of the woman, and of the beast that carrieth her, which hath the seven heads and ten horns.
The beast that thou sawest was, and is not; and shall ascend out of the bottomless pit, and go into perdition: and they that dwell on the earth shall wonder, whose names were not written in the book of
life from the foundation of the world,
when they behold the beast that was,
and is not, and yet is.
And here is the mind which hath wisdom.
The seven heads are seven mountains, on
which the woman sitteth.
And there are seven kings: five are fallen, and one
is, and the other is not yet come; and when he cometh,
he must continue a short space.
And the beast that was, and is not, even he is the
eighth, and is of the seven, and goeth into
perdition.
And the ten horns which thou sawest are ten
kings, which have received no kingdom as yet;
but receive power as kings one hour with the
beast.
These have one mind, and shall give their
power and strength unto the beast.
These shall make war with the Lamb, and the Lamb
shall overcome them: for he is Lord of lords, and King of kings: and they that are with him are called, and
chosen, and faithful.
And he saith unto me, The waters which thou
sawest, where the whore sitteth, are peoples, and
multitudes, and nations, and tongues.
And the ten horns which thou sawest upon the beast,
these shall hate the whore, and shall make her
desolate and naked, and shall eat her flesh, and burn her
with fire.
For God hath put in their hearts to fulfil his will, and to agree, and give their kingdom unto the beast, until the
words of God shall be fulfilled.
And the woman which thou sawest is that great city, which reigneth over the kings of the earth."
-Revelation 17:4-18
By lobstaris
Mother Harlot by Kazuma Kaneko, for the Shin Megami Tensei franchise.
"I am the Fiend Mother Harlot, the Great Babylon, mother of evil women. The Seven Seals have opened. Now, let us begin the banquet of death."
-Mother Harlot, Shin Megami Tensei IV: Apocalypse
Beast of Revelation
large fiend, chaotic evil
- Armor Class 15 (natural armor)
- Hit Points 112 (9d10 + 63)
- Speed 40ft., fly 80ft.
STR DEX CON INT WIS CHA 20 (+5) 25 (+7) 25 (+7) 16 (+3) 16 (+3) 22 (+6)
- Saving Throws Str +10, Con +12
- Damage Immunities necrotic; bludgeoning, piercing, and slashing from nonmagical weapons
- Condition Immunities charmed, frightened, poisoned
- Senses darkvision 60 ft., truesight 120 ft., passive Perception 16
- Languages all
- Challenge 15 (13,000 XP)
Legendary Resistance (3/Day). If the Beast fails a saving throw, it can choose to succeed instead.
Magic Weapons. The Beast's weapon attacks are magical.
Multiple Heads. The Beast has advantage on saving throws against being blinded, deafened, stunned, and knocked unconscious.
Reactive Heads. The Beast gets seven extra reactions that can be used only for opportunity attacks.
Actions
Multiattack. The Beast can use its Frightful Presence. It then makes seven bite attacks.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (10 + 5) piercing damage.
Frightful Presence. Each creature of the Beast's choice that is within 120 feet of the Beast and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Beast's Frightful Presence for the next 24 hours.
Beast's Roar (Recharge 5). The Beast roars at the heavens, disrupting the energy of a point within 150 feet of it, which then explodes in a 30-foot-radius sphere. Each creature in the sphere must make a Dexterity saving throw or take 35 (10d6) force damage on a failed save, or half as much damage on a successful one.
Reactions
Coordinated Attack. The Beast can make a bite attack when it sees the Mother Harlot make a claw attack or cast a spell.
Legendary Actions
The Beast of Revelation can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Beast regains spent legendary actions at the start of its turn.
Bite. The Beast makes a bite attack.
Wing Attack (Costs 2 Actions). The Beast beats its wings. Each creature within 10 feet of the Beast must succeed on a DC 18 Strength saving throw or be pushed 10 feet away and knocked prone. The Beast can then fly up to half its flying speed.
Mother Harlot
Medium undead, chaotic evil
- Armor Class 22 (natural armor)
- Hit Points 342 (38d8 + 342)
- Speed 30 ft.
STR DEX CON INT WIS CHA 18 (+4) 24 (+7) 20 (+5) 22 (+6) 28 (+9) 30 (+10)
- Saving Throws Con +15, Int +14, Wis +17, Cha +18
- Skills Intimidation +18, Deception +18
- Damage Immunities poison, necrotic; bludgeoning, piercing, and slashing from nonmagical weapons
- Condition Immunities charmed, exhaustion, frightened, poisoned
- Senses darkvision 120 ft., passive Perception 17
- Languages all, telepathy 120 ft.
- Challenge 26 (90,000 XP)
Beast Rider. The Mother Harlot has advantage on saving throws made to avoid falling off her Beast mount. If she falls off her steed, she can land on her feet if she's not incapacitated. Mounting or dismounting her Beast costs her only 5 feet of movement, rather than half her speed. The Mother Harlot can communicate telepathically with her Beast as long as both are within same plane of existence. The Mother can spend a 1 minute ritual to summon her Beast to an empty space within 5 feet of her. If the Beast is dead, it is revived through this ritual. Upon being summoned this way, the Beast's hit points are restored to maximum.
Innate Spellcasting. The Mother Harlot's innate spellcasting ability is Charisma (spell save DC 26). She can innately cast the following spells, requiring no material components: At will: blight, chaos bolt, charm person, dispel magic (5th-level version) 3/day each: charm monster, counterspell (5th-level version), synaptic static 1/day each: dominate creature, weird
Legendary Resistance (3/Day). If the Mother Harlot fails a saving throw, it can choose to succeed instead.
Magic Resistance. The Mother Harlot has advantage on saving throws against spells and other magical effects.
Regeneration. The Mother Harlot regains 20 hit points at the start of her turn. If she takes radiant damage, this trait doesn't function at the start of her next turn. The Mother Harlot dies only if she starts her turn with 0 hit points and doesn't regenerate.
Turn Immunity. The Mother Harlot is immune to effects that turn undead.
Actions
Claw. Melee Attack. +15 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) slashing damage.
All the World's Evils (Recharge 5-6). The Mother Harlot readies her goblet of abominations, producing one of the following effects.
Babylon Goblet. The Mother Harlot pours her goblet out, releasing a wave of filth in area that can be up to 60 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Constitution saving throw. On a failed save, a creature takes 105 (30d6) poison damage and is poisoned. On a successful save, a creature takes half as much damage and isn't poisoned. This damage ignores resistance to poison damage. When poisoned this way, an affected creature is also under the effects of the confusion spell. An affected creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success.
Death Lust. The Mother Harlot sips from her goblet, unleashing a wave of carnal desire in a 40-foot radius around her. Each creature of her choice within this radius must make a DC 26 Wisdom saving throw. A target takes 110 (18d10) psychic damage or half as much on a successful one. A creature is charmed by the Mother if it failed the saving throw. Each time the Mother or the Mother's allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the Mother is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
Legendary Actions
The Mother Harlot can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Mother Harlot regains spent legendary actions at the start of its turn.
Chaos Bolt. The Mother Harlot casts her innate chaos bolt spell.
Dispel. The Mother Harlot casts her innate dispel magic spell.
Cast a Spell. (Costs 2 Actions). The Mother Harlot casts a spell from her list of innate spells, expending a usage as normal.
True Suffering. (Costs 2 Actions). The Mother Harlot points at a creature within 120 feet of her. The target must succeed a DC 26 Charisma saving throw. On a failed save, the target is assailed by sin until the end of its next turn. The target must roll a d6 to determine its condition:
1-2: The target is blinded.
3-4: The target is frightened.
5: The target is stunned.
6: Roll twice, ignoring duplicate results and the results of 6.