##### The Masked Hero
— Spell Slots per Spell Level —
| Level | Proficiency
Bonus | Features | Transformations | Spells
Known | 1st | 2nd | 3rd | 4th | 5th | | |
|:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 1st | +2 | Masked Transformation, Righteous Knight | 3 | — | — | — | — | — | — |
| 2nd | +2 | Fighting Style, Spellcasting, Deflective Strike | 3 | 2 | 2 | — | — | — | — |
| 3rd | +2 | Heroic Decree | 3 | 3 | 3 | — | — | — | — |
| 4th | +2 | Ability Score Improvement | 3 | 3 | 3 | — | — | — | — |
| 5th | +3 | Extra Attack, Valiant Resolve | 3 |4 | 4 | 2 | — | — | — |
| 6th | +3 | Enhanced Transformation (1) | 4 | 4 | 4 | 2 | — | — | — |
| 7th | +3 | Heroic Decree feature | 4 | 5 | 4 | 3 | — | — | — |
| 8th | +3 | Ability Score Improvement | 4 | 5 | 4 | 3 | — | — | — |
| 9th | +4 | — | 4 | 6 | 4 | 3 | 2| — | — |
| 10th | +4 | Restriction-Breaker | 4 | 6 | 4 | 3 | 3 | — | — |
| 11th | +4 | Heroic Decree feature | 5 | 7 | 4 | 3 | 3 | — | — |
| 12th | +4 | Ability Score Improvement | 5 | 7 | 4 | 3 | 3 | — | — |
| 13th | +5 | — | 5 | 8 | 4 | 3 | 3 | 1 | — |
| 14th | +5 | Enhanced Transformation (2) | 5 | 8 | 4 | 3 | 3 | 1 | — |
| 15th | +5 | Heroic Decree feature | 5 | 9 | 4 | 3 | 3 | 2 | — |
| 16th | +5 | Ability Score Improvement | 6 | 9 | 4 | 3 | 3 | 2 | — |
| 17th | +6 | — | 6 | 10 | 4 | 3 | 3 | 3 | 1 |
| 18th | +6 | Unmasked Knowledge | 6 | 10 | 4 | 3 | 3 | 3 | 1 |
| 19th | +6 | Ability Score Improvement | 6 | 11 | 4 | 3 | 3 | 3 | 2 |
| 20th | +6 | Restriction-Breaker improvement | 6 | 11 | 4 | 3 | 3 | 3 | 2 |
### Faceless Warriors of Self-Sacrifice
Donning colourful uniforms and masks, a Masked Hero is a warrior that jumps straight into the fray of combat, bolstering companions with spells while also cutting into the enemy with a combination of speed and power.
When an ally is about to be struck, they rush in front of them to take blows that would kill lesser mortals. It is by pure willpower that these warriors do not succumb to their wounds, as they fight so others would not have to suffer.
### The Persona Beneath the Mask
The main aspect of a Masked Hero would be the mask and uniform that one dons, both channeling innate abilities while also enforcing the powerful image of a masked vigilante.
While not in this form, a Masked Hero would look like every other person that you would find in the crowd. But when the time for battle comes, a Masked Hero rushes right into the thick of combat, mystical armor manifesting with no more than a simple command phrase to call it forth.
It is with this form that a Masked Hero strikes fear into the hearts of his enemies, as it is hard to forget the appearance of the faceless warrior capable of decimating foes with ease.
\columnbreak
### Creating a Masked Hero
When creating a Masked Hero character, you must have a reason as to how and why your character is able to manifest powers typically only heard of in legend.
Perhaps you were born into a special lineage? Were you gifted such powers from strange individuals? Did it manifest within you from the sheer amount of determination you carry within yourself? Even then, such power only comes to those capable of shouldering the responsibilities that come with it.
Though the concept of a Masked Hero may seem like it calls for those of pure mind and body, a Masked Hero is simply one who has accepted the daemons within one's self, and is able to stand up against the nightmares lingering in the dark as their equal, all for the sake those who can't.
No matter who you are or where you came from, a Masked Hero is defined by the actions made while that mask is on, and it is while you wear that mask that those around you can see who you truly are.
##### Quick Build
You can make a Masked Hero by following these suggestions. First, make Charisma your highest ability score, followed by Dexterity. Lastly, choose the folk hero background.
\pagebreakNum
# Class Features
## Hit Points
**Hit Dice:** 1d10 per Masked Hero level
**Hit Points at Level 1:** 10 + your Constitution Modifier
**Hit Points at Higher Level:** 1d10 (or 6) + your
Constitution Modifier per Masked Hero level after 1st
## Proficiencies
**Armor:** Light, medium armor, shields
**Weapons:** Simple, martial weapons
**Tools:** None
**Saving Throws:** Dexterity, Charisma
**Skills:** Choose two from Acrobatics, Athletics, Insight, Intimidation, Investigation, Persuasion and
Perception
## Equipment
You start with the following equipment, in addition to the
equipment granted by your background:
- *(a)* two shortswords or *(b)* a martial melee weapon
- *(a)* a dungeoneer’s pack or *(b)* an explorer’s pack
- A shield and *(a)* scale mail or *(b)* leather armor
- An arcane focus, a shortbow and quiver of 20 arrows
### Masked Transformation
In battle, you can conjure a form made of pure force of will to assume your heroic persona. On your turn, you can transform as a bonus action to gain the following benefits:
- If you were wearing armor that gave you disadvantage on Dexterity (Stealth) checks before you had transformed, you lose that disadvantage until your transformation ends.
- Your AC now equals to 10 + your Charisma Modifier + your Dexterity Modifier. Alternatively, you may choose to keep the AC you had before you transformed.
- Once per turn, you can deal an extra 1d4 force damage to a creature you hit with a melee weapon attack. You may only deal this damage if there is a friendly creature within 5 feet of your target.
Your transformed state lasts for a number of hours equal to half your Charisma modifier (rounded up). It ends early when you are reduced to 0 hit points, die or when you use a bonus action on your turn to end it.
Once you have transformed the number of times shown for your level in the Transformations column of the Masked Hero table, you require a long rest before you can transform again.
### Righteous Knight
Your heroic vitality can be channeled into your equipment, allowing you to strike true with all sorts of weaponry. From your mere fists, to the mightiest of swords, no weapon feels foreign to your hands.
Whenever you make an attack with a melee weapon that you are proficient with, you may use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.