My Documents
Become a Patron!
### ## Warlock: ### The Ichor Your patron isn't distant like the patrons of other warlocks, your patron lives within you. Through some means you've forged a deal with a living ichor, you act as its host and help it sustain itself and it in return grants you power. Through you, your patron tastes, smells, sees, and feels the world as you do through your senses. Your patron could be a sentient mimic, an oblex, the blood of a deity, or perhaps an alien entity from the stars. #### Patron Quirks Due to the rather unique nature of your patron, you are more aware of its peculiar quirks and its personality. Choose any number of the quirks listed below, make your own quirks for them, or you can roll to determine their quirk(s). Work with your DM to further develop your patrons personality and other traits. ##### Ichor Quirks | d6 | Quirk | |:----:|:----:| | 1 | Your patron is obsessed with learning more about the cultures of your world. | | 2 | Your patron has a particular craving for some variety of food which it requests you consume often for its benefit. | | 3 | Your patron views its relationship with you as more personal, becoming more emotionally attached to you. | | 4 | Your patron detests certain smells, often requiring you to bathe frequently to avoid those smells. | | 5 | Your patron is enamored with music, often requesting you to sing to it or play an instrument for it. | | 6 | Your patron requires a peculiar diet to sustain its power, as such your appetite is greatly increased. | #### Expanded Spell List The Ichor lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. ##### The Ichor Expanded Spell List | Spell Level | Spells | |:----:|:-------------| | 1st | Entangle, false life | | 2nd | Alter self, web | | 3rd | Haste, speak with dead | | 4th | Evard's black tentacles, freedom of movement | | 5th | Dominate person, synaptic static | Carnage by [Lionel Cornelius Jr.](https://www.artstation.com/ljsketch) Venom by [Nebezial](https://www.deviantart.com/nebezial) Venom by [Jue Li](https://www.artstation.com/jueli) Eddie Brock by [Brian Valeza](https://www.artstation.com/tots) Eddie Brock - Venom by [Lucas Rocha](https://www.artstation.com/rock7) \pagebreak
#### Bound as One *1st-level Ichor feature* You've completed and survived the bonding process with your patron. As a bonus action, you can cause your patron to envelop you in a sort of living armor which grants the following features. You cannot transform while wearing light, medium, or heavy armor. **Living Armor.** Your patrons hide is tough and your armor class becomes 13 + your Charisma modifier. **Tooth and Nail.** You grow a set of natural weapons in the form of piercing teeth and sharp claws, you are proficient with these weapons. You can use Strength or Dexterity for attack and damage rolls, and they each deal 1d8 piercing or slashing (your choice) damage. Additionally, whenever you reach 3rd level your attacks from this features count as magical for the purposes of overcoming resistance. **Parasitic Tendrils.** Whenever you make an attack with either your bite or claw attack, you can as a reaction expend one hit die and roll it gaining temporary hit points equal to the roll + your Charisma modifier which last until this feature ends. You can remain in this form indefinitely, but cannot take short or long rests while in it. You can exit this form as a bonus action. #### Quickened Adaptation *6th-lvel Ichor feature* Your patron has greatly adapted itself to survive in many environments. while affected by your *Bound as One* feature, you gain a climb and swim speed equal to your base movement speed, you no longer need to breathe, your base movement speed increases by 10 feet, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. \columnbreak #### Ichorous Tendrils *10th-level Ichor feature* Your patron allows you control over aspects of its form, allowing you to manifest and manipulate tendrils from it. As a bonus action, you can call forth up to three tendrils which emerge from your body. Each tendril is 5-feet long, and you can manipulate objects and perform actions with them as if they were your hands such as holding a weapon or grappling a creature. They don't grant additional actions or attacks however and you can't equip armor, rings, necklaces, or other similar items to them. You can have up to six tendrils manifested at a time. Additionally, whenever you take damage you can choose to absorb some of the damage taken with one of these tendrils reducing the damage taken by 1d10. The tendril used in this feature disappears immediately afterwards. You cannot reduce damage with this feature again until you finish a short or long rest. #### We Are One *14th-level Ichor feature* You and your patron have achieved near perfect symbiosis with one another. Whenever you are affected by your *Bound as One* feature, you can as a bonus action choose to gain the following additional features. **Ravenous Feast.** Whenever you reduce a creature within reach to 0 hit points, you can choose to as a reaction consume them leaving their belongings in their previous space. Whenever you do so, you regain 2d10 hit points. **Serrated Tendrils.** Whenever you make an attack with your bite or claw attack, you can make an additional attack with one of your tendrils. You are proficient with this attack, and it deals slashing damage equal to 3d6 + your Charisma modifier. The features granted by this feature last for 1 minute, or until you end your *Bound as One* feature. Once you use this feature, you cannot do so again until you finish a short or long rest. \pagebreak
### Eldritch Invocations If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. #### Riot Control *Prerequisite: the Ichor patron, Pact of the Blade feature* While under the effects of your *Bound as One* feature, you gain the ability to manifest an arsenal of weaponry from the ichorous form of your patron. Choose one of the following options to gain from this feature. **Cleave.** As an action, you manifest a large blade from your arm and swing it at a target within reach. Make a melee weapon attack against the target, dealing 2d6 slashing damage on a hit. **Whiplash.** As an action, you manifest a lash from the oozing flesh of your patron and attack a target within 15 feet of you with it. Make a melee weapon attack against the target, dealing 1d6 piercing damage and pulling the target up to 10 feet towards you on a hit. **Spikes.** As an action, you eject a hail of spikes from your patrons hide. Each creature within 20 feet of you must succeed on a Dexterity saving throw or take 1d10 piercing damage on a hit. You can take this invocation multiple times, choosing a different option each time. \columnbreak #### Codex of Knull *Prerequisite: the Ichor patron, Pact of the Tome feature* While under the effects of your *Bound as One* feature, you can as an action, consume the brain of a creature that hasn't been dead for longer than half an hour within reach. You learn the exact detail of everything that creature experienced within the last 24 hours and gain knowledge of important events that happened in that creatures life. The knowledge gained from this feature lasts for 1 hour, or until you use this feature again. #### Shared Mass *Prerequisite: the Ichor patron, Pact of the Chain feature* Whenever you are under the effects of your *Bound as One* feature, you can as a bonus action merge your familiar with your patrons ichorous flesh. You gain temporary hit points equal to the familiars current hit point total. As a bonus action, you can eject your familiar from your patrons form and you lose any remains temporary hit points from this feature and your familiars hit point total is reduced to the number of temporary hit points lost. Additionally, if you lose the temporary hit points from this feature your familiar immediately dies and cannot be ejected. #### Adhesive Ichor *Prerequisite: the Ichor patron, 3rd level* You can cast the *Web* spell at will, without expending a spell slot. \pagebreak
### Expanding your Relationship The relationship between a warlock and their patron is what defines them. This unique innate character hook is further amplified by the more intimate bond between an Ichor patron and their host. This often manifests in a variety of quirks due to each patron being entirely unique. You can roll on any of the following tables to help further characterize your patron and their relationship with your warlock and make it more unique. Feel free to choose from the tables or make up your own traits and quirks as you please. #### Origin You can use the following table to determine how you and your patron met and became bonded. | d6 | Origins | |:----:|:----:| | 1 | One night while star watching you saw a meteorite fall from the sky and went to investigate. Upon the meteorite was your patron who bonded with you to survive. | | 2 | You were the apprentice of an alchemist who was experimenting on oozes. One of the specimens drew your sympathy after it displayed intelligence and emotion, so you helped it escape. | | 3 | You were abducted by a starfaring race who experimented on you using nanites. A sentient AI took control of the nanite swarm and bonded to you so you could escape. | | 4 | You were visited on night in a dream by some godlike entity who spilled its blood upon you. You awoke the next morning with your patron bound to you. | | 5 | You started out as a novice adventurer and in your first dungeon made the mistake of trusting the first chest you saw. Instead of devouring you and killing you however, the mimic bound itself to you for some reason. | | 6 | Your patron is an oblex that bonded to you in order to create its own memories and personality instead of taking from others. | #### Personality Traits You can use the following table to flesh out the personality of your patron. | d6 | Personality Traits | |:----:|:----:| | 1 | Your patron is very cautious and tends to stress the importance of keeping the both of you alive. | | 2 | Your patron is very eager to learn new things about you. | | 3 | Your patron is very protective of itself and you, tending to not trust those that might harm it or you out of fear. | | 4 | Your patron is anxious and timid in social situations, often turning to you for comfort and safety. | | 5 | Your patron is incredibly neutral, almost to a frustrating degree. | | 6 | Your patron tends to chime in with bits of information and words of advice when it deems necessary. Often cracking jokes or making amusing observations it finds funny. | \pagebreak
#### Ideals You can use the following table to determine what goals your patron has or goals you and your patron seek to accomplish together. | d6 | Ideals | |:----:|:----:| | 1 | Your patron seeks to return to its world and back to its people. | | 2 | You and you patron seek to make a name for yourselves as heroes or villians. | | 3 | You and your patron were both victims of a terrible act, and both seek to take revenge on the perpetrator. | | 4 | You and your patron seek to live under the radar, however fate has other plans. | | 5 | You and your patron know what its like to be treated harshly for being different, seeking to punish those who discriminate against others. | | 6 | You and your patron are losers among your own kind but are greater together, seeking to do and see cool stuff together. | #### Relationship You can use the following table to determine the nature of your relationship with your patron. | d6 | Relationships | |:----:|:----:| | 1 | Your patron views you as a mentor. Often asking you for advice and guidance upon the strange world it now experiences with you. | | 2 | Your patron sees you your bond with it as something more personal and intimate. Possibly seeing you as a partner, or significant other. | | 3 | Your patron merely views you as a means to an ends and will discard you at the first sign of betrayal or death. | | 4 | Your patron needs you for food, and you need it for power. It's as simple as that. | | 5 | Your patron views you almost like its child, often granting you its own unique brand of guidance and wisdom and trying to keep you safe. | | 6 | Your patron needs a way home, and you need a way to defend yourself. You've agreed to bring it to its home, and it will help you seek vengeance or settle your debts. |