Monastic Tradition - Way of the Reaching Grasp

by Blackbando

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Monastic Tradition

At 3rd level, a monk gains the Monastic Tradition feature. The following option is available to a monk, in addition to the options offered in the Players Handbook.

Way of the Reaching Grasp

Through manipulating your bones to stretch and bend like rubber, your monastery has mastered the art of combat making use of extremely long limbs. Some members of your monastery might have consumed some kind of ancient fruit to master this power, while others simply use ki to stretch themselves.

Stretched Limbs

When you choose this tradition, at 3rd level, you gain the ability to stretch your limbs. When you make an unarmed strike or grapple check on your turn, your reach for it is 5 feet greater than normal.

Alternatively, you can spend 1 ki point as part of the Attack action to elongate your limbs even further, making your reach for your unarmed strikes and grapple checks until the end of your current turn be an amount of feet greater than normal equal to your Unarmored Movement bonus.

If you grapple a creature further than 5 feet away from you, you can use your bonus action to either pull the creature to be within 5 feet of yourself, or pull yourself to be within 5 feet of the creature.

Elastic Grappler

Also, at 3rd level, whenever you make a check made to grapple a creature, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) check.

Flesh Slingshot

Starting at 6th level, you can manipulate your limbs in ways a slingshot could. As an action while grappling a creature, you can spend 2 ki points to stretch out your limbs to fire it like a catapult, sending it flying in a straight line up to 30 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface.

If it would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the creature strikes the target and stops moving. When the creature strikes something, the creature and what it strikes each take bludgeoning damage equal to your martial arts die rolled three times.

At 11th level, this increases to your martial arts die rolled four times.

Uncanny Dodge

Beginning at 11th level, you can contort and stretch your body in ways that allow you to dodge any attack. When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

Improved Stretched Limbs

At 17th level, your Stretched Limbs feature's reach is doubled, meaning your reach with unarmed strikes and grapple checks on your turn be 10 feet greater than normal, and if you spend 1 ki point to elongate your limbs, they have a reach 60 feet greater than normal.

Credit

Made using GMBinder

Created by /u/Dingo_Chungis, aka Blackbando.

Art owned by DC Comics

 

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