Bele, Justicar of Cania

by Zed Fraank

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Bele, Justicar of Caina

Vassal of Mephistopheles, serving as Justicar of Caina. Bele dispenses impartial justice within the Cold Lord's realm. Some in Caina (among the pit fiends) openly doubt if Bele's justice is impartial but it is true that Mephistopheles does not intervene on a case-by-case basis to overrule or influence his judgements. Mephistopheles and Bele do agree upon (and periodically discuss) the basic principles and some specific details of what precisely justice, in Caina, is and should be. As a result, Bele's judgments are opposed to any rebellious or disorderly actions, although they occasionally stand against Mephistopheles' orders.

Perhaps the most important fact in the matter is that Bele would not have his present office without the permission of Mephistopheles; if Bele's judgments ever run too much against his master's will, that office will end.

Bele appears as a tall, handsome, hollow-eyed man with ivory skin, a curling beard and pencil-thin mustache, a low, nasal voice, tiny horns, and long black robes. Beneath the robes are concealed a short forked tail, a crimson-skinned lower torso, and a belt bearing Bele's black rod of office and a dagger of venom. When Bele disrobes, his leathery wings can spread to a surprisingly large (20-foot) wingspan.



Bele

Medium fiend (devil), lawful evil


  • Armor Class 20 (natural armor)
  • Hit Points 212 (25d8 + 100)
  • Speed 30 ft., fly 80 ft. (hover)

STR DEX CON INT WIS CHA
17 (+3) 24 (+7) 18 (+4) 26 (+8) 23 (+6) 18 (+4)

  • Saving Throws Str +9, Wis +12, Cha +10
  • Skills Arcana +14, Deception +10, Insight +12, Persuasion +10
  • Damage Resistances cold
  • Damage Immunities fire, poison; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
  • Condition Immunities charmed, frightened, poisoned
  • Senses truesight 60 ft., passive Perception 16
  • Languages Common, Infernal, telepathy 120 ft.
  • Challenge 18 (20,000 XP)

Aura of Hellfire. Bele's presence causes the very air to become hot around him. Any creature who starts their turn within 10 feet of Bele takes 10 (3d6) fire damage.

Regeneration. Bele regains 15 hit points at that start of his turn if he has at least 1 hit point.

Magic Resistance. Bele has advantage on saving throws against spells and other magical effects.

Magic Weapons. Bele's weapon attacks are magical.

Legendary Resistance (3/Day). If Bele fails a saving throw, he can choose to succeed instead.

Innate Spellcasting. Bele's spellcasting ability is Intelligence (spell save DC 22, +14 to hit with spell attacks). Bele can cast the following spells, requiring no material components.

At will: burning hands, comprehend languages, detect magic, dimension door, produce flames, tongues, zone of truth
3/day each: Aganazzar's scorcher, counterspell, fireball, hold monster, ice storm, legend lore, wall of fire
2/day each: banishment, cone of cold, flame strike, teleport, plane shift, wall of ice
1/day each: dominate monster

Actions

Multiattack. Bele makes three attacks, either with his dagger of venom or his burning wings.

Dagger of Venom. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 12 (1d4+10) piercing damage plus 11 (2d10) poison damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Burning Wings. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 10 (1d6+7) piercing plus 7 (2d6) fire damage and the target must make a DC 15 Constitution saving throw or burst into flames. A burning creature takes 7(2d6) fire damage at the start of each of its turn until it takes an action to extinguish the flames.

Black Rod Spell. Bele casts one of his innate spells spending charges from his black rod to do so (3 charges for a 3/day spell or 5 charges for a 2/day spell). If the spell requires concentration the rod instead concentrates on it for 3 rounds. The rod can only concentrate on one spell at a time.

Reactions

Bele's Black Rod of Office. Bele absorbs a spell that is targeting only him and not with an area of effect. The absorbed spell's effect is cancelled and the rod gains a number of charges equal to the spell's level. Bele typically is encountered with 8 charges and the rod has a maximum of 30 charges.

Legendary Actions

Bele can take 3 legendary actions, choosing from the options below. Only 1 legendary action option can be used at a time and only at the end of another creature's turn. Bele regains spent legendary actions at the start of his turn.

Attack. Bele makes a burning wing attack.
Move. Bele moves up to half his speed.
React. Bele can use an additional reaction until the start of his turn.
Cast a spell (Costs 2 Actions). Bele casts one of his At-Will spells.

 

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