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___ ___ > ## Bariq the Pervader (Shadow Dragon) >*Huge, Chaotic Evil* > ___ > - **Armor Class** 19 > - **Hit Points** 80/80/81 (21d12 + 105) > - **Speed** 40 ft., fly 80 ft., swim 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|23 (+6)|15 (+2)|21 (+5)|18 (+4)|16 (+3)|20 (+5)| >___ > - **Saving Throws** Dex +7 Con +10 Int +9 Wis +8 Cha +10 > - **Skills** Arcana +6, Investigation +9, Nature +6, Perception +12, Persuasion +7, Stealth +14 > - **Damage Resistances** necrotic, poison > - **Damage Immunities** acid > - **Condition Immunities** frightened > - **Senses** blindsight 60 ft., darkvision 240 ft., passive Perception 22 > - **Languages** Common, Draconic > - **Challenge** 18 (20,000 XP) > ___ >***Innate Spellcasting.*** {the creature}'s innate spellcasting ability is Charisma (spell save DC 18). {the creature} can innately cast the following spells, requiring no material components: > >1/day each: *banishment, devouring darkness, evard's black tentacles, slow, stinking cloud, vitriolic sphere*. > >***Amphibious.*** {the creature} can breathe air and water. > >***Never Fight Fair (2/Day).*** If {the creature} fails a saving throw, {it} can choose to reroll the save. > >***Living Shadow.*** While in dim light or darkness, {the creature} has resistance to damage that isn't force, psychic, or radiant, and advantage on saving throws against spells and magical effects. > >***Magic Weapons.*** {the creature}'s natural weapons count as magical. > >***Shadow Stealth.*** While in dim light or darkness, {the creature} can take the hide action as a bonus action. > >***Sunlight Sensitivity.*** While in sunlight, {the creature} has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. > ___ > > ### Paragon Traits >***Paragon Fortitude.*** {the creature} has multiple pools of hit points, each of which is tracked separately. All damage and healing must be completely applied to only one pool. When a pool is reduced to zero, all ongoing conditions and effects affecting {the creature} end > >***Paragon's Last Stand.*** {the creature} may take one additional turn in each round of combat once {it} has only one hit point pool remaining. {the creature} determines initiative normally for {its} first turn, though it gains advantage on the roll. The subsequent turn is inserted immediately after any one of the PC's turn in the initiative order. > >\columnbreak > > ### Actions >***Purge Weakness.*** As an action, {the creature} ends one condition afflicting {it2}, but takes 10 damage. This damage cannot be reduced in any way. > >***Multiattack.*** {the creature} can use {its} Frightful Presence. {the creature} then makes three attacks: one with its bite and two with its claws. > >***Bite.*** *Melee Weapon Attack:* +11 to hit, reach 10 ft., one target. *Hit:* 17 (2d10 + 6) piercing damage plus 9 (2d8) necrotic damage. > >***Claw.*** *Melee Weapon Attack:* +11 to hit, reach 5 ft., one target. *Hit:* 15 (2d8 + 6) slashing damage plus 7 (3d4) necrotic damage. > >***Tail.*** *Melee Weapon Attack:* +11 to hit, reach 15 ft., one target. *Hit:* 19 (2d12 + 6) bludgeoning damage plus 11 (2d10) acid damage. > >***Flying Ricocheting Charge.*** Once per short rest, as an action, {the creature} moves up to {its} speed in any direction in a line, changing direction any number of times during the charge. Creatures in the way of this line must make a DC 17 Dexterity saving throw, taking 33 (6d10) bludgeoning damage on a failed save, or half on a success. Alternatively, a creature can make a DC 20 Strength saving throw, taking half damage and ending the charge on a success. When {the creature}’s first hit point pool drops to zero, this ability recharges and is used immediately as a reaction. *Fortitude Recharge:* When one hit point pool is reduced to 0, this gains a use. > >***Frightful Presence.*** Each creature of {the creature}'s choice that is within 120 feet of {the creature} and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to {the creature}'s Frightful Presence for the next 24 hours. > >***Shadow Breath (Recharge 5-6).*** {the creature} exhales shadowy fire in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 63 (14d8) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead shadow rises from its corpse and acts immediately after {the creature} in the initiative count. The shadow is under {the creature}'s control. *Fortitude Recharge:* When one hit point pool is reduced to 0, shadow breath recharges. \pagebreakNum ___ ___ > ## Bariq the Pervader (Shadow Dragon) cont. >___ > ### LEGENDARY REACTIONS > ***Grab and Toss.*** Whenever a creature misses an attack against {the creature}, {it} can as a legendary reaction make a grapple attempt against a smaller creature within {its} melee reach if {it} has an open claw or mouth. If the grapple attempt succeeds, {it} can throw the grappled creature to a space within 60 ft. The thrown creature can make a DC 17 Dexterity (Acrobatics) check to land on their feet safely, taking 10 (3d6) bludgeoning damage on a failed save. > >If another creature is in that space, then the creature in that space must make a DC 17 Dexterity saving throw to dodge, both creatures taking 14 (4d6) bludgeoning damage and falling prone on a failed save. Alternatively, if the creature has a free hand, it can make a DC 19 Strength saving throw to catch the thrown creature, taking no damage and keeping the thrown creature upright on a success, or both creatures taking 3d6 damage and getting knocked prone on a fail. > >***Guarded Flank.*** When a creature enters the reach of {the creature}'s tail, {it} can make a tail attack against them. If {it} hits then the target must succeed on a DC 19 Strength saving throw, or be pushed back 10 ft. > >***Intimidating Stamp/Shout.*** Whenever a creature within {the creature}’s melee reach misses an attack against {it2}, {it} can as a legendary reaction force adjacent creatures to make a DC 18 Strength saving throw, being pushed 10 feet on a failed save. > >***Offensive Pull.*** If a ranged attack from a creature against {the creature} misses, {it} can as a legendary reaction force the attacking creature to make DC 18 Strength saving throw, being pulled {number of ft. equal to 5 x its spellcasting modifier} ft. on a failed save. > > ### BONUS ACTIONS >***Pervading Darkness.*** Once per minute as a bonus action {the creature} can create a 25 ft. radius sphere of magical darkness from a point {it} can see. The darkness spreads around corners. Nonmagical light can't illuminate it. > >If any of this area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled. > >***Shake the Sky.*** Once per short rest as a bonus action {the creature} can force creatures within 20 ft. of it to be pushed {number of ft. equal to 5 x its Strength modifier} ft. and make a DC 18 Strength saving throw, falling prone on a failed save. *Fortitude Recharge:* When one Hit Point pool is reduced to 0, shake the sky recharges. > >***Shadow Step.*** Once per minute as a bonus action—when in dim light or darkness—{the creature} can teleport 120 feet to an unoccupied space {it} can see that is also in dim light or darkness. > #### Credits >* [Big Boss Solo Inserts](https://www.reddit.com/r/DnDBehindTheScreen/comments/6gveal/big_boss_solo_inserts_or_plug_and_play_features/) by /u/Leuku >* [Paragon Monsters](https://theangrygm.com/elemental-boogaloo/) by Angry GM >* [Ecology of the Shadow Dragon](https://www.reddit.com/r/DnDBehindTheScreen/comments/35u2qm/shadow_dragon/) by /u/wolfdreams01 >* [Ecology of Black Dragons](https://www.reddit.com/r/DnDBehindTheScreen/comments/3fag5j/dragons_black_dragon/) by /u/Fortuan >* [The ShadowFell - The Shadow of the World](https://www.reddit.com/r/DnDBehindTheScreen/comments/8j33sn/the_shadowfell_the_shadow_of_the_world/) by /u/skarred666