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___ ___ > ## Yidhra, Genesis of Nightmares >*Colossal abberation (titan), chaotic evil* > ___ > - **Armor Class** 23 (natural armor) > - **Hit Points** 715 (35d20 + 350) > - **Speed** fly 70ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|26 (+8)|20 (+5)|30 (+10)|28 (+9)|24 (+7)|16 (+3)| >___ > - **Saving Throws** Str +18, Int +19, Wis +17 > - **Damage Resistances** acid, fire, cold, lightning > - **Condition Immunities** charmed, frightened, paralyzed, blinded, petrified > - **Senses** truesight 250ft. > - **Languages** Void, telepathy 1000 ft. > - **Challenge** 30 (155,000 XP) > ___ > > ***Innate Spellcasting.*** Yidra's innate spellcasting ability is Wisdom (spell save DC 23). She can innately cast the following spells, requiring no material components.
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At will: *Dream, Modify Memory, Dominate Creature*
>3/Day: *Mirage Arcane, Energy Flood, Synaptic Static*
>1/Day: *Feeblemind, Weird* > > ***Infinite Mind.*** Yidhra is not required to maintain concentration on spells or effects that would normally require it. > > ***Delirium.*** Any creature that occupies a space within 25 ft. of Yidhra on the start of her turn must make a DC 17 Constitution saving throw or take 26 (4d10) psychic damage and become poisoned for 24 hours. > > ***Subsume.*** When Yidhra reduces a creature to 0 hit points its body is turned into a pile of spongy purple latticework. > > ***Legendary Resistance (5/Day).*** If Yidhra fails a saving throw she can choose to succeed instead. > > ### Actions > ***Multiattack.*** Yidhra may use her Mind Distortion ability. She then makes 6 tentacle attacks. > > ***Mind Distortion.*** Each creature of Yidhra's choice withing 100ft of her must succeed on a DC20 Wisdom saving throw or be stricken by one of the following effects until the beginning of Yidhra's next turn.
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*Guilt.* Whenever the creature casts a spell targeting an enemy it takes 23 (3d10+8) psychic damage.
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*Mistrust.* Whenever the creature casts a spell targeting an ally that creature takes 23 (3d10+8) psychic damage.
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*Remorse.* Whenever the creature makes a successful attack that creature takes 13 (1d10+8) psychic damage.
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*Anguish.* Whenever the creature moves more than 5 feet on their turn that creature takes 23 (3d10+8) psychic damage.
> > ***Tentacle.*** *Melee Weapon Attack:* +15 to hit, reach 30 ft., one target. *Hit*: 13 (1d10+8) bludgeoning damage. > > ### Legendary Actions (3/turn) > ***Know All (1 actions).*** Yidhra casts one of the spells from her innate spellcasting feature. > > ***Be All (2 actions).*** Yidhra targets one creature suffering from her *Delirium*. For the duration of the poison that creatures is charmed by Yidhra and their strength and constitution become 24 if they aren't already higher. All creatures charmed this way share one mind with Yidhra. > > ***End All (3 actions).*** Target creature with fewer than 100 hit points must immediately make a DC 15 Constitution saving throw or be instantly reduced to 0 hit points.