Spartan Soldiers

by stuntmantan

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Spartan Soldiers

Of all the warriors of antiquity, few are known better for their fierceness in battle than the mighty Spartans of ancient Greece. Raised from birth to be peerless in the art of war, they were praised and feared for their utmost dedication to the protection and service of their homeland.


Spartan Hoplite

Medium humanoid (any race), lawful neutral


  • Armor Class 18 (breastplate, shield)
  • Hit Points 50 (10d8 + 10)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 12 (+1) 10 (+0) 12 (+1) 10 (+0)

  • Saving Throws Str +4, Dex +4
  • Skills Perception +3
  • Senses passive Perception 13
  • Languages any one language (usually Common)
  • Challenge 1 (200 XP)

Brave. The Spartan has advantage on saving throws against being frightened.

Formation Tactics. The Spartan has advantage on saving throws against being charmed, grappled, or restrained while it is within 5 feet of another Spartan.

Wall of Shields. As long as the Spartan is within 5 feet of another Spartan and both are wielding a shield, the shields provide half-cover.

Actions

Multiattack. The Spartan makes two melee attacks.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Shield Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

Parry. The Spartan adds 2 to its AC against one melee attack that would hit it. To do so, the Spartan must see the attacker and be wielding a melee weapon or shield.


Spartan Phalanx

Gargantuan swarm of Medium humanoids (any race), lawful neutral


  • Armor Class 16 (breastplate, shield)
  • Hit Points 230 (20d20 + 20)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
24 (+7) 10 (+0) 12 (+1) 10 (+0) 12 (+1) 10 (+0)

  • Saving Throws Str +12, Dex +5
  • Skills Perception +6
  • Damage Resistances bludgeoning, piercing, slashing
  • Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned
  • Senses passive Perception 16
  • Languages Any one language (usually Common)
  • Challenge 15 (13,000 XP)

Reactive. The swarm can take one reaction on every turn in a combat.

Wall of Shields. As long as the swarm has at least half of its hit points, it has half-cover.

Strength in Numbers. The swarm has advantage on Strength and Constitution checks and saving throws. As long as the swarm at least half of its hit points, it is immune to being grappled.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can't regain hit points or gain temporary hit points.

Actions

Multiattack. The swarm makes three spears attacks.

Spears. Melee or Ranged Weapon Attack: +12 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 24 (8d6) piercing damage, or 12 (4d6) piercing damage if the swarm has half of its hit points or fewer.

Reactions

Countercharge. In response to a creature entering its reach, the swarm can make one melee weapon attack with advantage against the creature.



Leonidas, King of Sparta

Medium humanoid (any race), lawful neutral


  • Armor Class 18 (breastplate, shield)
  • Hit Points 120 (20d8 + 40)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 14 (+2) 12 (+1) 14 (+2) 12 (+1)

  • Saving Throws Str +8, Con +6, Wis +6
  • Skills Athletics +8, History +5, Insight +6, Perception +6
  • Senses passive Perception 16
  • Languages any one language (usually Common)
  • Challenge 9 (5,000 XP)

Brave. Leonidas has advantage on saving throws against being frightened.

Formation Tactics. Leonidas has advantage on saving throws against being charmed, grappled, or restrained while it is within 5 feet of another Spartan.

Wall of Shields. As long as Leonidas is within 5 feet of another Spartan and both are wielding a shield, the shields provide half-cover.

Indomitable (3/Day). Leonidas can reroll a saving throw he fails. He must use the new roll.

Warrior King. When Leonidas is reduced to 0 hit points, every Spartan within 30 feet may move up to their speed and make a melee attack as a reaction.

Actions

Multiattack. Leonidas makes four melee attacks.

Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Leonidas can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Leonidas. A creature can benefit from only one Leadership die at a time. This effect ends if Leonidas is incapacitated.

Second Wind (Recharges after a Short or Long Rest). Leonidas can use a bonus action to regain 24 (1d8 + 20) hit points.

Reactions

Parry. Leonidas adds 4 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon or shield.

Legendary Actions

Leonidas can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. He regains spent legendary actions at the start of its turn.

Weapon Attack. Leonidas makes a weapon attack.

Command Ally. Leonidas targets one ally it can see within 30 feet of it. If the target can see or hear him, the target can make one melee weapon attack using its reaction and has advantage on the attack roll.

Rallying Cry (Costs 2 Actions). Leonidas and all Spartans within 30 feet that can see or hear him regain 20 hit points.

 

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