Warlock: The Sun

by bepis

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The Sun

You have made your pact with a being linked
to a star. The being could be a god of dawn, light,
or the sun such as Amaunator, or it could be a sentient
star that likely interacts more with the Great Old Ones than
mortals. Depending on your campaign setting and your DM, other options may be available.

Expanded Spell List

The Sun lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Sun Expanded Spells
Spell Level Spells
1st color spray, faerie fire
2nd blindness/deafness, flaming sphere
3rd daylight, Melf’s minute meteors
4th fire shield, wall of fire
5th contagion, dawn

Spark of Sunlight

Starting at 1st level, your patron bestows upon you gifts to help you while in the dark. You learn the light cantrip. You can cast it as a bonus action and it doesn't count against your number of cantrips known. When you illuminate an object or creature with light you can see an outline of it if it is within 120 feet of you and hidden from you, such as behind a wall or under the effect of an invisibility spell.

Beacon of Radiance

Also at 1st level, slight radiance flows through your body, modifying your senses and ability. You gain darkvision out to a range of 60 feet, and your body sheds dim light for 5 feet if you don't have most of your skin covered. In addition, whenever you cast a cantrip, you can have it deal radiant damage as opposed to its normal damage type.

Sun's Curse

At 6th level, you learn to weaken a target's resilience to the light of day. As an action, choose one creature you can see within 60 feet. The target must succeed on a Constitution saving throw against your warlock spell save DC. On a failed save the target suffers disadvantage on attack rolls, Wisdom (Perception) checks, and Dexterity saving throws while in direct sunlight (natural or magical). Whenever a cursed target takes radiant damage, the damage is increased by 1d8. If you attempt to curse a creature while you already have one cursed the curse ends on the original target. The target can repeat the saving throw at the end of each of its turns, ending it on a successful save. If the target has taken radiant damage in the last round or is in direct sunlight it makes its saves against this feature with disadvantage.

This feature can be used for invocations that require a warlock feature that curses, such as Relentless Hex and Maddening Hex.






















Child of The Sun

Starting at 10th level, your experience with sunlight and radiance has caused you to build up an immunity to some of its effects. You are immune to radiant damage, the blinded condition, and the effects of extreme heat. When you are targeted by an effect that deals radiant damage you gain temporary hit points equal to half the damage it would have done normally. If you have the Sunlight Sensitivity racial feature, it no longer applies to you.

Expanded Mystic Arcanum List

Your connection to sunlight also impacts what you can learn at higher levels. The Sun lets you choose from an expanded list of spells when you learn an arcanum spell. The following spells are added to the warlock spell list for you.

Sun Expanded Spells
Spell Level Spells
6th sunbeam
7th fire storm, prismatic spray
8th sunburst

Sun Beam

At 14th level, you gain the ability to pull a beam of energy directly from the sun to destroy a point you specify. As an action, you mark a 15 foot diameter area you can see for destruction. 3 rounds later, on your turn, the beam arrives and strikes the location. Any creature hit by the beam must succeed on a Dexterity saving throw against your warlock spell save DC or take 20d8 radiant damage. This damage ignores resistance or immunity to radiant damage, including your own.

You must finish a long rest before you can use this feature again.

Eldritch Invocations

At 2nd level, a warlock gains the Eldritch lnvocations feature. Here are new options for that feature, in addition to the options in the Player’s Handbook and Xanathar's Guide to Everything.

If an eldritch invocation has a prerequisite, you must meet it to learn the invocation. You can learn the invocation at the same time that you meet its prerequisite. A level prerequisite refers to your level in this class.

Aspect of the Sun

When you cast a warlock cantrip or a spell that deals fire damage, you can deal radiant damage instead of the spell's typical damage. If you take the Pact of the Blade boon, your pact weapon can deal radiant damage instead of bludgeoning, piercing, or slashing damage. If you take the Pact of the Chain boon, your familiar's attacks can deal radiant damage instead of its normal damage type.

Bounty of a Hundred Lives

You can now attune to up to four, rather than three, magic items at a time. At 15th level, this limit increases to five items.

Gift of Two Minds

You can use your action to touch a willing humanoid and allow it to perceive through your senses until the end of its next turn. As long as the creature is on the same plane of existence as you, it can use its action on subsequent turns to maintain this connection, extending the duration until the end of its next turn. While perceiving through your senses, it benefits from any special senses possessed by you, and it is blinded and deafened to its own surroundings.

Glimpse into the Future

Prerequisite: 14th level
When you finish a short or long rest, roll one d20 and record the number rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the foretelling roll. You must choose to do so before the roll. When you finish a short or long rest, you lose the foretelling roll.

Hands of Creation

You can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet.

The object disappears after 1 hour, when you use this feature again, or if it takes or deals any damage.

The Wavemother's Blessing

Prerequisite: 7th level
You can cast create or destroy water without expending a spell slot or material components. You can't do so again until one minute has passed. You also learn the shape water cantrip, which counts as warlock cantrip for you, but it doesn't count against your number of cantrips known.

 

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