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### Revenant Feat The following feat is gained upon becoming a revenant. When you become a revenant, you can select one feat or Ability Score Improvement you previously took to replace with this feat. It can also be taken at character creation for characters above 4th level. Your DM assigns a goal to you - typically, one related to your character's death. The goal must be a specific task you can complete, such as slaying an enemy or liberating an area and its people. Until you fulfill that goal, you gain the following benefits: - If you are below half your hit point maximum at the start of your turn, you can use your bonus action to regain 1 hit point. If you take radiant or fire damage, you can't use this feature on your next turn. - If you die, you return to life 24 hours after death. If your body is destroyed, you reform within 1 mile of the place of your death at a spot determined by the DM. If your equipment was also destroyed, you do not regain it. - You know the distance and direction between you and any creature involved in your goal, such as a person you seek vengeance against or someone you pledged to defend. This awareness fails if the creature is on another plane of existence. - As someone with a goal, you have learned unarmed combat as to never be truly unarmed. Your unarmed strikes deal necrotic damage equal to 1d4 + your Strength or Dexterity modifier (your choice). In addition, you can use Strength or Dexterity for the attack and damage rolls of your unarmed strikes and natural weapons. Whenever you hit with an unarmed strike, you gain temporary hit points equal to your Constitution modifier. ___ When your goal is complete, you finally find rest. You die and cannot be restored to life.