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___ > ## Archfey Chain Familiar >*tiny fey, chaotic neutral* >___ > - **Armor Class** 10 + DEX > - **Hit Dice** 1d4 > - **Speed** 0 ft., fly 30 ft. (hover) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|6 (-2)|17 (+3)|13 (+1)|11 (+0)|12 (+1)|14 (+2)| >___ > - **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks > - **Damage Immunities** psychic; poison > - **Condition Immunities** poisoned > - **Senses** darkvision 60 ft. > - **Languages** Sylvan; one language you know > - **Challenge** 1 (200 XP) > ___ > ***Magic Resistance.*** Your familiar has advantage on saving throws against spells and other magical effects. > >***Spellcasting.*** Choose one 1st level spell from your patron's expanded spell list, your familiar can cast that spell once per long rest. Your familiar uses Charisma as its spellcasting ability. > >**Spell save DC =** 8 + your proficiency bonus + your familiar's Charisma modifier > >**Spell attack modifier =** your proficiency bonus + your familiar's Charisma modifier > >**Cantrip** (at will): *dancing lights* > > ***Shapechanger.*** Choose two CR 0 beasts. Your familiar can use its action to Polymorph into one of these beasts, or back into its true form. Its statistics are the same in each form, except for changes to speed. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. > > ### Actions >***Attack.*** *Melee Weapon Attack* (natural weapons in true form or beast form): Use your familiar's dexterity for the attack and damage rolls. *Hit*: 1d4 piercing/slashing damage. > >***Invisibility.*** Your familiar magically turns Invisible until it attacks, or until its Concentration ends (as if concentrating on a spell). Any Equipment your familiar is wearing or carries is Invisible with it. > >***Heart Sight.*** Your familiar touches a creature and magically knows the creature's current emotional state. If the target fails a Charisma saving throw, your familiar also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw. \columnbreak ___ > ## Fiend Chain Familiar >*tiny fiend, chaotic or lawful evil* >___ > - **Armor Class** 10 + DEX > - **Hit Dice** 1d4 > - **Speed** 0 ft., fly 30 ft. (hover) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|6 (-2)|17 (+3)|13 (+1)|11 (+0)|12 (+1)|14 (+2)| >___ > - **Damage Resistances** cold; fire; bludgeoning, piercing, and slashing from nonmagical attacks > - **Damage Immunities** poison > - **Condition Immunities** poisoned > - **Senses** darkvision 120 ft. > - **Languages** Abyssal or Infernal; one language you know > - **Challenge** 1 (200 XP) > ___ > ***Magic Resistance.*** Your familiar has advantage on saving throws against spells and other magical effects. > >***Superior Darkvision*** Your familiar's darkvision has a radius of 120 feet. > >***Spellcasting.*** Choose one 1st level spell from your patron's expanded spell list, your familiar can cast that spell once per long rest. Your familiar uses Charisma as its spellcasting ability. > >**Spell save DC =** 8 + your proficiency bonus + your familiar's Charisma modifier > >**Spell attack modifier =** your proficiency bonus + your familiar's Charisma modifier > >**Cantrip** (at will): *control flames* > > ***Shapechanger.*** Choose two CR 0 beasts. Your familiar can use its action to Polymorph into one of these beasts, or back into its true form. Its statistics are the same in each form, except for changes to speed. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. > ### Actions >***Attack.*** *Melee Weapon Attack* (natural weapons in true form or beast form): Use your familiar's dexterity for the attack and damage rolls. *Hit*: 1d4 piercing/slashing damage. > >***Invisibility.*** Your familiar magically turns Invisible until it attacks, or until its Concentration ends (as if concentrating on a spell). Any Equipment your familiar is wearing or carries is Invisible with it. \pagebreak ___ > ## Great Old One Chain Familiar >*tiny aberration, true neutral* >___ > - **Armor Class** 10 + DEX > - **Hit Dice** 1d4 > - **Speed** 0 ft., fly 30 ft. (hover) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|6 (-2)|17 (+3)|13 (+1)|11 (+0)|12 (+1)|14 (+2)| >___ > - **Damage Resistances** cold; fire; bludgeoning, piercing, and slashing from nonmagical attacks > - **Damage Immunities** poison > - **Condition Immunities** poisoned > - **Senses** darkvision 60 ft. > - **Languages** Deep Speech; one language you know > - **Challenge** 1 (200 XP) > ___ > > ***Magic Resistance.*** Your familiar has advantage on saving throws against spells and other magical effects. > >***Limited Telepathy.*** Your familiar can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language. > >***Spellcasting.*** Choose one 1st level spell from your patron's expanded spell list, your familiar can cast that spell once per long rest. Your familiar uses Charisma as its spellcasting ability. > >**Spell save DC =** 8 + your proficiency bonus + your familiar's Charisma modifier > >**Spell attack modifier =** your proficiency bonus + your familiar's Charisma modifier > >**Cantrip** (at will): *thaumaturgy* > > ***Shapechanger.*** Choose two CR 0 beasts. Your familiar can use its action to Polymorph into one of these beasts, or back into its true form. Its statistics are the same in each form, except for changes to speed. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. > > ### Actions >***Attack.*** *Melee Weapon Attack* (natural weapons in true form or beast form): Use your familiar's dexterity for the attack and damage rolls. *Hit*: 1d4 piercing/slashing damage. > >***Invisibility.*** Your familiar magically turns Invisible until it attacks, or until its Concentration ends (as if concentrating on a spell). Any Equipment your familiar is wearing or carries is Invisible with it. \columnbreak ___ > ## Celestial Chain Familiar >*tiny celestial, neutral good* >___ > - **Armor Class** 10 + DEX > - **Hit Dice** 1d4 > - **Speed** 0 ft., fly 30 ft. (hover) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|6 (-2)|17 (+3)|13 (+1)|11 (+0)|12 (+1)|14 (+2)| >___ > - **Damage Resistances** radiant; necrotic; bludgeoning, piercing, and slashing from nonmagical attacks > - **Damage Immunities** poison > - **Condition Immunities** poisoned > - **Senses** darkvision 60 ft. > - **Languages** Celestial; one language you know > - **Challenge** 1 (200 XP) > ___ > ***Magic Resistance.*** Your familiar has advantage on saving throws against spells and other magical effects. > >***Spellcasting.*** Choose one 1st level spell from your patron's expanded spell list, your familiar can cast that spell once per long rest. Your familiar uses Charisma as its spellcasting ability. > >**Spell save DC =** 8 + your proficiency bonus + your familiar's Charisma modifier > >**Spell attack modifier =** your proficiency bonus + your familiar's Charisma modifier > >**Cantrip** (at will): *light* > > ***Shapechanger.*** Choose two CR 0 beasts. Your familiar can use its action to Polymorph into one of these beasts, or back into its true form. Its statistics are the same in each form, except for changes to speed. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. > > ### Actions >***Attack.*** *Melee Weapon Attack* (natural weapons in true form or beast form): Use your familiar's dexterity for the attack and damage rolls. *Hit*: 1d4 piercing/slashing damage. > >***Invisibility.*** Your familiar magically turns Invisible until it attacks, or until its Concentration ends (as if concentrating on a spell). Any Equipment your familiar is wearing or carries is Invisible with it. \pagebreak ___ > ## Cursed Artifact Chain Familiar >*tiny construct, alignment varies* >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|6 (-2)|17 (+3)|13 (+1)|11 (+0)|12 (+1)|14 (+2)| >___ > - **Armor Class** 10 + DEX > - **Hit Dice** 1d4 > - **Speed** 0 ft., fly 30 ft. (hover) >___ > - **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks > - **Damage Immunities** psychic; poison > - **Condition Immunities** poisoned > - **Senses** darkvision 60 ft. > - **Languages** Any two languages > - **Challenge** 1 (200 XP) > ___ > ***Magic Resistance.*** Your familiar has advantage on saving throws against spells and other magical effects. > >***Spellcasting.*** Choose one 1st level spell from your patron's expanded spell list, your familiar can cast that spell once per long rest. Your familiar uses Charisma as its spellcasting ability. > >**Spell save DC =** 8 + your proficiency bonus + your familiar's Charisma modifier > >**Spell attack modifier =** your proficiency bonus + your familiar's Charisma modifier > >**Cantrip** (at will): *prestidigitation* > > ***Shapechanger.*** Choose two CR 0 beasts. Your familiar can use its action to Polymorph into one of these beasts, or back into its true form. Its statistics are the same in each form, except for changes to speed. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. > > ### Actions >***Attack.*** *Melee Weapon Attack* (natural weapons in true form or beast form): Use your familiar's dexterity for the attack and damage rolls. *Hit*: 1d4 piercing/slashing damage. > >***Invisibility.*** Your familiar magically turns Invisible until it attacks, or until its Concentration ends (as if concentrating on a spell). Any Equipment your familiar is wearing or carries is Invisible with it. \columnbreak ___ > ## Undying Chain Familiar >*tiny undead, neutral evil* >___ > - **Armor Class** 10 + DEX > - **Hit Dice** 1d4 > - **Speed** 0 ft., fly 30 ft. (hover) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|6 (-2)|17 (+3)|13 (+1)|11 (+0)|12 (+1)|14 (+2)| >___ > - **Damage Resistances** cold; necrotic; bludgeoning, piercing, and slashing from nonmagical attacks > - **Damage Immunities** poison > - **Condition Immunities** poisoned > - **Senses** darkvision 60 ft. > - **Languages** one language your patron knows; one language you know > - **Challenge** 1 (200 XP) > ___ > ***Magic Resistance.*** Your familiar has advantage on saving throws against spells and other magical effects. > >***Spellcasting.*** Choose one 1st level spell from your patron's expanded spell list, your familiar can cast that spell once per long rest. Your familiar uses Charisma as its spellcasting ability. > >**Spell save DC =** 8 + your proficiency bonus + your familiar's Charisma modifier > >**Spell attack modifier =** your proficiency bonus + your familiar's Charisma modifier > >**Cantrip** (at will): *spare the dying* > > ***Shapechanger.*** Choose two CR 0 beasts. Your familiar can use its action to Polymorph into one of these beasts, or back into its true form. Its statistics are the same in each form, except for changes to speed. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. > > ### Actions >***Attack.*** *Melee Weapon Attack* (natural weapons in true form or beast form): Use your familiar's dexterity for the attack and damage rolls. *Hit*: 1d4 piercing/slashing damage. > >***Invisibility.*** Your familiar magically turns Invisible until it attacks, or until its Concentration ends (as if concentrating on a spell). Any Equipment your familiar is wearing or carries is Invisible with it.