Oath of Vigilance
Tenets of Vigilance
The Tenets of Vigilance are ingrained into a paladin through intense meditation for hours. Followers of this Oath must watch themselves closely to hold to their tenets. They spend their life constantly on guard and watching for evil.
- Always Watching: You must always be watching for evil and rooting it out when you can
- Remain on Guard: It is your sacred duty to take watch whenever needed. You must not fail to protect those of that which you guard, whether it be a family in need or the safety of the world
- Be Prepared: You must always be ready for danger. Ready to handle whatever dangers and evils present themselves.
- Discipline Yourself: You must control your emotions always.
Oath of Vigilance Spells
| Paladin Level | Spells |
|---|---|
| 3rd | Alarm, Faerie Fire |
| 5th | See Invisibility, Branding Smite |
| 9th | Clairvoyance, Spirit Guardians |
| 13th | Arcane Eye, Faithful Hound |
| 17th | Hallow, Wall of Force |
Bonus Proficiency
You gain proficiency in the Perception skill, if you already have proficiency in this skill, you may add double your proficiency bonus as though you have expertise.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
- Vow of Protection As a bonus action, you can make a promise to safeguard a creature within 10 feet of you using your Channel Divinity. For 1 minute all attack rolls against that creature have disadvantage while you remain within 10 feet of the creature. This effect ends if you drop to 0 hit points or fall unconscious.
- Line in The Sand As an action, you draw a line in the ground within 120 feet of you, you can make the line up to 40-feet long and 1-foot think, or a ringed line up to 20 feet in diameter and 1 foot thick. For 1 minute, any creature that you choose that crosses this line must make a Wisdom saving throw against your spell save DC. On a failure, the creature speed becomes 0 for 1 minute and they cannot take reactions, they may make the saving throw again at the end of thier turn. ending the effect on a success. The line lasts for 1 minute.
Aura of Warning
Starting at 7th level, your vigilance is honed beyond others. While in combat you may use your reaction to make an opportunity attack when a creature enters your reach. You gain advantage on initiative rolls and you and any of your companions within your Aura of Protection cannot be surprised while conscious.
Vigilant Discipline
Starting at 15th level, you have honed one of your senses to beyond normal levels, you have blind sense to a range of 15 feet. Choose one sense besides sight to be enhanced.
Additionally you no longer need to sleep for a long rest. Instead you enter a watchful meditation for 4 hours in a motionless state, you appear unconscious, but can see or hear as normal.
Alert Guardian
At 20th level, as an action, you channel your oath to enter a heightened state of alert protection. You gain the following benefits for 1 minute:
- You gain true sight to a range of 120 feet.
- You emanate an aura of protection to a range of 30 feet. All attacks against you and creatures you designate are made with disadvantage. Additionally, you and each creature you designate have advantage on all saving throws
- You increase in size by one category
- You're melee attacks have an additional reach of 5 feet
Once you use this feature, you can’t use it again until you finish a long rest.