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# Warpstone Chart Warpstone is a terrible and chaotic substance that is very uncontrollable. It is a black glass like stone with a greenish hue and green lightning arcing over it. Warpstone is a physical substance of pure raw magic. If a creature is hit by a warpstone weapon or touches raw warpstone roll on the chart found below to see what effect happens to your body or the substance that was used to touch the warpstone. ### Too Many Mutations If a target rolls on the chart 4 or more times their bodies cannot contain the sheer number of mutations. When this happens they keep what they rolled and also suffer the results of rolling a 1-5 without the ability to save. The warp spawn attacks add the effect to all their attacks as if they had gained benefits.
| d100 | Effect | |:---:|:-----------:| | 1-5 | Make a D.C.25 Constitution saving throw or become a warp spawn. Under control of the G.M. | | 6-10 | Blue crystals grow forth filled with electricity. The target takes 2d10 lightning damage every round of combat. | | 11-15 | Magical blue flames spew forth. The target takes 2d12 fire damage every round of combat. | | 16-20 | The target becomes under the effects of the slow spell for 1d6 rounds. | | 21-25 | Spikes grow forth from the point of contact. | | 26-30 | A solid chitin plate covered in spikes grow forth from the point of contact. When something hits the target with a melee attack it takes 1d6 points of piercing damage on a hit | | 31-35 | A head grows forth from the point of contact under control of the G.M. | | 36-40 | Eyes grow forth from all around the point of contact. The target has advantage on Perception checks that rely on sight. | | 41-45 | A mouth bearing the mark of chaos grows forth from the point of contact. It attacks the target using their own attack modifier. It is proficient and uses strength dealing 2d12 piercing damage on a hit. | | 46-50 | An arm with 3 claws grows from the point of contact. | | 51-55 | An arm with a sythe blade instead of hand grows from the point of contact. | | 56-60 | Tentacles grow forth from the point of contact. | | 61-65 | Barbed tentacles grow forth from the point of contact that flay the target. The target takes 2d10 points of piercing and slashing damage. | | 66-70 | Moss and vines grow forth from the point of contact. The target has advantage to hide in forested areas. | | 71-75 | Gaseous spores spew forth from the point of contact. The target must make a D.C. 20 Constitution saving throw taking 6d6 poison damage on a failed save, or half as much on a successful one, every round of combat. | | 76-80 | Boils begin to fester around the point of contact. The target must make a D.C. 20 Constitution save taking 3d10 points of force damage on a failed save every round of combat. | | 81-85 | Cuts begin to form and demonic insects begin to team and crawls throughout the newly formed wounds. The target takes 3d10 piercing damage every round of combat and has disadvantage on all attack rolls. | | 86-90 | The target adds 1d12 to their Intelligence and Wisdom Scores (to a maximum of 30) for 1d6 hours. After the target then loses these bonuses and rolls on the indefinite madness chart 3 times. | | 91-95 | The targets wounds refuse to close and stop bleeding. The target loses 1d6 points of health every round. | | 96-100 | The targets wounds become stitched up and repaired with demonic flesh and replace any lost limbs with demonic ones. The target gains the benefits of a long rest. | ### Gaining Benefits Anything that deals damage to the players can be used to their benefits. The player must devote themselves to the Chaos gods. The players alignment changes to evil, and may add the chosen damage to all their melee attacks except for number 91-95.
\pagebreak # "Stable" Combinations ## Gunpowder A surprisingly "stable" combination in the fact the result is the same every time. Warpstone dust mixed with gunpowder makes a very explosive powder that when shoot a projectile with this combination double the weapons range and add an extra weapon damage die if you it. However after every time you fire there is a 25% chance that your body will react with the loose powder in the ai. If that happens roll on the chart above as if the point of contact is you arms. ## Water Fully submerging the material in lots of water makes it actually forgeable without your own tools trying to eat you. The issue with the material needing to be forged under water is that without heat, needing to hold ones breath, and water resistance against the tools making it a very hard to work with. The raw magic ends up dispersing in the water surrounding the crafter causing them to normally have some minor mutations such as discoloured skin, or a third eye. ## Demons The Choas gods are actually demons in nature and because of this warpstone has no effects on demons themselves. This is where most of the warpstone weapons come from the demon forges of their layer of the Abyss. Fiends (demons) are immune to the effects of warpstone