Path of the Blood Stalker
Beware the Blood Stalkers, for they are one of the most dangerous barbarians you'll ever face. All barbarians revel in battle but Blood Stalkers become more dangerous the more they fight. The closer they are to death the more powerful they become. For they do not fear it, they revel in it.
Blood Reversal
At 3rd level, while you are raging and you take damage, you may use your reaction to store the incoming damage for yourself. The first time you hit with a melee attack on your next turn, the target takes an extra 1d6 of the same damage type.
When you reach certain levels in this class, you can increase the damage by more: by 2d6 at 6th level, by 3d6 at 10th level and by 4d6 at 14th level.
Mortal Focus
At 3rd level, while you are raging and your current hit points are below one fourth of your maximum hit points, your melee attack rolls add double your proficiency bonus.
Peace in Pain
At 6th level, your pain become your center, closing your mind from those who would manipulate you. You are immune to the frightened condition.
Know Your Prey
At 6th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:
- Strength score
- Dexterity score
- Constitution score
- Armor Class
- Current hit points
- Total hit points
- Total class levels, if any
- Barbarian class levels, if any
Relentless Body
Starting at 10th level, your pain motivates you to fight harder and faster. When you take damage, your speed increases by 10 feet until the end of your next turn. This effect may stack up to 3 times.
Additionally, you have advantage on death saving throws.
Pain to Life
Beginning at 14th level your Blood Reversal pulls life force for yourself. Now when you roll Blood Reversal damage, you also gain that many temporary hit points.