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*Mancy by JinTheBlue*
___ ___ > ## Mancy >*Medium fiend (demon), chaotic evil* > ___ > - **Armor Class** 19 (natural armor) > - **Hit Points** 204 (24d8 + 96) > - **Speed** 40 ft., fly 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|20 (+5)|12 (+1)|18 (+4)|10 (+0)|16 (+3)|24 (+7)| >___ > - **Saving Throws** Con +10, Int +6, Wis +9, Cha +13 > - **Skills** Performance +13 > - **Damage Resistances** cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks > - **Damage Immunities** poison > - **Condition Immunities** poisoned > - **Senses** truesight 120 ft., passive perception 13 > - **Languages** Abyssal, Common, Quitish, telepathy 120 ft. > - **Challenge** 17 (18,000 XP) > ___ > > ***Dancing Hysteria.*** When Mancy casts *Otto's irresistible dance*, he can target up to three creatures. > > ***Innate Spellcasting.*** Mancy's spellcasting ability is Charisma (spell save DC 21). Mancy can innately cast the following spells, requiring no material components: > > - At will: *enemies abound, misty step, teleport* > - 1/day each: *compulsion, Otto's irresistible dance, synaptic static* > >***Legendary Resistance (3/Day).*** If Mancy fails a saving throw, he can choose to succeed instead. > >***Magic Resistance.*** Mancy has advantage on saving throws against spells and other magical effects. > >***Nimble.*** Mancy can take the Dash or Disengage action as a bonus action on each of his turns. > > ### Actions >***Multiattack.*** Mancy can use his Unearthly Chorus. He then makes three attacks: two with his claws and one with his concertina. > >***Claw.*** *Melee Weapon Attack:* +11 to hit, reach 5 ft., one target. *Hit:* 19 (4d6 + 5) slashing damage. > >***Concertina.*** *Melee Weapon Attack:* +11 to hit, reach 10 ft., one target. *Hit:* 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Charisma saving throw, or be teleported up to 30 feet to an unoccupied space of Mancy's choice that he can see. > >***Unearthly Chorus.*** Each creature of Mancy's choice that is within 120 feet of Mancy and aware of him must succeed on a DC 20 Wisdom saving throw or be charmed for 1 minute. A creature can repeat the saving throw each time it takes damage and at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Mancy's Unearthly Chorus for the next 24 hours. > > ### Reactions >***Choreography.*** When a creature misses Mancy with a melee weapon attack, he can to teleport up to 60 feet to an unoccupied space that he can see. > >***Pirouette (Recharge 5–6).*** When a creature hits Mancy with an attack, he can use his reaction to turn the hit into a miss instead. > > ### Legendary Actions >Mancy can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Mancy regains spent legendary actions at the start of his turn. > >**Cast a Spell.** Mancy casts a spell. > >**Concertina Attack.** Mancy makes a concertina attack. > >**Detect.** Mancy makes a Wisdom (Perception) check. > > > > > > > > > > > > > > >