Selkath
Visual Characteristics
Skin Color Blue, Gray, Green, Pink Hair Color None Eye Color Black, Blue, Green Distinctions Venom-tipped claws, Artificial misting vents, cephalic lobes, three-digit hands, two-toed feet
Physical Characteristics
Height 4'0" +2d8" Weight 100 lb. x(2d4) lb.
Sociocultural Characteristics
Homeworld Manaan Language Selkatha
Biology & Appearance
The Selkath are an aquatic species, known for being skilled swimmers and diplomats. Their heads resemble sting rays and they have a blue, pink, or green skin naturally patterned as an underwater camouflage. Their mouths are bracketed by cephalic lobes. Female Selkath differed from males due to the presence of tendrils on the back of their heads.
All members of the Selkath race have rectractable, venom-tipped claws. Somewhat similar to Wookiees, the use of these claws in any form of combat or attack was considered dishonorable and a sign of madness; to do this was to give in to animal instincts unbecoming of a sentient species. Because of the Selkath's water-dwelling nature, their chest armors were fitted with misting vents in order to keep their skin moist.
Society & Culture
Selkath are renowned across the galaxy as the natives of the planet Manaan, the only naturally occurring source of the medical liquid referred to as Kolto. Across a millennia of intergalactic conflicts, the Selkath have been able to leverage this monopoly on Kolto to hold on tightly to their frequent innate desire for neutrality, peddling their invaluable healing supplies to both the forces of the Light and the Dark.
Manaan is an ocean planet is home to only one above-surface settlement, the floating Ahto City, built directly above Hrakert Rift, the most abundant source of Kolto on Manaan. As Bacta began to replace the inferior Kolto on the galactic stage, Manaan fell from their previously respected position, shirking away their previous prestige and causing many Selkath to disappear from the galactic eye into isolationism and tribalism.
Names
Selkath names tend to have a flowing quality to it, almost like a stream of water.
Male Names. Shaelas, Shuuru, Galas, Chata, Qual, Morgo
Female Names. Shasa, Ulsuru, Halsuna, Dolmas, Gualasa
Selkath Traits
As a Selkath, you have the following special traits.
Ability Score Increase. Your Intelligence score increases by 2 and your Charisma score increases by 1.
Age. Selkath reach adulthood in their late teens and live up to 100 years.
Alignment. Selkath have been renowned for countless millenia of the careful preservation of neutrality. As such individuals tend towards a neutral alignment, though there are exceptions.
Size. Selkath typically stand between 4 and a half to 5 and a half feet tall. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Amphibious. You can breathe air and water.
Gift of the Progenitor. You know the Temporary Boost at-will Tech Power. When you reach 3rd level, you can cast the Kolto Pack tech power once per day. When you reach 6th level, you can also cast the Kolto Cloud tech power once per day. Intelligence is your techcasting ability for these powers. You do not require use of a wristpad for these powers.
Venomous Claws. Selkath have a set of retractable, venom-tipped claws. These claws are a natural weapon which can be used to make unarmed strikes. They deal 1d4 poison damage. You can use your choice of Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Swim. You have a swimming speed of 30 feet.
Languages. You can speak, red, and write Galactic Basic and Selkatha. Selkatha has a very moist and gurgling tone to it.
