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### Path of the Rage Mage #### Spell Rage In battle, you weave spellcasting and anger into a ferocious fighting style. Your Rage ability now takes the form of a Spell Rage. On your turn, you can enter a spell rage as a Bonus Action. While raging, you gain the following benefits if you aren't wearing heavy armor: * You have advantage on Strength Checks and Strength Saving Throws. * When you make a melee weapon Attack using Strength or cast a spell granted by your Rage Mage archetype, you gain a +2 bonus to the damage roll. This bonus increases as you level. * You have Resistance to bludgeoning, piercing, and slashing damage. * You are able to cast Spells that have the casting time of 1 action, 1 bonus action or 1 reaction. * You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Charisma modifier (minimum of +1). Your spell rage lasts for 1 minute. It ends early if you are knocked Unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your spell rage on your turn as a Bonus Action. After your spell rage is over, you make any Constitution saving throw to maintain your concentration on a spell at disadvantage until you finish a long rest. Once you have spell raged the maximum number of times for your Barbarian level, you must finish a Long Rest before you can rage again. You may rage 2 times at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th. ### Spellcasting #### Cantrips At 3rd level, you know two cantrips of your choice from the sorcerer spell list. You learn an additional sorcerer cantrip of your choice at 10th level. #### Spell Slots The Rage Mage Spellcasting table shows how many Spell Slots you have. The table also shows what the level of those slots is; all of your Spell Slots are the same level. To cast one of your sorcerer spells of 1st level or higher, you must expend a spell slot. You regain all expended Spell Slots when you finish a short or Long Rest. #### Spells Known of 1st Level and Higher At 1st level, you know two 1st-level spells of your choice from the sorcerer spell list. You learn a new sorcerer spell at 4th, 7th, 8th, 10th, 11th, 13th, 14th, 16th, 19th and 20th level. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. \columnbreak
##### Rage Mage Spellcasting | Barbarian Level | Cantrips Known | Spells Known | Spell Slots | Slot Level | |:---:|:---:|:---|:---:|:---:|:---:| | 3rd | 2 | 3 | 1 | 1 | | 4th | 2 | 4 | 2 | 1 | | 5th | 2 | 4 | 2 | 1 | | 6th | 2 | 4 | 2 | 1 | | 7th | 2 | 5 | 2 | 2 | | 8th | 2 | 6 | 2 | 2 | | 9th | 2 | 6 | 2 | 2 | | 10th | 3 | 7 | 2 | 2 | | 11th | 3 | 8 | 3 | 2 | | 12th | 3 | 8 | 3 | 2 | | 13th | 3 | 9 | 3 | 3 | | 14th | 3 | 10 | 3 | 3 | | 15th | 3 | 10 | 3 | 3 | | 16th | 3 | 11 | 3 | 3 | | 17th | 3 | 11 | 4 | 3 | | 18th | 3 | 12 | 4 | 4 | | 19th | 3 | 12 | 4 | 4 | | 20th | 3 | 13 | 4 | 4 |
Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have Spell Slots. #### Spellcasting Ability Charisma is your spellcasting ability for your sorcerer spells, intimidation and anger fuel your magic. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one. Spell save DC = 8 + Proficiency bonus + Charisma modifier Spell Attack modifier = Proficiency bonus + Charisma modifier #### Quick to Anger When you reach 6th level, you can quicken one spell per Spell Rage. The spell must have a cast time of 1 action for it to be quickened in this way. \pagebreakNum #### Battle Lust By 10th level, when a creature within 30 feet of you makes an attack or casts a spell you may use your reaction to cast a cantrip that targets the creature. This attack happens after the creature finishes its attack or spell. #### Warriors Transmutation Beginning at 14th level, you can use a free action during your spell rage to transmute yourself into an arcane warrior. This form grants you the following benefits: - You pulse arcane energy dealing 2d6 plus your Charisma modifier as force damage to any creature that starts or ends its turn within 10 feet of you. - You gain a bonus to your AC equal to your Charisma modifier. - You have advantage on Constitution saving throws This form lasts for 1 minute or until you dismiss it with a free action. Once you use this feature you cannot use it again until you complete a long rest.