Occult Agent

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Roguish Archetype

Occult Agent

You've been noticed by or sought the power of an otherworldly entity. Either given by the entity or stolen from them, you now possess their mark, giving you a portion of their power. Occult agents use this supernatural power in conjunction with their skills as a rogue to perform otherwise impossible tasks and traverse through planes unknown.

Mark of the Occult

When you choose this roguish archetype at 3rd level, choose an otherworldly patron available to warlocks. The physical manifestation of that otherworldly entity's power appears somewhere on your body in the form of a brand, giving you some of their power over the arcane.

Spell Slots. The Mark of the Occult table shows how many spell slots you have as well as what level those spell slots are. To cast one of your spells of 1st-level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.

Spells Known of 1st-Level and Higher. You know two 1st-level spells of your choice, chosen from the warlock spell list expanded by the otherworldly patron you chose when you chose this archetype.

The Spells Known column of the Mark of the Occult table shows when you learn more warlock spells of 1st-level or higher. For instance, when you reach 6th level in this class, you can learn one new spell of 1st-level.

Whenever you gain a level in this class, you can replace one of the warlock spells you know with another warlock spell of your choice. The new spell must be of a level for which you have spell slots.

Spellcasting Ability. Charisma is your spellcasting ability for your warlock spells, so use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

Spell Save DC = 8 + your proficiency bonus +

your Charisma modifier

Spell attack modifier = your proficiency bonus +

your Charisma modifier






Spellcasting Focus. Your otherworldly entity's brand will serve as a spellcasting focus for your warlock spells.


Mark of the Occult
Rogue Level Spells Known Spell Slots Slot Level
3rd 2 1 1st
4th 2 1 1st
5th 2 2 1st
6th 3 2 1st
7th 3 2 2nd
8th 3 2 2nd
9th 4 2 2nd
10th 4 2 2nd
11th 4 2 2nd
12th 5 2 2nd
13th 5 2 3rd
14th 5 2 3rd
15th 6 2 3rd
16th 6 2 3rd
17th 6 2 3rd
18th 7 2 3rd
19th 7 2 4th
20th 7 2 4th

Phasing Light

Starting at 9th level, you can feed the lifeforce of your foes into your mark, fueling its power. When you reduce a hostile creature to 0 hit points, you can immediately teleport up to 30 feet to an unoccupied space that you can see.

Time Distortion

Starting at 17th level, your mark's power transcends time itself. You may use your action to alter the flow of time in your favor, gaining advantage on attack rolls and Dexterity (Sleight of Hand) checks this turn.

You also gain three additional actions. You cannot take the same action more than once and only one of your three actions can be used to Attack, Cast a Spell, or Dodge.

You can use this feature three times, and you regain all expended uses of it when you finish a long rest.


Credits
  • Written by /u/TheForsakenEvil
  • Credit to /u/Revlid for inspiring me to make this subclass through his original take on the Occult Agent
  • Artworks (in order of appearance) by Bassamire and Arkane Studios
  • Inspired by the critically acclaimed video game series Dishonored
  • Thanks to my friends and the members of the Discord of Many Things for help with the development of this subclass!
  • This document is unofficial Fan Content permitted under Wizards' Fan Content Policy, and is not approved/endorsed by Wizards. Wizards of the Coast LLC
 

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