
*image source: [Bulbapedia](https://bulbapedia.bulbagarden.net/wiki/File:760Bewear.png)*
### Bewear
*Suggested by Patron and Discord regular @griffmac, based on [the adorable pokemon](https://bulbapedia.bulbagarden.net/wiki/Bewear_(Pok%C3%A9mon)).*
A construct made of a tough, yet flexible fabric exterior encasing a kind of fluffy, down-like filling, this creature is not too dissimilar to a scarecrow. Its softness in fact makes it surprisingly difficult for its foes to land damaging blows.
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> ## Bewear
>*Medium construct, unaligned*
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>**Armor Class** 14 (natural armor)
>**Hit Points** 110 (13d8 + 52)
>**Speed** 30 ft.
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>|STR|DEX|CON|INT|WIS|CHA|
>|:-:|:-:|:-:|:-:|:-:|:-:|
>|18 (+4)|11 (+0)|18 (+4)|3 (-4)|13 (+1)|15 (+2)|
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>**Saving Throws** Str +7, Con +7, Wis +4
>**Skills** Perception +4
>**Damage Vulnerabilities** fire
>**Damage Resistances** piercing, slashing
>**Damage Immunities** bludgeoning
>**Condition Immunities** charmed, exhaustion, frightened, paralysed, petrified, poisoned, unconscious
>**Senses** darkvision 60 ft., passive Perception 14
>**Languages** understands one language of its creator but can't speak
>**Challenge** 6 (2,300 XP)
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>
>***Thrash (Recharge 5–6).*** If the bewear hits a creature with a melee attack, it can begin thrashing. When it does, the bewear can make an additional melee attack against that creature as a bonus action on each of its turns until
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>the bewear misses the creature with an attack, or ends its turn without attacking that creature. This trait can't recharge while the bewear is thrashing.
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>***Doll Eyes (Recharge 5–6).*** As a bonus action, the bewear can make an adorable face, attempting to charm each creature in a 30-foot cone. Each creature in the area that can see the bewear must succeed on a DC 15 Wisdom saving throw or be charmed by the bewear for 1 minute. A charmed creature can repeat its save at the end of each of its turns, with advantage if the bewear has attacked it since the beginning of the creature's last turn, ending the charm effect on it on a success. After the charm ends for a creature, that deals half damage to the bewear until the end of its next turn.
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>### Actions
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>***Hammer Arm.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (2d6 + 4) bludgeoning damage.
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>***Brutal Swing.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., all creatures within reach. *Hit:* 7 (1d6 + 4) bludgeoning damage.
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>***Payback.*** As part of this action, the bewear prepares a hammer arm attack against the next creature to hit it with a melee attack. If the action triggers before the start of the bewear's next turn and the hammer arm attack hits, that attack is treated as a critical hit.
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