| Ace High | Once Ace | Recover 1 Strain |
Pair | Two cards of the same value | Recover 2 Strain (excess Power Points are lost) |
Jacks or Better | A pair of Jacks or better | Recover 3 Strain (excess Power Points are lost) |
Two Pairs | Two sets of two cards | Recover 4 Strain (excess Power Points are lost) |
Three of a Kind | Three cards of the same value | Recover 5 Strain (excess Power Points are lost) |
Straight | Five sequential cards | Recover 6 Strain (excess Power Points are lost) |
Flush | Five cards of the same suit | Spell goes off with a positive bonus for you as determined by GM (if possible, otherwise no extra effect) |
Full House | Three cards of one value, two of another | Same as above, and spell Duration is doubled(except Instant spells) |
Four of a Kind | Four cards of the same value | Same as Flush, and spell Duration is multiplied by 10 (except Instant spells) |
Five of a Kind | Five cards of the same value (requires use of a Joker) | Same as Flush, but the huckster can turn the power on or off at will for 24 hours |
Straight Flush | Five sequential cards of the same suit | Same as above, and the huckster gains a Player Story Point |