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## Simple Weapons ### Melee #### Swords |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Dagger|3 gp|1d4 piercing|1½lb.|Light, Finesse, Thrown (range 20/60)| |Kris Knife|4 gp|1d6 piercing|1½lb.|Light, Thrown (20/60)| |Kukri|4 gp|1d4 slashing|2lb.| Light, Finesse, Trusty (2d1)| |Niuweidau|5 gp|1d4 slashing|2lb.|Light, Grip, Finesse| |Shortsword|7 gp|1d6 slashing|3½lb.|Light, Trusty (2d2)| |Wakizashi|10 gp|1d6 slashing|3½lb.|Grip, Finesse| #### Clubs |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Baton|5 gp|1d4 bludgeoning|2lb.|Light, Finesse, Trusty (2d1)| |Club|3 gp|1d6 bludgeoning|3lb.|Momentum, Trusty (2d2)| |Hammer|7 gp|1d6 bludgeoning|4lb.|Momentum, Thrown (range 15/45)| |Morningstar|13 gp|1d10 bludgeoning| 6lb.|Two-handed| |Shillelagh|5 gp|1d8 bludgeoning|4lb.|Versatile (1d10)| |Spiked Club|10 gp|1d8 bludgeoning|5lb.|Momentum| #### Spears |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Javelin|5 gp|1d6 piercing|2½lb.|Thrown (40/120)| |Spear|7 gp|1d6 piercing|3lb.|Versatile (1d8), Thrown (range 20/60)| #### Sticks |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Hanbo|3 gp|1d4 bludgeoning|1½lb.|Light, Balanced, Versatile (1d6)| |Quarterstaff|5 gp|1d6 bludgeoning| 3lb.|Versatile (1d8), Trusty (2d2/2d3)| |Tonfa|5 gp| 1d4 bludgeoning| 1lb.| Light, Grip, Balaned| \columnbreak #### Axes |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Handaxe|5 gp|1d8 slashing|3½lb.|Momentum| |Hatchet|3 gp|1d6 slashing| 2½lb.|Light, Thrown (25/75)| #### Misc Weapons |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Cestus••| 3 gp|1d4 piercing|½lb.|Light, Grip, Finesse| |Fist| -| 1d2 bludgeoning| -|Light, Finesse, Disarming, Momentum| |Gauntlet|5 gp|1d4 bludgeoning|1½lb.|Light, Grip, Enhanced Grip| |Jutte|5 gp| 1d4 slashing or 1d4 piercing| 1½lb.|Light, Disarming| |Kama|5 gp|1d6 slashing| 2lb.| Light, Finesse| |Sickle|5 gp|1d6 slashing|3½lb.| Momentum, Disarming| |Tekko Kagi|3 gp| 1d4 slashing| 1lb.|Light, Grip, Momentum| \pagebreak ### Ranged #### Crossbows |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-----:| |Hand Crossbow|10 gp| 1d6 piercing|2½lb.| Light, Trusty (2d2), Loading, Ammunition (range 30/135)| |Light Crossbow|20 gp|1d8 piercing|4lb.| Trusty (2d3), Loading, Ammunition (range 80/360)| #### Bows |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Shortbow| 15 gp|1d6 piercing|3½lb.|Two-handed, Finesse, Ammunition (range 80/320)| |Recurve Shortbow|20 gp|1d6 piercing| 3½lb.| Two-handed, Finesse, Ammunition (range 70/350)| #### Guns |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Blowgun| 5 gp|1d4 piercing| 1lb.| Light, Grip, Loading, Ammunition (range 25/90)| |Handgonne| 25 gp| 1d8 piercing| 3lb.| Light, Loading, Ammunition (range 60/210)| #### Thrown |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Dart|3 gp| 1d4 piercing| ½lb.| Light, Finesse, Thrown (range 40/120)| |Light Shakram| 5 gp| 1d6 slashing| 1lb.| Light, Thrown (range 40/120)| |Shuriken|1 gp| 1d4 slashing| ½lb.|Light, Dexterous, Thrown (range 30/90)| #### Misc |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Sling|3 gp|1d4 bludgeoning| -| Finesse, Ammunition (30/75)| \pagebreak ## Martial Weapons ### Melee #### Swords |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Bastard Sword| 20 gp|1d14 slashing|7½lb.| Heavy, Two-handed, Unbalanced, Momentum, Trusty (2d6)| |Broadsword| 15 gp|1d12 slashing| 6lb.| Heavy, Unbalanced, Grip, Trusty (2d5)| |Claymore|25 gp|1d16 slashing|9lb.|Heavy, Two-handed, Bulky, Unbalanced, Momentum, Reach| |Cutlass|15 gp|1d8 slashing|4½lb.| Momentum, Trusty (2d3)| |Falchion| 10 gp|1d6 slashing| 4lb.| Momentum, Finesse, Trusty (2d2)| |Flamberge|15 gp|1d10 slashing| 5½lb.|Versatile (1d12), Disarming| |Gladius|5 gp| 1d6 slashing| 3½lb.| Light, Finesse, Trusty (2d2) | |Katana|15 gp| 1d14 slashing| 6lb.| Heavy, Two-handed, Bulky, Balanced, Trusty (2d6)| |Kriegmesser| 23 gp| 1d10 slashing|6½lb.| Heavy, Balanced, Trusty (2d4)| |Langemesser| 13 gp| 1d8 slashing| 4lb.| Balanced, Trusty (2d3)| |Longsword|10 gp| 1d8 slashing| 4½lb.| Versatile (1d10), Trusty (2d3/2d4)| |Machete| 10 gp| 1d10 slashing|4lb.| Momentum| |Main Gouche| 10 gp| 1d6 piercing or 1d6 slashing| 3lb.| Light, Finesse, Grip| |Nagamaki| 15 gp| 1d12 slashing| 5½lb.| Heavy, Two-handed, Finesse, Reach| |Rapier| 15 gp| 1d8 piercing| 4lb.| Finesse, Balanced| |Saber| 15 gp| 1d8 slashing| 5lb.| Grip, Trusty (2d3)| |Scimitar| 10 gp| 1d6 slashing| 3½lb.| Light, Finesse, Balanced| |Smallsword| 10 gp| 1d6 slashing|4lb.| Finesse, Balanced, Trusty (2d2)| \columnbreak #### Clubs |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Flail| 10 gp| 1d10 bludgeoning| 4lb.| Dexterous, Versatile (1d12), Momentum| |Footman's Mace| 15 gp| 1d10 bludgeoning|7lb.| Heavy, Versatile (1d12), Momentum| |Horseman's Mace| 10 gp|1d8 bludgeoning| 6lb.| Versatile (1d10), Momentum| |Maul| 20 gp| 1d14 bludgeoning| 8lb.| Heavy, Bulky, Momentum| |Tetsubo| 15 gp| 1d10 bludgeoning| 5lb.|Two-handed, Momentum, Trusty (2d4)| |Warhammer|10 gp| 1d8 bludgeoning or 1d8 piercing|4½lb.| Versatile (1d10)| #### Spears |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Boar Spear| 20 gp| 1d12 piercing|6lb.| Two-handed, Unbalanced, Reach, Thrown (range 15/45)| |Bohemian Earspoon|20 gp| 1d14 piercing| 7lb.|Two-handed, Unbalanced, Heavy, Reach, Thrown (10/30)| |Corseque| 25 gp|1d16 piercing|7½lb.|Two-handed, Unbalanced, Heavy, Reach| |Longspear|15 gp|1d10 piercing| 5lb.| Two-handed, Reach, Thrown (range 15/45)| |Partisan| 20 gp| 1d14 piercing| 6½lb.|Two-handed, Unbalanced, Reach| |Pike| 25 gp| 1d10 piercing| 6lb.| Two-handed, Unbalanced, Far Reach, Thrown (range 10/30)| |Sarissa| 20 gp|1d12 piercing|7lb.| Two-handed, Unbalanced, Heavy, Far Reach, Thrown (range 10/30)| |Trident| 10 gp| 1d6 piercing|4lb.|Versatile (1d8), Trusty (2d2/2d3), Thrown (20/60)| #### Sticks |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Jo staff|5 gp|1d6 bludgeoning|2½lb.|Light, Balanced, Versatile (1d8)| |Nunchaku| 10 gp|1d8 bludgeoning| 3lb.|Dexterous, Momentum, Trusty (2d3), Balanced| \pagebreak #### Axes |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Bardiche| 15 gp| 1d12 slashing| 7½lb.| Heavy, Two-handed, Unbalanced, Momentum, Reach, Thrown (15/45)| |Battleaxe|10 gp|1d10 slashing|4½lb.|Unbalanced, Versatile (1d12), Momentum| |Broadaxe| 15 gp| 1d10 slashing|4½lb.| Unbalanced, Momentum, Thrown (range 15/45)| |Halberd|20 gp|1d10 slashing| 5lb.| Unbalanced, Reach, Thrown (15/45)| |Greataxe|25 gp| 1d14 slashing|6½lb.| Heavy, Two-handed, Unbalanced, Momentum, Grip| |Voulge| 20 gp| 1d12 slashing| 7lb.| Heavy, Two-handed, Momentum, Thrown (range 15/45)| \columnbreak #### Misc Polearms |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Ahlspiess| 25 gp| 1d12 piercing or 1d12 slashing|6½lb.| Heavy, Two-handed, Unbalanced, Reach, Thrown (range 10/30)| |Bec de Corbin|15 gp|1d10 piercing or 1d10 bludgeoning|4½lb.|Two-handed, Thrown (range 20/60)| |Bill Hook|20 gp|1d8 slashing or 1d8 piercing|5½lb.|Two-handed, Trusty (2d3), Thrown (range 20/60)| |Brandistock| 15 gp|1d8 piercing| 4½lb.|Versatile (1d10), Thrown (range 20/60)| |Fauchard|20 gp|1d10 slashing|6½lb.|Two-handed, Reach, Thrown (range 15/45)| |Glaive|15 gp|1d8 slashing|5½lb.|Two-handed, Reach, Momentum, Thrown (range 20/60)| |Guan Dao|25 gp|1d14 slashing|8lb.|Heavy, Two-handed, Unbalanced, Bulky, Reach, Momentum, Thrown (range 10/30)| |Guisarme|20 gp|1d10 slashing|5½lb.|Two-handed, Finesse, Thrown (20/60)| |Lucerne Hammer| 20 gp|1d12 piercing or 1d12 bludgeoning|5½lb.|Two-handed, Unbalanced, Reach| |Ransuer|20 gp|1d8 piercing| 4½lb.| Two-handed, Finesse, Thrown (range 40/120)| |Sovnya|20 gp| 1d10 slashing|5½lb.|Two-handed, Reach, Finesse| |Warscythe| 15 gp|1d6 slashing|3½lb.|Finesse, Reach, Disarming| \pagebreak #### Misc Weapons |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Cat-O-Ninetales|10 gp|1d8 slashing|3lb.| Finesse, Grip| |Light Lance°|20 gp|1d14 piercing|7lb.|Heavy, Unbalanced, Bulky, Grip, Reach| |Scythe| 15 gp| 1d10 slashing| 5lb.|Two-handed, Unbalanced, Momentum, Disarming, Grip| |Weighted Chain|10 gp|1d8 bludgeoning|5lb.|Unbalanced, Versatile (1d8), Momentum, Disarming| |Whip|5 gp|1d4 slashing|2lb.|Light, Finesse, Grip, Trusty (2d1)| \columnbreak ### Ranged #### Crossbows |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Heavy Crossbow|30 gp|1d10 piercing| 6lb.|Loading, Two-handed, Trusty (2d4), Ammunition (range 100/450)| #### Bows |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Composite Shortbow|25 gp|1d6 piercing|4lb.|Two-handed, Finesse, Ammunition (range 90/360)| |Longbow|35 gp| 1d8 piercing|6lb.|Two-handed, Bulky, Finesse, Ammunition (range 150/600)| |Recurve Longbow|40 gp|1d8 piercing|5½lb.|Two-handed, Finesse, Ammunition (range 140/700)| #### Guns |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Arquebus|30 gp|1d10 piercing| 4½lb.|Loading, Ammunition (range 70/245)| |Blunderbuss|35 gp| 1d8 piercing|5½lb.| Loading, Burst, Ammunition (range 40/140)| |Musketoon|40 gp|1d10 piercing| 6lb.| Heavy, Loading, Burst, Ammunition (range 50/175)| #### Thrown |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Heavy Shakram|10 gp|1d10 slashing|3½lb.|Thrown (range 30/90)| \pagebreak ## Expertise Weapons** ### Melee #### Swords |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Grossemesser|33 gp|1d12 slashing|8lb.|Heavy, Bulky, Balanced, Momentum, Trusty (2d5)| |Khopesh| 13 gp|1d8 slashing|4½lb.| Unbalanced, Disarming, Trusty (2d3)| |Nodachi| 30 gp| 1d12 slashing| 7½lb.| Heavy, Two-handed, Finesse, Balanced, Trusty (2d5)| |Zweihander| 37 gp| 1d14 slashing|9lb.|Heavy, Two-handed, Bulky, Grip, Reach, Trusty (2d6)| #### Clubs |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Kanabo|25 gp|1d14 bludgeoning|7lb.|Heavy, Two-handed, Momentum, Trusty (2d6)| #### Sticks |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Rokushakubo|23 gp|1d8 bludgeoning| 3½lb.|Versatile (1d10), Balanced, Trusty (2d3/2d4)| |Setsukon|30 gp| 1d10 bludgeoning| 4⅔lb.| Dexterous, Balanced, Momentum, Trusty (2d4)| #### Misc Polearms |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Hu Cha| 30 gp|1d12 piercing|6½lb.|Two-handed, Balanced, Thrown (range 15/45)| |Naginata|37 gp| 1d14 piercing| 7½|Heavy, Two-handed, Momentum, Reach| \columnbreak #### Misc Weapons |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Chained Kama| 23 gp|1d10 slashing|4½lb.|Dexterous, Versatile (2d6), Finesse| |Heavy Lance°|37 gp| 1d16 piercing|10lb.|Heavy, Unbalanced, Bulky, Grip, Far Reach| |Kusarigama| 15 gp|1d6 slashing or 1d6 bludgeoning|3lb.|Light, Finesse, Momentum| |Mancatcher| 15 gp|1d10 piercing| 5lb.|Two-handed, Reach, Disarming, Special| |Nine section whip/ Blade Whip| 23 gp|1d12 slashing|4½lb.|Dexterous, Finesse, Disarming| ### Ranged #### Crossbows |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Repeating Crossbow| 37 gp|1d10 piercing|6lb.|Loading, Two-handed, Burst, Trusty (2d4), Ammunition (range 100/450)| |Arbalest| 45 gp| 1d14 piercing|7½lb.|Two-handed, Heavy, Trusty (2d6), Ammunition (120/540), Extreme Loading| #### Bows |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Composite Longbow| 37 gp| 1d8 piercing| 6½lb.|Two-handed, Bulky, Finesse, Ammunition (range 160/640)| |Flatbow|40 gp|1d8 piercing| 6lb.| Two-handed, Bulky, Finesse, Trusty (2d3), Ammunition (range 150/600)| |Greatbow|45 gp|1d10 piercing|7lb.|Two-handed, Bulky, Finesse, Ammunition (range 175/700)| |Recurve Greatbow|50 gp|1d10 piercing|6½lb.|Two-handed, Finesse, Ammunition (range 165/825)| #### Guns |Weapon|Cost|Damage|Weight|Properties| |:-:|:-:|:-:|:-:|:-:| |Rifle|45 gp|1d14 piercing| 6½lb.| Heavy, Loading, Ammunition (range 90/315)| |Musket|37 gp|1d12 piercing|5½lb.| Loading, Ammunition (range 80/280)| \pagebreak ** No class gains proficiency with any Expertise weapon unless otherwise stated by the GM, instead a character must be given specific training with the weapon to use it effectively. Expertise weapons sometimes cannot be found in a common marketplace, instead they have to be specially made, varying the price, or obtained through other special means, determined by the GM.
° You have disadvantage when you use a lance to attack a target within 5 feet of you.
•• This weapon is light enough to strap to your hand, while doing so you can still cast spells with the somatic requirement as long as your hand remains free. You may also hold an item in your hand but doing so makes all attacks at disadvantage due to the weight putting you off balance.
••• With this weapon you can use either type of damage listed.
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Heavy. Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Loading. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make. Range. A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. Reach. This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it. Special. A weapon with the special property has unusual rules governing its use, explained in the weapon's description. Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. Two-Handed. This weapon requires two hands when you attack with it. Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack. Burst. Due to the design of this weapon, it fires 2 bolts at once, expending twice the amount of ammunition. Dexterous. Weapons with the dexterous property use your dexterity modifier for attack and damage rolls. Any user with less than 13 dexterity have disadvantage on attacks made with dexterous weapons. Grip. This weapon has a superior grip design, any attempt to unarm you is done so at a disadvantage. Momentum. Due to the design of this blade, you are able to drive it down faster and harder then your average weapon. Your damage modifier is doubled from attacks made from this weapon (to a maximum of 3 bonus damage). Momentum weapons require a free hand to use due to the force exerted when attacking. Unbalanced. When the user chooses to attack with an unbalanced weapon all oportunity attacks they make are at disadvantage until the beginning of their next turn, due to the focus it takes to wield such a weapon. Far Reach. This weapon adds 10 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it. Bulky. Any user with less than 13 Strength has disadvantage on attacks made with bulky weapons. Balanced. When wielding a balanced weapon, you have advantage on all opportunity attacks you make. Disarming. When wielding this weapon you have advantage on any attacks made to disarm an opponent. Trusty. When attacking with this weapon you can choose to use the different damage version listed. Enhanced Grip. The gauntlet cannot be disarmed by an opponent, and any attempt to disarm a weapon you are holding with your gauntlet hand are at disadvantage. Extreme Loading. Because of the time required to load this weapon, you can fire only one piece of ammunition from it, every other turn, when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.