Luck Domain
Gods of luck - such as Tymora, Beshaba, Savras, Avandra, Istus, Ralishaz, Olladra, Tyche, Bes, and Hermod - hold sway over risks, prosperity, and fate. Gods of both good and bad fortune exist; people tend to look to them in dire times, either to beseech their blessing or to withhold their misfortune. They are most frequently followed by adventurers and gamblers, but folk from all walks of life will pay tribute to them. Their clerics reflect the nature of duality; some are bright, cheerful souls that bless the growth of crops, the business of shops and the rolls of dice, while others are dour harbingers of misfortune, disasters, and ill fate.
Luck Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | bless, bane |
| 3rd | augury, find traps |
| 5th | bestow curse, remove curse |
| 7th | aura of purity, death ward |
| 9th | holy weapon ⁽ˣᵍᵗᵉ⁾, skill empowerment ⁽ˣᵍᵗᵉ⁾ |
Luck and Pluck
When you choose this domain at 1st level, you gain the guidance and resistance cantrips if you don't already know them.
In addition, when you cast one of these cantrips, you can choose to do so as a bonus action. If you do so, you may not cast that cantrip again until the start of your next turn.
Channel Divinity: Twist Fortunes
Starting at 2nd level, you can use your Channel Divinity to manipulate the fortunes of enemies and allies alike to your benefit, a barrage of seeming coincidences helping or hindering them at just the right moments.
As a bonus action, present your holy symbol and choose one creature within 30 feet of you; that creature gains a bonus or penalty (your choice, though a creature gets to make a Charisma saving throw vs your spell save DC if you try to give it a penalty, avoiding the effect completely if it succeeds) to its attack rolls, ability checks, and saving throws equal to your Wisdom modifier (minimum of 1) for one minute.
This feature may only affect one creature at a time; if it is used again before its effect expires, the older effect immediately ends.
Channel Divinity: Challenge Fate
At 6th level, you can use your Channel Divinity to pull through in even the most dire of circumstances, miraculously avoiding the brunt of harm levied against you.
You can use your reaction to grant up to 6 creatures making a saving throw within 30 feet of you (including yourself) a bonus to that saving throw equal to your Wisdom modifier (minimum of 1).
If every creature you target with this ability succeeds with their saving throw, all of them also gain advantage on death saving throws for 1 minute as residual good fortune lingers with them.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cantrip.
Against All Odds
At 17th level, you seem to have completely shed misfortune, and can find success in even the bleakest conditions. Whenever you roll a 1 on a d20 for an attack roll, ability check, or saving throw, you may treat it instead as if you had rolled a 20. This does not apply to rolls made at advantage unless both dice roll a 1.
Art Domain
Gods that would fall under the Art domain are patrons of bards, poets, painters - any sort of creator, be they a wandering minstrel singing a ballad for a rowdy tavern or a court musician performing gorgeous instrumentals for nobility and monarchs. Gods of the Art domain are typically chaotic, and teach their followers to seek out and celebrate the beautiful things about life, or to create more in order to brighten the world. Clerics of these deities are traveling storytellers looking for tales, wandering healers providing relief for wounds both of body and soul, or brave souls standing up to tyrants that would enslave or suppress the people. Followers of these gods look everywhere for inspiration, and create all manner of art based on it. Deities of this domain include Milil, Sune, Olidammara, Olladra, Branchala, and Corellon.
Art Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | color spray, silent image |
| 3rd | enthrall, pyrotechnics |
| 5th | hypnotic pattern, major image |
| 7th | fabricate, hallucinatory terrain |
| 9th | dream, seeming |
Blessings of Artistry
At 1st level, you gain proficiency with the Performance skill and two of the following tools of your choice; calligrapher's supplies, glassblower's tools, painter's supplies, potter's tools, or one musical instrument of your choice.
You may choose a musical instrument for both tools. Your proficiency bonus is doubled for any ability check you make with the Performance skill or the chosen tools.
Channel Divinity: Conjure Masterpiece
Starting at 2nd level, you can use your Channel Divinity to manifest an divine fragment of awe-inspiring beauty, which can have profound effects on the emotions of those around it.
As an action, you present your holy symbol, and conjure the image or sound (or a combination thereof) of a piece of artwork of your choice or creation. It manifests in your space, and persists until the start of your next turn. If it is an image, it is illusory and incorporeal, floating in the air; if it is sound, in manifests from your mouth, seemingly produced through your voice.
When you create this piece of artwork, you choose one of the following emotions; the artwork strongly evokes that feeling in a number of creatures of your choice within 60 feet of the artwork that can see or hear it equal to your half of your cleric level, rounded up. A creature must have an Intelligence score of 4 or higher to be affected.
Some of these options force a creature to make a saving throw; the DC of that saving throw is equal to your spell save DC.
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Joy. The artwork inspires cheer, and is invigorating to look at. Each creature gains temporary hit points equal to your cleric level plus your Wisdom modifier.
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Sadness. The artwork fills the creatures with a deep melancholy. Each creature must make a Wisdom saving throw. On a failure, a creature is blinded as it begins crying uncontrollably until the start of your next turn.
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Wrath. The artwork provokes an uncontrollable anger. Each creature must make a Wisdom saving throw. On a failure, affected creatures are driven to reckless violence; until the start of your next turn, they make attack rolls with advantage, but attack rolls against them also have advantage.
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Fear. The artwork dredges up a profound sense of terror. Each creature must make a Wisdom saving throw. On a failure, its speed becomes 0 and it cannot benefit from increases to its speed until the start of your next turn as it freezes up, deeply unsettled. A creature immune to the frightened condition is immune to this effect.
Channel Divinity: Palette Swap
At 6th level, you can use your Channel Divinity to briefly paint the weave of magic a different colour, changing the very essence of the spell in a gorgeous display.
You gain the ability, as a reaction, to cause a spell that deals acid, cold, fire, lightning, poison, radiant, or necrotic damage to instead deal a different type of damage from the same list. To do so, you must be able to see the spell being cast, and its effect must be targeted at or originate from a point or creature within 120 feet of you.
Potent Spellcasting
At 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Patronage of the Gods
At 17th level, you gain the use of one pot of nozlur's marvellous pigments, gifted to you by your deity, allowing you to shape the beauty of the world around you as they do.
You are the only creature that can make use of its magical properties; if used by any other creature, it acts as if it was mundane - though high-quality - paint. Your deity completely replenishes and/or replaces this boon if any of it is expended, lost, or destroyed exactly one year after you first gain access to this feature, and again at the same time every year thereafter until your death, at which point it disappears - though if you are revived, it reappears and this feature resumes normal effect.
CREDITS
Version 1.1. Content by Jau (r/JustAn0therUser).
Special thanks to the Team Volo Discord community for initial feedback on the Luck Domain concept, and to the Discord of Many Things community for providing feedback on both of the presented subclasses.