My Documents
Support GM Binder!
## Confessor Confessors are a variant of human, whose touch burns with ancient power. ### Physical Description Confessors are generally slender and petite as humans go, with pale or olive skin and dark shades of hair. They generally prefer to dress simply but elegantly, and rarely wear jewelry. Confessors usually wear their hair long, and longer hair usually indicates a higher social station. ### Society Confessors tend to keep to themselves, though some take it upon themselves to travel the world and arbitrate justice where they see a need. They are led by the Mother Confessor, a title conferred by committee on one who has shown great power, wisdom, and leadership. Confessors are unable to breed with each other. A Confessor can breed with any other Medium sized mammalian Humanoid race, but the resulting child will always be a Confessor. Confessors usually travel the world when they come of age to look for a suitable mate. (Confessors never travel alone if they can help it, as using their power leaves them weakened.) Confessors do not marry, and never choose a mate for love; their power would remove from their love everything they fell in love with in the first place. No Confessor would want to make a thrall out of someone she truly cared for. Instead, Confessors choose a mate based on what traits they will impart to their children, both genetically and through teaching. To be chosen by a Confessor is spoken of in public as a great honor, but in private whispers it is dreaded and feared, as it means the end of their life of free will. Male Confessors tend toward evil alignments and female Confessors tend toward good alignments. This tendency means there is a stigma against males in Confessor society. While it is generally assumed that a female Confessor will only take a mate with great reluctance, dreading what it will do to them, it is often whispered that when a male Confessor takes a mate he does so simply for his own pleasure, with no regard to the will of the one he chooses. This is, of course, unfair, but there have been just enough cases where it was true that the prejudice remains. ### Confessor Traits These traits replace the base Human's Ability Score Increase trait: #### Touch You have a power called the Confessor's Touch. Any time you make physical contact with a sapient creature, you must make a DC 8 Wisdom Saving Throw or release the power into them. This DC may be increased at DM discretion if you are distracted or inebriated or otherwise impaired. With concentration, you may take 10 on this save. You may voluntarily fail this save at any time. At the height of the throes of passion, you automatically fail the save, and the effect's duration is Permanent. The target must make a Wisdom saving throw with a DC of 10 plus your Charisma modifier plus your Character level. If they fail, they are affected by a Charm Person spell. Beginning at character level 12, they are instead affected by a Dominate Person spell, with the change that there is no telepathic link to the target, so you cannot assume direct control and orders must be issued verbally. The duration of this effect is one hour times your character level. You may only have one target under this effect at a time; if you use the power on a new target before the old target's duration has expired, the effect immediately ends for the first target. At character level 20, the duration becomes Permanent, and you may have any number of targets under the effect at once. After using this power, you gain three levels of exhaustion, and you cannot use the power again until you complete a long rest, which also cures these levels of exhaustion. Beginning at character level 17, a short or long rest restores the power and cures the exhaustion. The Confessor's Touch is death to a Mord-Sith. If she fails her save, rather than be affected by a spell she is reduced to zero hit points. If she succeeds on her save she takes 10d10 necrotic damage instead. #### Con Dar When a Confessor comes of age, she is taught by her mother how to enter a special state called the Con Dar (or "Blood Rage"). You invoke the Con Dar by spending one minute of concentration (minus 6 seconds for every 3 character levels), during which your eyes glow blood red and you raise your hands to the sky, unleashing an unearthly scream but taking no other actions. This spectacle causes everyone who sees or hears it to save as though Touched or become Frightened; they may attempt a new save at the end of each of their turns, but they remain frightened until they succeed on the save or finish a short or long rest. Upon invoking the Con Dar, you enter a state of Rage as a Barbarian of your character level, except you are still able to cast spells. You are also affected by a Geas spell with the command "Protect or avenge the one for whom the Con Dar was invoked". At your first opportunity after invoking the Con Dar, you paint a pair of red lightning bolts on your face, which you may not remove until the Con Dar is over (treat this as part of the Geas). Anyone familiar with Confessors recognizes these painted lightning bolts and knows what they mean. The Con Dar lasts until the Geas is complete, during which time you stay in the Rage and you may release your Touch power once per round without exhaustion and without physical contact up to a range of 5 feet per character level. During the Con Dar, Touch has a duration of Permanent and may affect any number of targets as though you were level 20, though once the Con Dar is complete the duration reverts to the usual duration for your level, starting from the moment the Con Dar ended. When the Con Dar is complete, you become stunned for three rounds, and your exhaustion level becomes five. You may not invoke the Con Dar again until your exhaustion level reaches zero. The Con Dar may only be invoked on behalf of another, either in their defense or to avenge their death. Once you invoke the Con Dar for the first time, you may only ever invoke it again on behalf of the one for whom it was invoked the first time. Most Confessors go their whole lives without ever invoking the Con Dar.