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ToC here
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# Introduction
BLAH BLAH BLAH I like to hear myself talk.
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# Traditional Multiclassing Suggestions
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# Modular Class Building
## Philosophy
**Pros:**
- Flexibility
- Amazingly Unique Builds
- Explore new combinations of mechanics
- others?
**Cons**
- Greater potential for min/maxing
- Not good for new players
- Potentially complicated system
- Possible complications with party balance and roles
- others?
All options should be subject to the player being able to realistically role play their character obtaining said feature. This is intended to provide more versatile playing, but will likely lead to slightly over powered characters. However, all characters are likely to be balanced with *each other* depending on how they choose to build. This method is meant for more experienced players and Dungeon Masters.
___
**While there are no actual “classes” in this method, skill progressions, trees, and focuses. Any feature with a digit after it requires the previous upgrade with the smae name. Some features require additional prerequisites. You may not purchase a feature more than once unless otherwise noted.**
##### Level Progression
In this system, players level by whatever system the DM prefers. However, they do not use their accumulated experience points to get new features each level. Instead, each level gives them a new amount of Feature Points (FP) to spend specifically on talents, feats, etc. All purchases must be made once you reach a new level, and no new purchases can be made until reaching the subsequent level.
___
To start level 1, characters receive 440 experience to spend on any of the options below. Anything they don't spend is carried their next level. In fact, some of the more powerful abilities (Wildshape, for example) cannot be bought unless players save up points from a previous level. If characters start above level 1, grant the total amount of experience from all previous levels. Players may buy any feature from any previously level as long as they meet the requirements (pre-requisites, haven't bought it before, etc.). Some features however (a "starting feat", for example), are only purchasable the first time you reach a level.
##### Races
Players should pick their race first when using this method. Any skill, ability score increase, feat, or proficiency granted by their race choice does not need to be purchased with FP.
##### Deficit Spending (Maybe Erase)
Each level, you may spend more Feature Points than you currently have to buy a single ability. Your "Feature Points" go negative, and is subtracted from the total you gain next level. Furthermore, you receive penalties (cumulative) based on how negative you go, which disappear at the next level, provided you gain a net positive amount of FP:
- **5-30 FP:** 1 level of exhaustion (incurable until next level)
- **35-60 FP:** All healing effects you receive are halved.
- **65+ FP:** Creatures critical strike against you on a natural roll of 18+
### Hit Die
Hit die, and the subsequent hit points they provide, are the only thing consistent through every level in this system--A player **must** gain 1 (and ONLY 1) hit die per level.
A d6 hit die is always free, so a player can choose to forgo spending much needed Feature Points for a level and end up a bit less tanky. Higher tier hit die cost 100 FP per tier, as seen below.
A player may spend double the FP to guarantee that they get the full amount of hit points out of the die they buy, otherwise they may choose to take the average (rounded up) or even roll the die they buy. The 1st hit die you buy (at level 1) is *always* full without spending the double.
## Level 1 (440 FP)
**Hit Die Cost**
- 1d6: 0 FP (+6 hp)
- 1d8: 100 FP (roll+8 hp)
- 1d10: 200 FP (+10 hp)
- 1d12: 300 FP (+12 hp)
### Saving Throws
At level 1, a character must pick 1 strong and 1 weak saving throw to gain proficiency in. Higher levels may give a character the chance to become proficient in others, at a cost, but these initial ones are free.
#### Strong
- Constitution
- Dexterity
- Wisdom
#### Weak
- Strength
- Charisma
- Strength
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### Ability scores
Under this system, it is *strongly* recommended to do point buy to establish abilities at level 1. The below is a conversion of the point buy system using FP cost. Under this system, the players can sacrifice ability scores for more features, or sacrifice features for better ability scores.
Any DM who chooses *not* to do point buy should detract 270 FP from the total available for this level, bringing the total to 170 Feature Points.
All abilities start at 8 (do not include racial bonuses in calculations). Players can use 27 point buy applications or websites for the same effect. Each point is worth 10 FP.
##### Point Buy cost
| Buy/Sell | FP Cost |
|:----:|:-------------:|
| -2 | gain 20 FP |
| -1 | gain 10 FP |
| +1| 10 FP |
| +2| 20 FP|
| +3| 30 FP|
| +4| 40 FP|
| +5| 50 FP|
| +6| 70 FP|
| +7| 90 FP|
| +8| 120 FP|
## Proficiencies
Proficiencies include armor, weapons, tools, skills, and languages. Many of these are given for free, or can be traded in for more experience in other areas. While no character *has* to take proficiency in any of these, not having skills or weapons could be a serious hindrance to a player.
### Armor
A character may choose to not have any armor proficiencies. Unarmored defense, while technically a class feature, has been included *here*. Choosing the "with shield" option allows you to gain your selected unarmored benefits while still using a shield, while selecting the cheaper "without shield" version means a shield negates your unarmored bonus.
You may only choose 1 kind of unarmored bonus, and may not change it in the future. Constitution and Wisdom, being the typical class-based choices for this feature, do not cost extra, while the other three will cost you additional FP on top of what you've already spent.
- **All Armor** (25 FP)
- Includes proficiency in Light, Medium, and Heavy Armor
- **Light** (10 FP)
- Includes proficiency in all types of Light Armor.
- **Medium** (10 FP)
- Includes proficiency in all types of Medium Armor.
- **Shield** (5 FP)
- Includes proficiency with shields.
- **Unarmored** (15 FP)
- Dexterity + Constitution (FREE)
- Dexterity + Charisma (10 FP)
- Dexterity + Intelligence (10 FP)
- Dexterity + Wisdom (FREE)
- Dexterity x 2 (30 FP)
### Weapons (Probably needs reworking)
When choosing a weapon proficiency, you may take both of the following free options. You may choose to buy additional free options that you did not choose for the stated price.
- **3 Simple Weapons** (Free)
- Choose any three.
-
- **3 Martial Weapons** (Free)
-Choose any three
- **All Simple Weapons** (10 xp)
- The character will be proficient in all Simple Weapons
- **All Martial Weapons** (20 xp)
- The character will be proficient in all Martial Weapons
### Tools
Tools are any tool, kit, or instrument for which the character will have proficiency. You get one tool proficiency of your choice for free, and additional tool proficiencies can be purchased. You may choose to *forgo* a tool proficiency to receive greater FP.
- **Any 1 Tool** (FREE)
- Each additional proficiency costs 10 FP
- You may sell/forgo a tool proficiency to gain 10 FP
### Skills
Every character *must* have at least two skills with which they are proficient. Therefore, you may not sell your two free skills, but you may buy additional.
- **Any 2 Skills** (FREE)
- Each additional skill proficiency costs 15 FP
### Languages
Included in this section are special languages like Druidic and Thieves' Cant. Other languages are based on race or background, though your DM may allow you to purchase those other languages.
- **Each Language** 5 FP
- Druidic
- Theives' Cant
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### Equipment
The DM should use starting gold for players to purchase all starting equipment. Alternatively, choose one class and start with the item choices from it (ex. start with the fighter’s, wizard’s, or druid’s weapon choices).
### Features
A Character may pick any of the following features, as long as they have enough FP to spend. Some features, like Spellcasting, are pre-requisites for higher level features, or prevent you from buying certain other features (you can only have 1 type of spell casting).
Features cannot be removed or changed at higher levels. But any lower level features can be bought at subsequent levels.
___
> ### Starting Feat (20 FP)
>You may select a starting feat for your character. You may not select this feature again past level 1. This is in addition to any feat your race may grant.
___
### Full Spell Casting I (50 FP)
Purchasing this gains you the benefits of a 1st level spell caster. You have two **1st Level Spell Slots**. The path you choose will determine your other spell casting features, including your access to spells and cantrips based on your ***total level***.
You may not change your path once it is chosen. You may only purchase one of Pact, Half, or Full Spellcasting. Some paths may cost extra.
___
**Choose Your Spell Casting Path (Ability):**
- *Intelligence (+20 FP/level)*
- You follow the spell casting rules of the **Wizard** (*PHB 114*).
- *Wisdom*
- Non-Divine: You follow the spell casting rules of the **Druid** (*PHB 66*).
- Divine Domain I (60 FP)
- You may spend the extra FP to cast spells like a **Cleric**, and gain the benefits of a tier 1 divine domain (level 1) of your choice (*PHB 58-63*). You gain the domain spells when you acquire the appropriate level spell slots. Purchasing higher levels grants you the benefits of a higher level divine domain. You may buy this feature multiple times, gaining the tier 1 benefits of a different tradition each time, provided you meet the alignment and role play requirements.
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- *Charisma*
- Non-Origin: You follow the spellcasting rules of the **Bard** (*PHB 53*).
- Sorcerous Origin I (70 FP)
- You may spend the extra FP to cast spells like a **Sorcerer**, and gain the benefits of a tier 1 (level 1) sorcerous origin of your choice (*PHB 102-104*). Purchasing higher levels grants you the benefits of a higher level sorcerous origin. You may buy this feature multiple times, gaining the tier 1 benefits of a different tradition each time.
### Pact Spell Casting I (50 FP)
Purchasing this gains you the benefits of a 1st level Pact Caster. You follow the casting rules of a **Warlock** (*PHB 106*).
### Extra Spellcasting
You may choose to buy extra cantrips or spells known:
- Extra Cantrip Known (5 FP each)
- Extra Spell Known (10 FP each)
### Patron I (70 FP)
___
**Requires Pact Based Casting I**
___
You gain the tier 1 (level 1) benefits of a patron you choose. You may have only one Patron. At higher levels you may buy higher level patron benefits, but may not switch your patron.
### Rage I (60 FP)
You gain the *rage* feature (*PHB 48*). Purchasing higher levels of rage provide increased uses or damage.
### Bardic Inspiration I (30 FP)
You gain the *bardic inspiration* feature using the d6 (*PHB 53-54*). Purchasing higher levels of bardic inspiration increases the die used. Your ability for this feature is Charisma.
### Fighting Style (50 FP)
**80 FP for each additional**
___
You gain a single *fighting style* (*PHB 72*). Each additional fighting style you choose costs 80 FP, and you may not choose the same one twice.
- Archery
- Defense
- Dueling
- Great Weapon Fighting
- Protection
- Two Weapon Fighting
### Second Wind (40 FP)
You gain the *second wind* feature (*PHB 72*). For the purpose of this feature, your fighter level equals your overall level.
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### Martial Arts I (80 FP)
You gain the *martial arts* feature using the 1d4 (*PHB 78*). Purchasing higher levels of martial arts will increase your damage die.
### Divine Sense (40 FP)
You gain the *divine sense* feature (*PHB 84*).
### Lay on Hands I (50 FP)
You gain the *lay on hands* feature (*PHB 84*). For the purpose of this feature, your paladin level equals your total level.
### Favored Enemy I (30 FP)
You gain the *favored enemy* feature (*PHB 91*). Purchasing higher levels allows additional favored enemy choices.
### Natural Explorer I (30 FP)
You gain the *natural explorer* feature (*PHB 91*). Purchasing higher levels allows additional terrain choices.
### Sneak Attack I (1d6) (40 FP)
You gain the *sneak attack* feature using the 1d6 (*PHB 96*). Purchasing higher levels increases your number of dice.
### Expertise I (40 FP)
You gain the *expertise* feature (*PHB 96*).
### Arcane Recovery (70 FP)
**Requires Traditional Spell Casting I**
___
You gain the Wizard's *Arcane Recovery* feature (*PHB 115*). For the purpose of this feature, your wizard level is equal to your character level.
## Level 2 (110 FP)
**Hit Die Cost**
- 1d6: 0 FP (roll or +4 hp)| 10 FP (+6 hp)
- 1d8: 10 FP (roll or +5 hp), 20 FP (+8 hp)
- 1d10: 20 FP (roll or +6 hp), 40 FP (+10 hp)
- 1d12: 30 FP (roll or +7 hp), 60 FP (+12 hp)
### Full Spell Casting II (50 FP)
**70 FP for Int-based**
You gain an additional **1st Level Spell Slot** (3 total). Your spells known and cantrips are based on your selected path.
### Pact Casting II (30 FP)
Your spells known increase to 3 and you gain an additional spell slot (2 total).
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### Half Spell Casting I (30 FP)
You cannot purchase this if you already have Spellcasting. Buying this grants you the benefits of a 1st tier (level 2) half-caster. You gain two **1st Level Spell Slots**. You are able to buy Cantrips only if your spellcasting rules allow. You must choose which Half-Caster Path (ability modifier) you will follow. You cannot change your Path once selected.
- *Charisma*
- You follow the spellcasting rules of the **Paladin** (*PHB 84-85*).
- *Wisdom*
- You follow the spellcasting rules of the **Ranger** (*PHB 91*).
#### Reckless Attack (35 FP)
You gain the *reckless attack* feature (*PHB 48*).
### Danger Sense (35 FP)
You gain the *danger sense* feature (*PHB 48*).
### Jack of All Trades (30 FP)
You gain the *jack of all trades* feature (*PHB 54*).
### Song of Rest I (30 FP)
You gain the *song of rest* feature using a d6 (*PHB 54*). Purchasing higher levels will increase the healing die.
### Channel Divinity I (30 FP)
**Requires Divine Domain I, or Half-Caster Charisma I**
___
You gain the benefits of the "Turn Undead" Channel Divinity (*PHB 59*), as well as any Channel Divinity features gained by Divine Domain II, should you purchase it. Purchasing higher levels increase the number of times you can use Channel Divinity.
### Divine Domain II (40 FP)
You gain the tier 2 (Level 2) benefits of a *divine domain* of your choice, provided you purchased the tier 1 (Level 1) benefits (*PHB 58-63*) of the same domain. Purchasing higher levels grants you the benefits of a higher level domain. You may buy this feature multiple times, as long as you have the matching *Divine Domain 1*.You may not gain the benefits of your domain's Channel Divinity unless you have also purchased Channel Divinity I.
### Wild Shape I (80 FP)
You gain the feature *wild shape* feature as though you were a 2nd level druid (*PHB 66*). Purchasing higher levels increases the capabilities of this feature as though you were increasing your druid level. For the purpose of this feature, your total level is used to determine the length of time you can be transformed.
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### Druid Circle I (60 FP)
You gain the benefits of a tier 1 (level 2) of a *Druid Circle* your choice (*PHB 67-69*). You gain any circle spells when you acquire the appropriate level spell slots. Purchasing higher levels grants you the benefits of a higher level circles. You may buy this feature multiple times, gaining the tier 1 benefits of a different circle each time. For the purposes of the Circle of the Moon, your druid level is equal to your total level.
### Action Surge I (80 FP)
You gain the *action surge* feature (*PHB 72*). Purchasing higher levels increases the number of times which you can use this feature.
### Ki Points I (70 FP)
You gain the *Ki* feature (*PHB 78*). Purchasing higher levels increases your ki points and the abilities available to you.
### Unarmored Movement I (40 FP)
You gain the *unarmored movement* feature, increasing your movement speed by 10 feet under certain conditions (*PHB 78*). Purchasing higher levels increases your movement speed bonus and other benefits.
### Divine Smite (40 FP)
**Requires 1 spell slot**
You gain the *divine smite* feature (PHB 85).
### Cunning Action (85 FP)
You gain the *cunning action* feature (*PHB 96*)
### Font of Magic I (90 FP)
You gain the *font of magic* feature (*PHB 101*) along with 2 sorcery points. Purchasing higher levels grants you increased sorcery points.
### Eldritch Invocations I (60 FP)
You gain the *eldritch invocations* feature (*PHB 107*) along with 2 known invocations (*PHB 110-11*). Purchasing higher levels increases your known invocations. You must have the pre-requisites for any invocation, including the required pact, though the level requirements refer to your total level for the purposes of this feature.
### Arcane Tradition I (80 FP)
You gain the benefits of a 2nd level *arcane tradition* of your choice (*PHB 115-119*). Purchasing higher levels grants you the benefits of a higher level arcane tradition. You may buy this feature multiple times, gaining the lower level advantages of a different tradition each time.
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## Level 3 (100 FP)
**Hit Die Cost**
- 1d6: 0 FP (roll or +4 hp)| 10 FP (+6 hp)
- 1d8: 10 FP (roll or +5 hp), 20 FP (+8 hp)
- 1d10: 20 FP (roll or +6 hp), 40 FP (+10 hp)
- 1d12: 30 FP (roll or +7 hp), 60 FP (+12 hp)
### Full Spellcasting III (50 FP)
**70 FP for Int-based**
___
You gain an additional **1st Level Spell Slot** (4 total) and two **2nd Level Spell Slots** (2 total). Your spells known and cantrips are based on your selected path.
### Half Spellcasting II (20 FP)
You gain an additional **1st Level Spell Slot** (3 total).
### Pact Spellcasting III (50 FP)
Your spells known increase to 4 and your spell slots increase to **Second Level**.
### Rage II (10 FP)
Purchasing this grants you and additional use of rage per long rest (3 total).
### Primal Path I (40 FP)
You gain the benefits of a tier 1 (Level 3) *primal path* of your choice (*PHB 49-50*). Purchasing higher levels grants you the benefits of a higher level primal path. You may buy this feature multiple times, gaining the tier 1 advantages of a different path each time.
### Bard College I (30 FP)
You gain the benefits of a tier 1 (Level 3) *primal path* of your choice (*PHB 53-55*). Purchasing higher levels grants you the benefits of a higher level bard college. You may buy this feature multiple times, gaining the tier 1 advantages of a different college each time.
### Martial Archetype I (60 FP)
You gain the benefits of a tier 1 (level 3) *martial archetype* of your choice (*PHB 72-75*). Purchasing higher levels grants you the benefits of a higher level martial archetype. You may buy this feature multiple times, gaining the tier 1 advantages of a different martial archetype each time.
**Eldritch Knight**: If you purchase the *eldritch knight* archetype, you gain the bonuses of the archetype, but must buy the spell slots separately from full or half caster. Your spell school, casting ability, and spells known are limited only by the spell casting path you choose.
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### Ki Points II (10 FP)
You gain an additional Ki point (3 total).
### Monastic Tradition (300 FP)
**Requires Ki Points I**
You gain the benefits of a tier 1 (level 3) *monastic tradition* of your choice (*PHB 79-81*). Purchasing higher levels grant you the benefits of a higher level tradition. You may buy this feature multiple times, gaining the tier 1 (level 3) advantages of a different tradition each time. For any feature that requires monk levels you use your overall level instead.
### Deflect Missile (25 FP)
**Requires Ki Points II**
You gain the *deflect missile* feature (*PHB 78*).
### Divine Health (45 FP)
You gain the *divine health* feature (*PHB 85*). If you have Half Casting (Charisma), this feature costs 30 FP instead.
### Sacred Oath I (40 FP)
You gain the benefits of a tier 1 (level 3) *sacred oath* of your choice (*PHB 85-88*). Purchasing higher levels grant you the benefits of a higher level oath. You may buy this feature multiple times, gaining the tier 1 (level 3) advantages of a different oath each time.
### Ranger Archetype I (30 FP)
You gain the tier 1 (level 3) benefits of a *ranger archetype* of your choice (*PHB 93*). Purchasing higher levels grants you the benefits of a higher level archetype. You may buy this feature multiple times, gaining the tier 1 (level 3) advantages of a different archetype each time.
### Primeval Awareness (35 FP)
**Requires Wisdom-based casting**
___
You gain the *primeval awareness* feature (*PHB 92*).
### Roguish Archetype (50 FP)
You gain the tier 1 (level 3) benefits of a *roguish archetype* of your choice (*PHB 97-98*). Purchasing higher levels grants you the benefits of a higher level archetype. You may buy this feature multiple times, gaining the lower level advantages of a different tradition each time.
**Arcane Trickster**: If you purchase the *arcane trickster* archetype, you gain the bonuses of the archetype, but must buy the spell slots separately from full or half caster. Your spell school, casting ability, and spells known are limited only by the spell casting path you choose.
### Sneak Attack II (2d6) (40 FP)
Your sneak attack is upgraded to 2d6.
### Font of Magic II (20 FP)
You gian an additional sorcery point (3 total).
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### Metamagic I (30 FP)
**Requires Font of Magic I**
___
You gain the *metamagic* feature (*PHB 101-102*). Purchasing this at higher levels increases the your metamagic choices.
### Pact Boon (40 FP)
**Requires Patron I**
___
You gain the *pact boon* feature of your choice (*PHB 107*). You may only take this option once and may not change it.
## Level 4 (50 FP)
**Hit Die Cost**
- 1d6: 0 FP (roll or +4 hp)| 10 FP (+6 hp)
- 1d8: 10 FP (roll or +5 hp), 20 FP (+8 hp)
- 1d10: 20 FP (roll or +6 hp), 40 FP (+10 hp)
- 1d12: 30 FP (roll or +7 hp), 60 FP (+12 hp)
___
> ### Ability Score Increase I (10 FP)
> You may upgrade an ability score by 1, up to a maximum of 20. You can purchase this a maximum of two times.
___
> ### Feat I (20 FP)
> You may pick one feat for which you are eligible. You may only purchase this feature once.
### Full Spellcasting IV (20 FP)
**40 FP for Int-based**
___
You gain an additional **2nd Level Spell Slot** (3 total). Your spells known and cantrips are based on your selected path.
### Pact Casting IV (20 FP)
You know an additional cantrip (3 total) and spell (5 total).
### Wild Shape II (40 FP)
Your wildshape can include CR ½ creatures and may include a swim speed. For the purposes of wild shape, your druid level is now your total level.
### Ki Points III (10 FP)
You gain an additional Ki point (4 total).
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### Slow Fall (10 FP)
You gain the *slow fall* feature (*PHB 78*). For the purposes of this feature, your monk level is equal to your total level.
### Font of Magic III (20 FP)
You gain an additional sorcery point (4 total).
## Level 5 (500 xp)
**Hit Die Cost**
- 1d6: 0 FP (roll or +4 hp)| 10 FP (+6 hp)
- 1d8: 10 FP (roll or +5 hp), 20 FP (+8 hp)
- 1d10: 20 FP (roll or +6 hp), 40 FP (+10 hp)
- 1d12: 30 FP (roll or +7 hp), 60 FP (+12 hp)
-
### Full Casting V (60 FP)
**80 FP for Int-based**
___
You gain two **3rd Level Spell Slots** (2 total). Your spells known and cantrips are based on your selected path.
### Half Casting III (30 FP)
You gain an additional **1st Level Spell Slot** (4 total) and two **2nd Level Spell Slots** (2 total). Your spells known and cantrips are based on your selected path.
### Pact Casting V (60 FP)
You gain an additional spell known (5 total). Your spell slots increase to 3rd level.
### Extra Attack I (60 FP)
When you purchase this, you may attack twice, instead of once, whenever you take the attack action.
### Fast Movement (20 FP)
Your movement speed increases by 10 feet while you aren’t wearing heavy armor.
### Bardic Inspiration II (10 FP)
Your bardic inspiration die is increased to a d8.
### Font of Inspiration (10 FP)
**Requires Bardic Inspiration I**
___
You gain the *font of inspiration* feature (*PHB 54*).
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### Destroy Undead I (50 FP)
**Requires Channel Divinity I**
___
When you purchase this ability, your turn undead is upgraded to *destroy undead* against undead of CR ½ or lower (*PHB 59*). Purchasing this at higher levels increases the CR of the undead you can destroy.
### Martial Arts II (20 FP)
Your martial arts die increases to 1d6.
### Ki Points IV (10 FP)
You gain an additional Ki point (5 total).
### Stunning Strikes (20 FP)
**Requires Ki Points I**
___
You gain the *stunning strikes* feature (*PHB 79*).
### Sneak Attack III (40 FP)
Your sneak attack die increases to 3d6.
### Uncanny Dodge (40 FP)
You gain the *uncanny dodge* feature (*PHB 96*).
### Font of Magic IV (20 FP)
You gain an additional sorcery point (5 total)
### Eldritch Invocations II (20 FP)
You may learn another Invocation (3 total).
## Level 6 (60 FP)
**Hit Die Cost**
- 1d6: 0 FP (roll or +4 hp)| 10 FP (+6 hp)
- 1d8: 10 FP (roll or +5 hp), 20 FP (+8 hp)
- 1d10: 20 FP (roll or +6 hp), 40 FP (+10 hp)
- 1d12: 30 FP (roll or +7 hp), 60 FP (+12 hp)
___
> ### Off Level ASI (30 FP)
>You may increase one skill by 1 point. This feature can only be purchased at this level, and not more than twice.
___
> ### Off Level Feat (60 FP)
> You may purchase a feat for which you are eligible. This feature can only be purchased at this level, and not more than once.
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### Full Casting VI (20 FP)
**40 FP for Int-based**
___
You gain one **Third Level Spell Slot** (3 total). Your spells known and cantrips are based on your selected path.
### Pact Casting VI (20 FP)
You gain an additional spell known (7 total).
### Primal Path II (40 FP)
You gain the tier 2 (Level 6) benefits of a *primal path* of your choice, provided you purchased the tier 1 (Level 3) benefits (*PHB 49-50*) of the same path. Purchasing higher levels grants you the benefits of a higher tier primal path. You may buy this feature multiple times, as long as you have the matching *Primal Path I*.
### Rage III (10 FP)
You gain an additional use of rage per long rest (4 total).
### Counter Charm (10 FP)
**Requires Instrument Proficiency**
___
You gain the *counter charm* feature (*PHB 54*).
### College Feature II (30 FP)
You gain the tier 2 (Level 6) benefits of a *bardic college* of your choice, provided you purchased the tier 1 (Level 3) benefits (*PHB 54-55*) of the same college. Purchasing higher levels grants you the benefits of a higher tier college. You may buy this feature multiple times, as long as you have the matching *Bardic College I*.
### Channel Divinity II (25 FP)
You are able to use your Channel Divinity feature twice per rest.
### Domain Feature III (30 FP)
You gain the tier 3 (Level 6) benefits of a *divine domain* of your choice, provided you purchased the tier 2 (Level 2) benefits (*PHB 58-63*) of the same domain. Purchasing higher levels grants you the benefits of a higher level domain. You may buy this feature multiple times, as long as you have the matching *Divine Domain II*.
### Druid Circle II (40 FP)
You gain the tier 2 (Level 6) benefits of a *druid circle* of your choice, provided you purchased the tier 1 (Level 2) benefits (*PHB 67-69*) of the same circle. Purchasing higher levels grants you the benefits of a higher level circle. You may buy this feature multiple times, as long as you have the matching *Druid Circle I*.
\columnbreak
### Ki V (10 FP)
You gain an additional Ki point (6 total).
### Unarmored Movement II (20 FP)
Your movement speed increases by 5 feet to a total increase of 15 feet.
### Ki Empowered Strikes (10 FP)
**Requires Ki I, Martial Arts I**
___
You gain the *ki-empowered strikes* feature (*PHB 79*).
### Monastic Tradition II (30 FP)
You gian the tier 2 (level 6) benefits of a *monastic tradition* of your choice, provided you purchased the tier 1 (level 3) benefits (*PHB 79-81*) of the same tradition. Purchasing higher levels grants you the benefits of a higher level tradition. You may buy this feature multiple times, as long as you have the matching *Monastic Tradition I*.
### Aura of Protection (40 FP)
You gain the *aura of protection* feature (*PHB 85*).
### Favored Enemy II (30 FP)
You may choose a second favored enemy and language (*PHB 91*).
### Natural Explorer II (30 FP)
You may choose a second type of favored terrain (*PHB 91*).
### Expertise II (40 FP)
You may choose two additional skill proficiencies in which you gain expertise.
### Font of Magic V (20 FP)
You gain an additional sorcery point (6 total).
### Sorcerous Origin II (30 FP)
You gain the tier 2 (level 6) benefits of a *sorcerous origin* of your choice, provided you purchased the tier 1 (level 1) benefits (*PHB 102-105*) of the same origin. Purchasing higher levels grants you the benefits of a higher level origin. You may buy this feature multiple times, as long as you have the matching *Sorcerous Origin I*.
### Patron Feature II (60 FP)
You gain the tier 2 (level 6) benefits of an *patron* of your choice, provided you purchased the tier 1 benefits (*PHB 108-110*) of the same patron. Purchasing higher levels grants you the benefits of a higher level patron.
\pagebreakNum
### Arcane Tradition II (40 FP)
You gain the tier 2 (Level 6) benefits of an *arcane tradition* of your choice, provided you purchased the tier 1 (Level 2) benefits (*PHB 115-119*) of the same tradition. Purchasing higher levels grants you the benefits of a higher level origin. You may buy this feature multiple times, as long as you have the matching *Arcane Tradition 1*.
## Level 7 (70 FP)
**Hit Die Cost**
- 1d6: 0 FP (roll or +4 hp)| 10 FP (+6 hp)
- 1d8: 10 FP (roll or +5 hp), 20 FP (+8 hp)
- 1d10: 20 FP (roll or +6 hp), 40 FP (+10 hp)
- 1d12: 30 FP (roll or +7 hp), 60 FP (+12 hp)
### Full Casting VII (50 FP)
**70 FP for Int-based**
You gain one **4th Level Spell Slot** (4 total). Your spells known and cantrips are based on your selected path.
### Pact Casting VII (50 FP)
You gain an additional spell known (8 total). Your spell slots increase to 4th Level.
### Half Casting IV
You gain one **2nd Level Spell Slot** (3 total).
### Feral Instinct (40 FP)
**Requires Rage I**
___
You gain the *feral instinct* feature of the barbarian (*PHB 49*).
### Martial Archetype III (60 FP)
You gain the tier 2 (level 7) benefits of a *martial archetype* of your choice, provided you purchased the tier 1 (level 3) benefits (*PHB 72-75*) of the same archetype. Purchasing higher levels grants you the benefits of a higher level archetype. You may buy this feature multiple times, as long as you have the matching *Martial Archetype I*.
### Ki Points VI (10 FP)
You gain an additional Ki point (7 total).
### Evasion (60 FP)
When you purchase this feature, you gain *evasion*: “when you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail."
### Stillness of Mind (10 FP)
You gain the *stillness of mind* feature (*PHB 79*).
### Sacred Oath II (30 FP)
You gain the benefits of a tier 2 (level 7) *sacred oath* of your choice, provided you purchased the tier 1 (level 3) benefits (*PHB 85-88*) of the same oath. Purchasing higher levels grant you the benefits of a higher level oath. You may buy this feature multiple times, as long as you have the matching *Sacred Oath I*.
### Ranger Archetype II (30 FP)
You gain the benefits of a tier 2 (level 7) *ranger archetype* of your choice, provided you purchased the tier 1 (level 3) benefits (*PHB 93*) of the same archetype. Purchasing higher levels grants you the benefits of a higher level archetype. You may buy this feature multiple times, as long as you have the matching *Ranger Archetype I*.
### Sneak Attack IV (40 FP)
Your sneak attack damage is increased to 4d6.
### Font of Magic VI (40 FP)
You gain an additional sorcery point (7 total).
### Eldritch Invocations III (20 FP)
You gain an additional *eldritch invocation* option (4 total).
## Level 8 (70 FP)
**Hit Die Cost**
- 1d6: 0 FP (roll or +4 hp)| 10 FP (+6 hp)
- 1d8: 10 FP (roll or +5 hp), 20 FP (+8 hp)
- 1d10: 20 FP (roll or +6 hp), 40 FP (+10 hp)
- 1d12: 30 FP (roll or +7 hp), 60 FP (+12 hp)
___
> ### Ability Score Increase II (10 FP)
> You may increase one skill by 1 point. If you have not purchased an Ability Score Increase before, you may purchase the *Ability Score Increase I* twice each before you purchase this one. You cannot purchase this feature more than twice.
___
> ### Feat II (20 FP)
> You may purchase a feat for which you are eligible. If your character does not yet have a feat, You may buy the *Feat I-II* feature first. You may not purchase this feature more than once.
\pagebreakNum
### Full Casting VIII (20 FP)
**40 FP for Int-based**
___
You gain one **4 Level Spell Slot** (2 total). Your spells known and cantrips are based on your selected path.
### Patron Casting VIII (20 FP)
You gain an additional spell known (9 total).
### Destroy Undead II (10 FP)
Purchasing this increases the undead you can destroy to CR 1 or lower.
### Divine Domain IV (30 FP)
You gain the tier 4 (Level 8) benefits of a *divine domain* of your choice, provided you purchased the tier 3 (Level 6) benefits (*PHB 58-63*) of the same domain. Purchasing higher levels grants you the benefits of a higher level domain. You may buy this feature multiple times, as long as you have the matching *Divine Domain III*.
### Wild Shape III (30 FP)
Your wildshape can include CR 1 creatures and may include a fly speed.
### Ki Points VII (10 FP)
You gain an additional Ki point (8 total).
### Land’s Stride (10 FP)
You gain the *land’s stride* feature (*PHB 92*).
### Font of Magic VII (20 FP)
You gain an additional sorcery point (8 total).
## Level 9 (70 FP)
**Hit Die Cost**
- 1d6: 0 FP (roll or +4 hp)| 10 FP (+6 hp)
- 1d8: 10 FP (roll or +5 hp), 20 FP (+8 hp)
- 1d10: 20 FP (roll or +6 hp), 40 FP (+10 hp)
- 1d12: 30 FP (roll or +7 hp), 60 FP (+12 hp)
### Full Casting IX (50 FP)
**70 BP for Int-based**
___
You gain one **4th Level Spell Slot** (3 total) and one **5th Level Spell Slot** (1 total). Your spells known and cantrips are based on your selected path.
\columnbreak
### Half Casting V (30 FP)
You gain two **2nd Level Spell Slots** (total 2). Your spells known and cantrips are based on your path.
### Pact Casting IX (40 FP)
You gain an additional spell known (10 total). Your spell slots increase to 5th Level.
### Brutal Critical I (30 FP)
You roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.
### Rage IV (10 FP)
You add an additional point of rage damage (+3 total).
### Song of Rest II (10 FP)
Your song of rest die increases to a d8.
### Indomitable I (80 FP)
You gain the *indomitable* feature (*PHB 72*). Purchasing higher levels of this feature allows more uses per long rest.
### Ki Points VIII (10 FP)
You gain an additional Ki point (9 total).
### Unarmored Movement III (20 FP)
You gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.
### Sneak Attack V (40 FP)
Your sneak attack damage is increased to 5d6.
### Roguish Archetype II (40 FP)
You gain the tier 2 (level 9) benefits of a *roguish archetype* of your choice, provided you purchased the tier 1 (level 3) benefits (*PHB 97-98*) of the same archetype. Purchasing higher levels grants you the benefits of a higher tier archetype. You may buy this feature multiple times, as long as you have the matching *Roguish Archetype I*.
### Font of Magic VII (20 FP)
You gain an additional sorcery point (8 total).
\pagebreakNum
## Level 10 (60 FP)
**Hit Die Cost**
- 1d6: 0 FP (roll or +4 hp)| 10 FP (+6 hp)
- 1d8: 10 FP (roll or +5 hp), 20 FP (+8 hp)
- 1d10: 20 FP (roll or +6 hp), 40 FP (+10 hp)
- 1d12: 30 FP (roll or +7 hp), 60 FP (+12 hp)
___
> ### Off Level ASI (30 FP)
> You may increase one skill by 1 point. This feature can only be purchased at this level, and not more than twice.
___
> ### Off Level Feat (60 FP)
> You may purchase a feat for which you are eligible. This feature can only be purchased at this level, and not more than once.
### Full Casting X (20 FP)
**40 FP for Int-based**
___
You gain one **5th Level Spell Slot** (2 total). Your spells known and cantrips are based on your selected path.
### Pact Casting X (20 FP)
You gain an additional cantrip known (4 total).
### Primal Path III (40 FP)
You gain the tier 3 (Level 10) benefits of a *primal path* of your choice, provided you purchased the tier 2 (Level 6) benefits (*PHB 49-50*) of the same path. Purchasing higher levels grants you the benefits of a higher tier primal path. You may buy this feature multiple times, as long as you have the matching *Primal Path II*.
### Bardic Inspiration III (10 FP)
Your *bardic inspiration* die increases to a d10.
### Magical Secrets I (20 FP)
You may choose two spells from any spell list, of a level which you can cast, to add to your spell list.
### Divine Intervention (30 FP)
You gain the *divine intervention* feature (*PHB 59*). For the purpose of this feature, your cleric level equals your total level.
### Druid Circle III (50 FP)
You gain the tier 3 (Level 10) benefits of a *druid circle* of your choice, provided you purchased the tier 2 (Level 6) benefits (*PHB 67-69*) of the same circle. Purchasing higher levels grants you the benefits of a higher level circle. You may buy this feature multiple times, as long as you have the matching *Circle II*.
### Martial Archetype III (60 FP)
You gain the tier 3 (level 10) benefits of a *martial archetype* of your choice, provided you purchased the tier 2 (level 7) benefits (*PHB 72-75*) of the same archetype. Purchasing higher levels grants you the benefits of a higher level archetype. You may buy this feature multiple times, as long as you have the matching *Martial Archetype II*.
### Ki IX (10 FP)
You gain an additional Ki point (10 total).
### Unarmored Movement IV (20 FP)
Your unarmored movement speed increases by 5 ft. (20 ft. total).
### Purity of Body (80 FP)
You are immune to disease and poison. If you have *Ki Points I*, this feature costs **40 FP** instead.
### Aura of Courage (40 FP)
You gain the *aura of courage* feature (*PHB 85*).
### Natural Explorer III (30 FP)
You may choose a second type of favored terrain (*PHB 91*).
### Hide in Plain Sight (30 FP)
You gain *hide in plain sight* feature (*PHB 92*).
### Font of Magic IX (20 FP)
You gain an additional sorcery point (10 total).
### Metamagic II (20 FP)
You gain a metamagic option (3 total).
### Patron Feature III (50 FP)
You gain the tier 3 (level 10) benefits of a *patron* of your choice, provided you purchased the tier 2 benefits (*PHB 108-110*) of the same patron. Purchasing higher levels grants you the benefits of a higher level patron.
### Arcane Tradition III (60 FP)
You gain the tier 3 (Level 10) benefits of an *arcane tradition* of your choice, provided you purchased the tier 2 (Level 6) benefits (*PHB 115-119*) of the same tradition. Purchasing higher levels grants you the benefits of a higher level origin. You may buy this feature multiple times, as long as you have the matching *Arcane Tradition 2*
\pagebreakNum
## Level 11 (90)
**Hit Die Cost**
- 1d6: 0 FP (roll or +4 hp)| 10 FP (+6 hp)
- 1d8: 10 FP (roll or +5 hp), 20 FP (+8 hp)
- 1d10: 20 FP (roll or +6 hp), 40 FP (+10 hp)
- 1d12: 30 FP (roll or +7 hp), 60 FP (+12 hp)
### Full Casting XI (50 FP)
**70 FP for Int-based**
___
You gain one **6th Level Spell Slot** (1 total). Your spells known and cantrips are based on your selected path.
### Half Casting VI (20 FP)
You gain one **3rd Level Spell Slot** (3 total). Your spells known and cantrips are based on your selected path.
### Pact Casting XI (40 FP)
You gain an additional spells known (11 total). You gain an additional spell slot (3 total).
### Relentless Rage (40 FP)
**Requires Rage I**
___
You gain the *relentless rage* feature of the barbarian (*PHB 49*).
### Destroy Undead III (20 FP)
Purchasing this feature increases the undead you can destroy to CR 2 or lower.
### Extra Attack II (60 FP)
When you purchase this feature, you can attack three times, instead of twice, whenever you take the Attack action on your turn. Purchasing higher levels of this ability allows you to attack more.
### Martial Arts III (30 FP)
Your *martial arts* damage die increases to 1d8.
### Ki Points X (10 FP)
You gain an additional Ki point (11 total).
### Monastic Tradition III (10 FP)
You gian the tier 3 (level 11) benefits of a *monastic tradition* of your choice, provided you purchased the tier 2 (level 6) benefits (*PHB 79-81*) of the same tradition. Purchasing higher levels grants you the benefits of a higher level tradition. You may buy this feature multiple times, as long as you have the matching “Monastic Tradition II”.
### Divine Smite II (30 FP)
You gain the *improved divine smite* feature (*PHB 85*).
### Ranger Archetype III (30 FP)
You gain the benefits of a tier 3 (level 11) *ranger archetype* of your choice, provided you purchased the tier 2 (level 7) benefits (*PHB 93*) of the same archetype. Purchasing higher levels grants you the benefits of a higher level archetype. You may buy this feature multiple times, as long as you have the matching *Ranger Archetype II*.
### Sneak Attack VI (40 FP)
Your sneak attack damage increased to 6d6.
### Reliable Talent (30 FP)
You gain the *reliable talent* feature (*PHB 96*).
### Font of Magic X (20 FP)
You gain an additional sorcery point (11 total).
### Mystic Arcanum I (50 FP)
**Requires Pact Casting IX**
___
You gain the *mystic arcanum* feature (*PHB 108*). Purchasing higher levels of this feature allows you to choose higher level spells.
## Level 12 (40 FP)
**Hit Die Cost**
- 1d6: 0 FP (roll or +4 hp)| 10 FP (+6 hp)
- 1d8: 10 FP (roll or +5 hp), 20 FP (+8 hp)
- 1d10: 20 FP (roll or +6 hp), 40 FP (+10 hp)
- 1d12: 30 FP (roll or +7 hp), 60 FP (+12 hp)
___
> ### Ability Score Increase III (10 FP)
> You may increase one skill by 1 point. If you have not purchased an Ability Score Increase before, you may purchase the *Ability Score Increase I-II* twice each before you purchase this one. You cannot purchase this feature more than twice.
___
> ### Feat III (20 FP)
> You may purchase a feat for which you are eligible. If your character does not yet have a feat, You may buy the *Feat I-II* feature first. You may not purchase this feature more than once.
### Rage V (10 FP)
You can rage an additional time per long rest (5 total).
\pagebreakNum
### Ki Points XI (10 FP)
You gain an additional Ki point (12 total).
### Font of Magic XI (20 FP)
You gain an additional sorcery point (12 total)
### Eldritch Invocation V (20 FP)
You gain an additional eldritch invocation option (6 total).
## Level 13 (60 FP)
**Hit Die Cost**
- 1d6: 0 FP (roll or +4 hp)| 10 FP (+6 hp)
- 1d8: 10 FP (roll or +5 hp), 20 FP (+8 hp)
- 1d10: 20 FP (roll or +6 hp), 40 FP (+10 hp)
- 1d12: 30 FP (roll or +7 hp), 60 FP (+12 hp)
### Full Casting XII (50 FP)
**70 FP for Int-based**
___
You gain one **7th Level Spell Slot** (1 total). Your spells known and cantrips are based on your selected path.
### Half Casting VII (40 FP)
You gain one **4th Level Spell Slot** (1 total). Your spells known and cantrips are based on your selected path.
### Pact Casting XII (20 FP)
You gain an additional spell known (12 total).
### Brutal Critical II (20 FP)
You can add an additional dice on critical melee weapon strikes (2 total).
### Song of Rest III (10 FP)
Your *song of rest* die becomes a d10.
### Indomitable II (40 FP)
You can use the *indomitable* an additional time between long rests (2 total).
### Ki Points XII (10 FP)
You gain an additional Ki point (13 total).
### Tongue of the Sun and Moon (40 FP)
You gain the *tongue of the sun and moon* feature (*PHB 79*). If you have **Ki Points I** the feature costs X xp instead.
### Sneak Attack VII (40 FP)
Your sneak attack damage increases to 7d6.
### Roguish Archetype III (40 FP)
You gain the tier 3 (level 13) benefits of a *roguish archetype* of your choice, provided you purchased the tier 2 (level 9) benefits (*PHB 97-98*) of the same archetype. Purchasing higher levels grants you the benefits of a higher tier archetype. You may buy this feature multiple times, as long as you have the matching *Roguish Archetype II*.
### Font of Magic XII (20 FP)
You gain an additional sorcery point (13 total).
### Mystic Arcanum II (50 FP)
You may choose a 7th Level warlock spell for your *mystic arcanum* feature.
## Level 14
**Hit Die Cost**
- 1d6: 0 FP (roll or +4 hp)| 10 FP (+6 hp)
- 1d8: 10 FP (roll or +5 hp), 20 FP (+8 hp)
- 1d10: 20 FP (roll or +6 hp), 40 FP (+10 hp)
- 1d12: 30 FP (roll or +7 hp), 60 FP (+12 hp)
___
> ### Off Level ASI (30 FP)
> You may increase one skill by 1 point. This feature can only be purchased at this level, and not more than twice.
___
> ### Off Level Feat (60 FP)
> You may purchase a feat for which you are eligible. This feature can only be purchased at this level, and not more than once.
### Primal Path IV (40 FP)
You gain the tier 4 (Level 14) benefits of a *primal path* of your choice, provided you purchased the tier 3 (Level 10) benefits (*PHB 49-50*) of the same path. Purchasing higher levels grants you the benefits of a higher tier primal path. You may buy this feature multiple times, as long as you have the matching *Primal Path III*.
### Magical Secrets II (30 FP)
You may choose an additional 2 spells to add to your spell list.
\pagebreakNum
### Bardic College III (30 FP)
You gain the tier 3 (Level 14) benefits of a *bardic college* of your choice, provided you purchased the tier 2 (Level 6) benefits (*PHB 54-55*) of the same college. Purchasing higher levels grants you the benefits of a higher tier college. You may buy this feature multiple times, as long as you have the matching *Bardic College II*.
### Destroy Undead IV (30 FP)
Purchasing this feature increases the undead you can destroy to CR 3 and lower.
### Druid Circle IV (50 FP)
You gain the tier 4 (Level 14) benefits of a *druid circle* of your choice, provided you purchased the tier 3 (Level 10) benefits (*PHB 67-69*) of the same circle. Purchasing higher levels grants you the benefits of a higher level circle. You may buy this feature multiple times, as long as you have the matching *Circle III*.
### Ki XIII (10 FP)
You gain an additional Ki point (14 total).
### Unarmored Movement V (20 FP)
Your unarmored movement speed increases by 5 feet (25 ft. total).
### Diamond Soul (30 FP)
**Requires Ki I**
You gian the *diamond soul* feature (*PHB 79*).
### Cleansing Touch (40 FP)
You gain the *cleansing touch* feature (*PHB 85*).
### Favored Enemy III (30 FP)
You may pick an additional enemy for your *favored enemy* feature (*PHB 91*).
### Vanish (20 FP)
You gain the *vanish* feature (*PHB 92*).
### Blindsense (30 FP)
You gain the *blindsense* feature (*PHB 96*).
### Font of Magic XIII (20 FP)
You gain an additional sorcery point (14 total).
### Sorcerous Origin III (30 FP)
You gain the tier 3 (level 14) benefits of a *sorcerous origin* of your choice, provided you purchased the tier 2 (level 6) benefits (*PHB 102-105*) of the same origin. Purchasing higher levels grants you the benefits of a higher level origin. You may buy this feature multiple times, as long as you have the matching *Sorcerous Origin II*.
### Patron Feature IV (40 FP)
You gain the tier 4 (level 14) benefits of a *patron* of your choice, provided you purchased the tier 3 (level 10) benefits (*PHB 108-110*) of the same patron. Purchasing higher levels grants you the benefits of a higher level patron.
### Arcane Tradition IV (40 FP)
You gain the tier 4 (Level 14) benefits of an *arcane tradition* of your choice, provided you purchased the tier 3 (Level 10) benefits (*PHB 115-119*) of the same tradition. Purchasing higher levels grants you the benefits of a higher level origin. You may buy this feature multiple times, as long as you have the matching *Arcane Tradition 3*
## Level 15 (80 FP)
**Hit Die Cost**
- 1d6: 0 FP (roll or +4 hp)| 10 FP (+6 hp)
- 1d8: 10 FP (roll or +5 hp), 20 FP (+8 hp)
- 1d10: 20 FP (roll or +6 hp), 40 FP (+10 hp)
- 1d12: 30 FP (roll or +7 hp), 60 FP (+12 hp)
### Full Casting XIII (50 FP)
**70 FP for Int-based**
___
You gain one **8th Level Spell Slot** (1 total). Your spells known and
cantrips are based on your selected path.
### Half Casting VIII (30 FP)
You gain one **4th Level Spell Slot** (2 total). Your spells known and cantrips are based on your selected path.
### Pact Casting XIII (20 FP)
You gain additional spell known (13 total).
### Persistent Rage (30 FP)
**Requires Rage I**
___
You gain the *persistent rage* feature of the barbarian (*PHB 49*).
### Bardic Inspiration IV (10 FP)
Your *bardic inspiration* die becomes a d12.
### Martial Archetype IV (50 FP)
You gain the tier 4 (level 15) benefits of a *martial archetype* of your choice, provided you purchased the tier 3 (level 10) benefits (*PHB 72-75*) of the same archetype. Purchasing higher levels grants you the benefits of a higher level archetype. You may buy this feature multiple times, as long as you have the matching *Martial Archetype III*.
\pagebreakNum
#### Ki Points XIV (10 FP)
You gain an additional Ki point (15 total).
### Timeless Body (50 FP)
You can’t be aged magically. You can still die of old age, however. You no longer need food or water. If you have *Ki Points I* this feature costs X xp instead.
### Sacred Oath III (30 FP)
You gain the benefits of a tier 3 (level 14) *sacred oath* of your choice, provided you purchased the tier 2 (level 7) benefits (*PHB 85-88*) of the same oath. Purchasing higher levels grant you the benefits of a higher level oath. You may buy this feature multiple times, as long as you have the matching *Sacred Oath II*.
### Ranger Archetype IV (30 FP)
You gain the benefits of a tier 4 (level 15) *ranger archetype* of your choice, provided you purchased the tier 3 (level 11) benefits (*PHB 93*) of the same archetype. Purchasing higher levels grants you the benefits of a higher level archetype. You may buy this feature multiple times, as long as you have the matching *Ranger Archetype III*.
### Sneak Attack VIII (40 FP)
Your sneak attack damage increases to 8d6.
### Slippery Mind (40 FP)
You gain proficiency in Wisdom saving throws.
### Font of Magic XIV (20 FP)
You gain an additional sorcery point (15 total).
### Mystic Arcanum III (40 FP)
You choose an 8th Level warlock spell for your *mystic arcanum* feature.
### Eldritch Invocation VI (20 FP)
You gain an additional *eldritch invocation* option (7 total).
## Level 16 (40 FP)
**Hit Die Cost**
- 1d6: 0 FP (roll or +4 hp)| 10 FP (+6 hp)
- 1d8: 10 FP (roll or +5 hp), 20 FP (+8 hp)
- 1d10: 20 FP (roll or +6 hp), 40 FP (+10 hp)
- 1d12: 30 FP (roll or +7 hp), 60 FP (+12 hp)
___
> ### ASI IV (10 FP)
> You may increase one skill by 1 point to a maximum of 20. If you have not purchased an Ability Score Increase before, you may purchase the *Ability Score Increase I-III* twice each before you purchase this one. You cannot purchase this feature more than twice.
___
> ### Feat IV (20 FP)
> You may purchase a feat for which you are eligible. If your character does not yet have a feat, You may buy the *Feat I-III* feature first. You may not purchase this feature more than once.
### Rage VI (10 FP)
You gain an additional point of rage damage (+4 total).
### Ki Points XV (10 FP)
You gain an additional Ki point (16 total).
### Font of Magic XV (20 FP)
You gain an additional sorcery point (16 total).
## Level 17 (60 FP)
**Hit Die Cost**
- 1d6: 0 FP (roll or +4 hp)| 10 FP (+6 hp)
- 1d8: 10 FP (roll or +5 hp), 20 FP (+8 hp)
- 1d10: 20 FP (roll or +6 hp), 40 FP (+10 hp)
- 1d12: 30 FP (roll or +7 hp), 60 FP (+12 hp)
### Full casting XIV (60 FP)
**80 FP for Int-based**
___
You gain one **9th Level Spell Slot** (1 total). Your spells known and cantrips are based on your selected path.
### Half Casting IX (40 FP)
You gain one **4th Level Spell Slot** (3 total) and one **5th Level Spell Slot** (1 total). Your spells known and cantrips are based on your selected path.
### Pact Casting XIV (20 FP)
You gain an additional spell known (14 total).
### Brutal Critical III (20 FP)
You add an additional die to your critical melee weapon hits (3 total).
### Rage VII (10 FP)
You can rage an additional time per long rest (6 total).
### Song of Rest IV (10 FP)
Your *song of rest* die becomes a d12.
\pagebreakNum
### Destroy Undead V (40 FP)
Purchasing this feature increases the undead you can destroy to CR 4 and lower.
### Domain Feature V (30 FP)
You gain the tier 5 (Level 17) benefits of a *divine domain* of your choice, provided you purchased the tier 4 (Level 8) benefits (*PHB 58-63*) of the same domain. Purchasing higher levels grants you the benefits of a higher level domain. You may buy this feature multiple times, as long as you have the matching *Divine Domain IV*.
### Action Surge II (30 FP)
You may use your *action surge* an additional time per short or long rest (total 2).
### Indomitable III (20 FP)
You may use your *indomitable* an additional time per long rest (total 3).
### Martial Arts IV (30 FP)
Your *martial arts* damage die increases to a d10.
### Ki Points XVI (10 FP)
You gain an additional Ki point (17 total).
### Monastic Tradition IV (30 FP)
You gian the tier 4 (level 18) benefits of a *monastic tradition* of your choice, provided you purchased the tier 3 (level 11) benefits (*PHB 79-81*) of the same tradition. Purchasing higher levels grants you the benefits of a higher level tradition. You may buy this feature multiple times, as long as you have the matching “Monastic Tradition III”.
### Sneak Attack IX (40 FP)
Your sneak attack damage increases to 9d6.
### Roguish Archetype IV (40 FP)
You gain the tier 4 (level 17) benefits of a *roguish archetype* of your choice, provided you purchased the tier 3 (level 13) benefits (*PHB 97-98*) of the same archetype. Purchasing higher levels grants you the benefits of a higher tier archetype. You may buy this feature multiple times, as long as you have the matching *Roguish Archetype III*.
### Font of Magic XVI (20 FP)
You gain an additional sorcery point (17 total).
### Metamagic III (20 FP)
You gain an additional metamagic option (4 total).
### Mystic Arcanum IV (40 FP)
You choose a 9th Level warlock spell for your *mystic arcanum* feature.
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## Level 18 (60 FP)
**Hit Die Cost**
- 1d6: 0 FP (roll or +4 hp)| 10 FP (+6 hp)
- 1d8: 10 FP (roll or +5 hp), 20 FP (+8 hp)
- 1d10: 20 FP (roll or +6 hp), 40 FP (+10 hp)
- 1d12: 30 FP (roll or +7 hp), 60 FP (+12 hp)
### Full Casting XV (20 FP)
**40 for Int-based.**
___
You gain one **5th Level Spell Slot** (3 total). Your spells known and cantrips are based on your selected path.
### Indomitable Might (30 FP)
You gain the *indomitable might* feature of the barbarian (*PHB 49*).
### Magical Secrets III (30 FP)
You may choose two additional spells to add to your spell list.
### Channel Divinity III (30 FP)
Purchasing this feature allows you to cast your *channel divinity* three times per rest.
### Timeless Body (40 FP)
You gain the *timeless body* feature (*PHB 67*).
### Beast Spells (40 FP)
**Requires Wildshape I and access to a spell slot**
___
You gain the *beast spells* feature (*PHB 67*).
### Martial Archetype V (50 FP)
You gain the tier 5 (level 18) benefits of a *martial archetype* of your choice, provided you purchased the tier 4 (level 5) benefits (*PHB 72-75*) of the same archetype. Purchasing higher levels grants you the benefits of a higher level archetype. You may buy this feature multiple times, as long as you have the matching *Martial Archetype IV*.
### Unarmored Movement VI (20 FP)
Your unarmored movement speed increases by 5 feet (30 feet total).
### Ki Points XVII (10 FP)
You gain an additional Ki point (18 total).
### Empty Body (50 FP)
**Requires Ki points VII**
___
You gain the *empty body* feature (*PHB 79*)
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### Improved Auras (60 FP)
**Requires an Aura**
___
Any aura you have purchased has its radius increased to 30 ft.
### Feral Senses (30 FP)
You gain the *feral senses* feature (*PHB 92*).
### Elusive (50 FP)
You gain the *elusive* feature (*PHB 96*).
### Font of Magic XVII (20 FP)
You gain an additional sorcery point (18 total).
### Sorcerous Origin IV (20 FP)
You gain the tier 4 (level 18) benefits of a *sorcerous origin* of your choice, provided you purchased the tier 3 (level 15) benefits (*PHB 102-105*) of the same origin. Purchasing higher levels grants you the benefits of a higher level origin. You may buy this feature multiple times, as long as you have the matching *Sorcerous Origin III*.
### Eldritch Invocation VII (40 FP)
You gain an additional *eldritch invocation* option (8 total).
### Spell Mastery (60 FP)
You gain the *spell mastery* feature of the wizard (*PHB 115*). For the purposes of this feature, your spell selection is based on the spell list from the path you have chosen.
## Level 19 (60 FP)
**Hit Die Cost**
- 1d6: 0 FP (roll or +4 hp)| 10 FP (+6 hp)
- 1d8: 10 FP (roll or +5 hp), 20 FP (+8 hp)
- 1d10: 20 FP (roll or +6 hp), 40 FP (+10 hp)
- 1d12: 30 FP (roll or +7 hp), 60 FP (+12 hp)
___
> ### Ability Score Improvement IV (10 FP)
> You may increase one skill by 1 point to a maximum of 20. If you have not purchased an Ability Score Increase before, you may purchase the *Ability Score Increase I-III* twice each before you purchase this one. You cannot purchase this feature more than twice.
___
> ### Feat IV (20 FP)
> You may purchase a feat for which you are eligible. If your character does not yet have a feat, You may buy the *Feat I-III* feature first. You may not purchase this feature more than once.
### Full Casting XVI
You gain one **6th Level Spell Slot** (2 total). Your spells known and cantrips are based on your selected path.
### Half Casting X (20 FP)
**40 FP for Int-based**
___
You gain one **5th Level Spell Slot** (2 total). Your spells known and cantrips are based on your selected path.
### Pact Casting XV (20 FP)
You gain an additional spell known (15 total).
### Ki Points XVIII (10 FP)
You gain an additional Ki point (19 total).
### Sneak Attack X (40 FP)
Your sneak attack damage increases to 10d6.
### Font of Magic XVIII (20 FP)
You gain an additional sorcery point (19 total).
## Level 20 (80 FP)
**Hit Die Cost**
- 1d6: 0 FP (roll or +4 hp)| 10 FP (+6 hp)
- 1d8: 10 FP (roll or +5 hp), 20 FP (+8 hp)
- 1d10: 20 FP (roll or +6 hp), 40 FP (+10 hp)
- 1d12: 30 FP (roll or +7 hp), 60 FP (+12 hp)
### Full Casting XVI (20 FP)
You gain one **7th Level Spell Slot** (2 total). Your spells known and cantrips are based on your selected path.
### Primal Champion (80 FP)
You gain the *primal champion* feature of the barbarian (*PHB 49*).
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### Rage VIII (10 FP)
You can rage an unlimited number of times per long rest.
### Superior Inspiration (60 FP)
**Requires Bardic Inspiration I**
___
You gain the *superior inspiration* feature (*PHB 54*).
### Divine Intervention II (60 FP)
Purchasing this feature ensures that your *divine intervention* always succeeds, without requiring a roll.
### Archdruid
**Requires Wildshape I**
___
You can use your *wildshape* an unlimited number of times.
### Extra Attack III (70 FP)
When you purchase this feature, you can attack four times, instead of three, whenever you take the Attack action on your turn.
### Ki Points XIX (10 FP)
You gain an additional Ki point (20 total).
### Perfect Self (60 FP)
**Requires Ki Points III**
You gain the *perfect self* feature (*PHB 79*).
### Sacred Oath IV (70 FP)
You gain the benefits of a tier 4 (level 20) *sacred oath* of your choice, provided you purchased the tier 3 (level 14) benefits (*PHB 85-88*) of the same oath. Purchasing higher levels grant you the benefits of a higher level oath. You may buy this feature multiple times, as long as you have the matching *Sacred Oath III*.
### Foe Slayer (70 FP)
**requires favored enemy I**
You gain the *foe slayer* feature (*PHB 92*).
### Stroke of Luck (80 FP)
You gain the *stroke of luck* feature (*PHB 97*).
### Font of Magic XIX (20 FP)
You gain an additional sorcery point (20 total).
### Sorcerous Restoration (60 FP)
You gain the *sorcerous restoration* feature (*PHB 102*).
### Eldritch Master (70 FP)
**Requires Patron I, Pact Casting I**
You gain the *eldritch master* feature (*PHB 108*).
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### Signature Spell (80 FP)
You gain the *signature spell* feature of the wizard (*PHB 115*). For the purposes of this feature, your spell selection is based on the spell list from the path you have chosen.