Despacito
Large monstrosity, neutral evil
- Armor Class 14 (natural armor)
- Hit Points 138 (12d10+72)
- Speed 35 ft., climb 35 ft.
STR DEX CON INT WIS CHA 18 (+4) 11 (+0) 23 (+6) 9 (-1) 9 (-1) 16 (+3)
- Saving Throws Str +7, Wis +2
- Skills Athletics +7, Intimidation +6, Survival +5
- Damage Resistances thunder; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
- Condition Immunities charmed, frightened
- Senses tremorsense 60ft., darkvision 120 ft.
- Languages understands Abyssal and Common but can't speak, telepathy 15 ft.
- Challenge 7 (2,900 XP)
Despacito. Despacito continually emits a song that can be heard up to 60 feet from it. The song is in a language that isn't understood by anyone in a typical fantasy setting. This song stops playing when Despacito is unconscious.
Spider Climb. Despacito can climb difficult surfaces, including upside down and on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, Despacito knows the exact location of any other creature in contact with the same web.
Web Walker. Despacito ignores movement restrictions caused by webbing.
Innate Spellcasting. Despacito's spellcasting ability is Charisma (spell save DC 14). Despacito can innately cast the following spells, requiring no components:
At will: acid splash, earth tremor
3/day each: cause fear, web
1/day: slow, spike growthActions
Impale. Despacito attempts to pin a creature within 10 feet of it to the ground or a wall by impaling it with one of its legs. The creature must succeed on a DC 15 Dexterity saving throw or take 18 (3d8+4) piercing damage and be knocked prone and restrained. As an action, the restrained target can make a DC 15 Strength saving throw and take 7 (2d6) slashing damage, freeing itself on a success. Despacito has 8 legs, each of which can restrain only one target. If Despacito moves more than 10 feet away from a restrained creature, it is no longer restrained.
Toxic Spines. Each creature restrained by Despacito must succeed on a DC 17 Constitution saving throw, taking 14 (4d6) poison damage and 15 (6d4) acid damage on a failed save, or half as much on a successful one.
Bass Boost (Recharge 6). Despacito causes its song to become painfully loud and deep. All creatures within 60 feet of Despacito must make a DC 14 Constitution saving throw. On a failed save, a creature takes 23 (5d8) thunder damage and is deafened until the end of their next turn. On a successful save, the creature takes half as much damage and isn't deafened.