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___ ___ > ## Despacito >*Large monstrosity, neutral evil* > ___ > - **Armor Class** 14 (natural armor) > - **Hit Points** 138 (12d10+72) > - **Speed** 35 ft., climb 35 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|11 (+0)|23 (+6)|9 (-1)|9 (-1)|16 (+3)| >___ > - **Saving Throws** Str +7, Wis +2 > - **Skills** Athletics +7, Intimidation +6, Survival +5 > - **Damage Resistances** thunder; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered > - **Condition Immunities** charmed, frightened > - **Senses** tremorsense 60ft., darkvision 120 ft. > - **Languages** understands Abyssal and Common but can't speak, telepathy 15 ft. > - **Challenge** 7 (2,900 XP) > ___ > > ***Despacito.*** Despacito continually emits a song that can be heard up to 60 feet from it. The song is in a language that isn't understood by anyone in a typical fantasy setting. This song stops playing when Despacito is unconscious. > > ***Spider Climb.*** Despacito can climb difficult surfaces, including upside down and on ceilings, without needing to make an ability check. > > ***Web Sense.*** While in contact with a web, Despacito knows the exact location of any other creature in contact with the same web. > > ***Web Walker.*** Despacito ignores movement restrictions caused by webbing. > > ***Innate Spellcasting.*** Despacito's spellcasting ability is Charisma (spell save DC 14). Despacito can innately cast the following spells, requiring no components: > >At will: *acid splash*, *earth tremor*
3/day each: *cause fear*, *web*
1/day: *slow*, *spike growth* > > > ### Actions > > ***Impale.*** Despacito attempts to pin a creature within 10 feet of it to the ground or a wall by impaling it with one of its legs. The creature must succeed on a DC 15 Dexterity saving throw or take 18 (3d8+4) piercing damage and be knocked prone and restrained. As an action, the restrained target can make a DC 15 Strength saving throw and take 7 (2d6) slashing damage, freeing itself on a success. Despacito has 8 legs, each of which can restrain only one target. If Despacito moves more than 10 feet away from a restrained creature, it is no longer restrained. > > ***Toxic Spines.*** Each creature restrained by Despacito must succeed on a DC 17 Constitution saving throw, taking 14 (4d6) poison damage and 15 (6d4) acid damage on a failed save, or half as much on a successful one. > > ***Bass Boost (Recharge 6).*** Despacito causes its song to become painfully loud and deep. All creatures within 60 feet of Despacito must make a DC 14 Constitution saving throw. On a failed save, a creature takes 23 (5d8) thunder damage and is deafened until the end of their next turn. On a successful save, the creature takes half as much damage and isn't deafened.