Divine Domain: Destruction Revised
The following Divine Domain is from Mike Mearls' Twitter. This document contains a revised version of that divine domain. Clerics of Gruumsh or Tiamat would prove great for this divine domain as their destructive behaviour spills over onto their followers.
Divine Domain Spells
At each indicated cleric level, you add the listed spells to your spells prepared.
Destruction Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | inflict wounds, thunderous smite |
| 3rd | dragon's breath, shatter |
| 5th | fireball, lightning bolt |
| 7th | blight, ice storm |
| 9th | destructive wave, enervation |
Armed for Destruction
When you choose this domain at 1st level, you gain proficiency with martial weapons.
Appetite for Destruction
Starting at 1st level, your destructive acts fuel further expressions of devastation. If you kill a creature or destroy an object with a weapon attack, you can use your reaction to immediately make one additional weapon attack.
You can use this ability a number of times equal to your Wisdom modifier (minimum 1) . You regain all expended uses when you complete a long rest.
Channel Divinity: Sundering Invocation
Starting at 2nd level, you can use your Channel Divinity to channel destructive energy.
As an action, you touch a creature or a an unattended object within reach. The target creature must make a Constitution saving throw. On a failed save, taking thunder damage equal to your cleric level × 3 and becomes deafened for 1 minute. The creature can repeat the save at the end of each of its turns. On a successful one, the target takes half as much damage and isn't deafened. An unattended object takes thunder damage equal to your cleric level × 5 .
Channel Divinity: Destructive Fury
Starting at 6th level, as a bonus action, you can use your Channel Divinity to enter a destructive frenzy. For 1 minute, you gain the following benefits:
- You gain temporary hit points equal to 1 + your Constitution modifier.
- You gain a +2 bonus to weapon damage rolls. The bonus is doubled against objects.
- Whenever cast a spell that would deal damage, you gain additional temporary hit points equal to the slot's level × 3 and a bonus to weapon damage rolls equal to half the slot's level (minimum 1) .
Divine Strike
Starting at 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Hand of Devastation
Starting at 17th level, your spells deliver exceptional power. When you roll damage for a spell, roll twice the listed number of dice for the spell level you casted it. From among the dice rolled, you choose to use a number of the results equal to the normal amount of dice rolled to determine the spell's damage.
©Wizards of the Coast LLC.
Credits & Change Log
Last Update: January 12th, 2019
- Linus Whitlock, Storm Herald Barbarian by ughbyronjames
Version 1.1
- Fixed some grammatical errors.
- Decreased damage against creatures on Sundering Invocation, but added the deafened effect.
- Changed Divine Domain Spells at 1st, 3rd, 7th, and 9th level.
- Changed Appetite for Destruction to be gained at 1st level.
- Changed Destructive Fury to be gained at 6th level and has Channel Divinity usage.
Version 1
- As presented on Mike Mearls' Twitter.
©Wizards of the Coast LLC.