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### Path of the Dragon [v1.1] Barbarians tap into primal powers, and a Barbarian of this path taps into one of the most ancient and primeval of them all: the power of dragons. Some say this path was born during the Dracorage by mortals tapping into the primal rage as it washed across the world, others say that only those with latent dragon blood coursing through them can walk this path. What all can agree on is the result is a being to be feared. As with most Barbarian, ones following this path tend toward Chaos, as they contain potent destructive power that paces at the edges of the cage, just waiting to be unleashed. Some, particularly those rare individuals that channel metallic colors, may be exceptions to this tendency. #### Path of the Dragon | Barbarian Level | Feature | |:---:|:-----------:| | 3rd | Dragon Form | | 6th | Unleashed Savagery | | 10th | Dragonhide | | 14th | Tyrant of the Skies | #### Dragon Form When you choose this path at 3rd level, when you enter a rage, you take on aspects of a draconic being, growing savage natural weapons as claws grow from your hands, fangs sprout from your maw, and a vicious lashing tail grows from your back which you can use to make unarmed strikes. | Natural Weapon | Damage | Properties | |:---:|:-----------:|:-:| | Claws | 1d4 slashing | | Tail | 1d8 bludgeoning | Reach | Bite | 1d10 piercing | Whenever you attack with one of your natural weapons using the Attack action on your turn, if you are not carrying any weapon or shield, you can make a single unarmed strike with your claws as a bonus action. When you gain this feature, you pick a color, and gain resistance corresponding to the element type of that color on the following chart while raging. | Dragon Color | Element Type | |:---:|:-----------:| | Black | Acid | | Blue | Lightning | | Green | Poison | | Red | Fire | | White | Cold | #### Unleashed Savagery Starting at 6th level, once during a rage, as an action, you can unleash your Rage into pure energy, exhaling a blast of elemental power. Creatures within 15 foot cone must make a Dexterity saving throw. The DC of this saving throw is 8 + your proficiency modifier + your strength modifier. A creature takes 6d6 damage of the Elemental Type of your Dragon Color on a failed save. This increase by 2d6 at 9th level (8d6), 12th level (10d6), 15th level (12d6), and 18th level (14d6). Additionally, the natural weapons you gain while raging now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. #### Dragonhide Starting at 10th level, the marks of your Draconic path no longer entirely fade when you are not raging, and heavy scales grant you resistance to bludgeoning, piercing, and slashing damage from nonmagical sources even when you are not raging. Additionally, you gain resistance to your Dragon Color's Elemental Type when not raging. #### Tyrant of the Skies By 14th level, when you enter a rage, massive dragon wings sprout from your back. If you are not wearing heavy armor, you gain a flying speed equal to your movement speed. > ##### Metallic Dragons > > The chromatic dragons are typically more connected to the primal powers of wrath that the Path of the Dragon invokes, but your DM may let you select metallic colors as well for your dragonform. > > In such a case, the colors still map to the resistances and breath weapon types as the actual kinds of dragons do.
\pagebreak > ##### Variant: An Actual Dragon > > For some, the Path of a Dragon might still fall short of their draconic dreams. While it is a bit more out there, this subclass can be used as a reasonable fit for playing an actual young dragon (starting out as something more akin to a Wyrmling). > > In this case, you always have access to your natural weapons, even if you are not raging, but cannot wield normal weapons or armor. At your DM's discretion, appropriate barding may by made. > > While this potentially slightly stronger, it makes little difference in the long run. ### Path of the Dragon Quirks The following are some optional quirks for a player of this Path to choose from - these can be either preexisting, signaling their fated path toward this Path, or appear after the first time they've assumed dragon shape. | d6 | Quirk | |:---:|:-----------:| | 1 | You keep your treasure in your bedroll. | | 2 | You have dragon like horns that never go away after your first rage. | | 3 | You occasionally refer to mortals as morsels. | | 4 | You prefer your food having been treated by your element of choice. | | 5 | Your burps can be a little bit... elemental. | | 6 | You occasionally feel the need to practice your roaring. | ## Art Credits: * Half-Dragon, Paizo * Dragon Wyrmling, Wizards of the Coast ## Supported By Creation is made possible by generous patrons: * Ara Enzeru * Austin Fox * Corgi B. * David Ramero * Spenser Birney ...and many more! Want to support KibblesTasty in keeping this updated and creating more homebrew like this? You can join them here [on Patreon](https://www.patreon.com/KibblesTasty). Thank you! ## Change Log v1.1 * Natural weapons made unarmed strikes. Claw changed to d4. Can make a single claw attack as a bonus action. * Breath weapon moved to 6th level feature, scaling tweaked. * Immunity removed; grants resistance.