Druid - Circle of Spirits

by KibblesTasty

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Druid Subclass

Circle of the Spirits [v1.0.1]

A circle of the spirits druid, frequently called a spirit shifter, is a druid that has attuned themselves to the celestial aspects of beasts, tapping into their fundamental nature, calling up certain aspects of wilderness and embodying them in spirit. A druid of this circle can be said to wildshape their soul, rather than their body.

Druids of this circle must walk a fine line, as it can be easy for them to delve too deeply into the powerful and savage states of mind they enter, but these magical aspects grant them both unique power and perspective as they walk the world, seeing the world through the eyes of the bestial spirits that boil within them.

Design Intent:

The Circle of the Spirit looks to leverage the two core aspects of a Druid and make them work in harmony. While a Circle of the Moon embodies the power of Wildshape and a Circle of the Land druid fleshes out their spell casting, Circle of the Spirit seeks walk between those worlds, as a Druidic gish if you will.

Circle of the Spirits Features

Druid Level Feature
2nd Spirit Shape
6th Spiritual Regrowth
10th Chimera Soul
14th Spiritual Wings

Circle Spells

At 2nd level, you learn the primal savagery cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of the Spirit Spells table.

Druid Level Circle Spells
3rd flame blade, mirror image
5th haste, spirit guardians
7th fire shield, guardian of faith
9th steel wind strike, wrath of nature
Power of Additional Spells

Spirit guardians is a very powerful spell, but also mechanically and thematically appropriate for the subclass, empowering both the theme and mechanics, so is accounted for as part of the class.

Spirt Shape

When you choose this circle at 2nd level, you gain an alternate use for Wild Shape. As a bonus action, you can shape your soul to incorporate a beastial aspect.

While your body remains unchanged, the magical essence fills you with a unique power depending on which aspect you assume, granting potent abilities. When you use Spirit Shape, you can attune to a primal spirit one minute. Chose one of the following Spritual Aspects:

  • Aspect of the Bear: You gain supernatural strength and your magic impacts with staggering force. Your Strength ability score becomes equal to your Wisdom ability score (if it was lower). You can add your Strength modifier to damage dealt by melee spell attacks.
  • Aspect of the Turtle: You gain supernatural endurance and perseverance to carry on through a rain of blows. You can add your Wisdom modifier to Constitution saving throws.
  • Aspect of the Tiger: You gain a supernatural agility and unrelenting ferocity weaving your magic and attacks together. When you make am melee spell attack as part of your action, you can make one melee weapon attack as a bonus action.
What are your spirits?

While the above are the mechanics of the spirits, the actual nature of the spirits can easily be chaged. Prefer Badgers to Bears? Feel free to pick any beast that you feel embodies the power being granted.

Spiritual Regrowth

Starting at 6th level, whenever you cast a spell while Spirit Shaped, you recover hit points equal to twice the spell level of the spell cast.

Chimera Soul

Starting at 10th level, you can expend two uses of your wild shape at the same time to assume two Spiritual Aspects at the same time.

Spiritual Wings

Starting at 14th level, you can weave wings of spirit that keep you aloft. While under of the effect of Spirit Shape, you gain a flying speed of 30 feet.

Circle of the Spirits Quirks

The following are some optional quirks for a player of this Circle to choose from - these can be either preexisting, signaling their fated path toward this Circle, or appear after the first time they've assumed Spirit Shape.

    d6     Quirk
1 After spirit shaping, your eyes continue to resemble the Spiritual Aspect you assumed for the rest of the day.
2 You blame any of your rude behavior on spirits disliking the subject at hand.
3 When spirit shaped into carnivores, you occasionally forget it's only in spirit and attempt to bite your enemies.
4 You practice your roaring, just in case.
5 You act without hesitation, your fist guided by feral instincts.
6 You collect teeth and claws of impressive creatures, hoping to attune to their spirits.

Change Log

v1.0.1

  • Moved Flameblade to the level it belongs, added Haste to spell list.

Art Credits:

  • Gnome Druid, Paizo Publishing
  • Udyr, Riot Games.

Supported By

Creation is made possible by generous patrons:

  • Allin Knight
  • Ara Enzeru
  • Austin Fox
  • Christoph Haaß (Rune)
  • Code Ghoul
  • Ethan Reinhart
  • Garion Pankievich
  • GMBinder
  • HerdSheep
  • James Sant
  • Lawrence Eger
  • Matt Eger
  • Mercutiorty
  • Mr. Stark
  • Rory Collier
  • Russel Hobson
  • Seth Lang
  • Spenser Birney
  • Thought-Knot
  • Unlikely Alpaca

...and many more!

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Thank you!

 

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